Just a funny thought I had earlier today:
Luke Skywalker with Cool Hand, R2-F2, and Experimental Interface. Takes a Target Lock/Focus action, then uses EI to trigger R2-F2 and bump his agility up to 3. Then takes a stress from EI, which triggers Cool Hand, allowing Luke to get an Evade Token. Luke with 3 evade dice, his ability, and an Evade Token sounds like a real pain in the neck to kill.
Couple that with Poe Dameron, also with Cool Hand, R5-P9, and Autothrusters. Cool Hand allows him to get that all-important Focus token, even when he goes through debris or does a red maneuver. R5-P9 and Autothrusters, of course, help increase his durability in the long run.
Then finally, we come to Ezra, with Rage, Kyle Katarn, and Blaster Turret. Rage assigns a focus and gives him two stress tokens, which trigger his ability. The focus can then be spent to fire the Blaster Turret, which can reroll up to 3 dice, thanks Rage. The next turn, Ezra clears a stress, gets a focus from Kyle, which he then either uses to modify his primary or fire the Blaster Turret again. The turn after that, assuming he lives long enough, Ezra can clear a stress and Rage, getting a Focus from both Kyle and Rage, which can grant him a fully modified Blaster Turret shot. All the while, Ezra will be ridiculously annoying to shoot down thanks to his perpetual stress allowing him to always turn two [eyeball] results into [evade] results when defending.
I'm sure this isn't the most competitive build. Not by a long shot. But it is three ships that are stupidly annoying to kill because of their defensive abilities. And with all three of them getting some degree of attack modifiers coupled with their defensive abilities, they should do fairly well. Ezra's turret is this group's only real shot against arc dodgers, and his slightly lower health and inability to regenerate mean he's probably going to be the first shot down. Between Luke and Poe, it's hard to say who will last longer. Luke is more frustrating to shoot down, between an Evade, three dice, and a similar defensive ability. However, Poe is capable of regenerating the damage that's done to him, so assuming they both take equal amounts of damage from turn to turn, Poe will last longer. Either way, it's a pair of late game ships with decent offensive ability, and irritating levels of defense.