X-wing Pilot Tier Project
Tier lists are about top-level competitive play: which pilots are easiest to use, most consistently effective when used, and most popular... and which are the opposite. This is not saying that you should ONLY use top-ranked pilots, or that you should NEVER use low-ranked pilots; rather, this is to help players be aware of the difference between pilots, when lower-ranked pilots can help them win - and know what is most likely to hit the tables near them.
While tier lists are always somewhat subjective, the goal of the X-Wing Pilot Tier Project is to be as objective as possible, starting with the usage on the
List Juggler Time Series Charts
, specifically looking at ships which "Made The Cut" and proceeding from there.
As time goes by and different pilots move up and down in usage, the tier list itself will change along with that usage. Ideally, at the start of a new month, the tier rankings will be recompiled with last month's data now included.
I'll start by examining each ship's pilots, opening that examination to community approval, then compiling that into a general faction tier list and moving onto the next faction. Each pilot will have listed in their ranking common upgrades, because judging pilots naked might as well not judge them at all.
In the overview a rough average percentage of use by points spent among top cut players over the last three months will be mentioned, and in each entry will mention the average percentage
among pilots used for that ship
. So, for example,if the Decimator uses 10% of total Imperial player points, and Rear Admiral Chiraneau is an average of 55% of those points spent, then RAC uses 5.5% of average Imperial player points spent.
For those not familiar with a tier ranking system, here's a brief explanation:
Rank SS
is for pilots that are almost unbeatable, with highly specific counters that even then aren't sure things. With Rank SS pilots, a meta either uses them or uses the counter to them (if one exists), with no middle ground. If a pilot is Rank SS, then it needs to be nerfed ASAP.
Whisper
, prior to the TIE/Phantom nerf, is a perfect example of a Rank SS pilot. If a pilot breaks 10% of overall faction usage, it's a candidate for Rank SS.
Rank S
is for pilots which are strong and consistent on their own, requiring little outside support to inflict damage and dodge it, and at an acceptable points cost.
Darth Vader
is a Rank S pilot; with good action economy, high PS, solid damage output (with ATC), and an EPT slot that's completely open he's always a good choice for a squadron. If a pilot falls between 5% and 10% of overall usage, it's possibly Rank S.
Rank A
is for pilots that are pretty good and can function well enough on their own, but either have solid counters or well-known weaknesses.
Zeta Leader
is an example of a Rank A pilot; he's very strong for his points, has an entirely open EPT for anything but PTL (VI, Predator, Adaptability, Crack Shot, Wired), and his sole downside is being limited to his greens. If a pilot has between 3-5% of overall usage, it may be Rank A.
Rank B
is for pilots which are average - neither good or bad - and have downsides to match their upsides, need support to function well, OR are support themselves.
Omicron Group Pilot
is an example of a Rank B pilot; as the cheapest carrier of Emperor Palpatine he can swing a game in the player's favor but his low durability, terrible dial, and low PS make him vulnerable if used wrong - or if he's your final ship. If a pilot has 1-3% of overall usage then it's probably Rank B.
Rank C
is for pilots that a competitive would use only for funsies; they may have highly specific uses but there are just better options to take.
Kath Scarlett (Imperial)
is an example of a Rank C pilot; while she has an interesting ability, it's so situational that it will rarely get used and she requires so many upgrade points to use when you could get a Decimator/Whisper for just a few points more or Vader/Palpshuttle for a few points less. Anywhere between 0% and 1% of usage gets into Rank C, unless...
Rank F
is for "Failure" "Fix me" or "F 'em" depending on your point of view. There is never any reason to take these guys because they're strictly worse than almost anything else.
Fel's Wrath
is an example of a Rank F pilot; not only is it competing against Fel himself, a non-EPT TIE/IN whose ability only kicks in AFTER it's destroyed - assuming it even has an enemy in arc?
The previous Imperial tier listings are here:
TIE Fighter
VT-49 Decimator
Firespray-31
TIE/FO
And the Rebels have been started here:
X-Wing
Now, for the tier listing!
TIE/PH PHANTOM
This is about today, not tomorrow, and today... Phantoms have 9.5% of Imperial usage, which seems healthy until you look at the stats and realise that 88% or so of that is solely Whisper. But is that really a surprise? TIE/PH are glass cannons, emphasis on the glass , with 4 HP and Agility 2 defensively but 4 Attack! They rely on their cloak to give +2 Agility, set themselves up for movement at the start of the Activation phase, and with the Advanced Cloaking Device can decloak, fire, and recloak, with their main weakness being higher PS enemies. This means that TIE/PH are forever trapped in a PS war: the lower the PS, the more vulnerable the TIE/PH is.
RANK S
"Whisper" (8.5%)
Veteran Instincts, Fire Control System, Advanced Cloaking Device (39)
Whisper is a known but lethal quantity in X-Wing, with her only open upgrade slot Crew. VI is chosen to win as much of the PS war as possible, ACD is chosen to let him decloak during the Activation phase and recloak after attacking, and FCS is there to make her attacks more lethal - though in a meta with a lot of TLTs, Sensor Jammer is a strong defensive choice. Even with just Crew upgrades, there's a lot of options:
Intelligence Agent makes piloting Whisper even more forgiving as it gives information before she decloaks.
Agent Kallus makes Whisper even deadlier one-on-one for cheap.
Rebel Captive is anti-Ace tech to discourage firing on her while decloaked.
Gunner , while pricey, is about as lethal as Whisper can get - and opens up the System slot for Sensor Jammer.
RANK C
"Echo" (.9%)
Veteran Instincts, Rebel Captive, Advanced Cloaking Device, Fire Control System (40)
Veteran Instincts, Intelligence Agent, Stygian Particle Accelerator, Sensor Jammer (38)
Echo went from one of the easiest, most dodgy ships to use to one of the hardest . Before the nerf, his unpredictable movement helped him win wars against mirror matches; afterwards, his (upgraded) PS8 just isn't enough to defend him against the myriad of Aces at that level or above. He'd mighty unpredictable and with great prediction can land wins, but he's usually at the same price as Whisper for being much, much harder to use.
Shadow Squadron Pilot (.1%)
Just... take everything said about Echo and add in no EPT plus being PS5. Without the ability to arc dodge any Aces whatsoever, a Shadow's lifespan is measured in two or three shots.
Sigma Squadron Pilot (0%)
There is no reason to ever take Sigmas. At PS3, they lose the war to most enhanced generics and tie with the lower-PS enhanced generics, making them a VERY bad bargain for the points.
Oh, how the mighty have fallen. You can actually see the moment that the nerf hit; Echo was pretty well represented with the occasional Shadow and Sigma and then WHAM! it's nothing but Whisper as far as the eye can see.
Any thoughts? This does seem pretty clear-cut to me with little controversy. Whisper's top-tier, everything else is taken only if you want a challenge.
Edited by iamfanboy