Been toying around and flying this fleet recently. Tarkin's nav tokens let me spam CF commands, or repair as needed while still utilizing engine tech shenanigans. While devastating against ship heavy builds, it is susceptible to bomber wings... Any tips for managing fire/rhymer balls with minimal squadron support of your own? Any and all comments/ criticisms are welcome.
Fleet Summary Page (383 of 400 pts) Faction: The Empire Commander: Grand Moff Tarkin (38 pts) Flagship: (78 pts) Gladiator I-Class Star Destroyer (56 pts) Admiral Montferrat (5 pts) Ordnance Experts (4 pts) Engine Techs (8 pts) Assault Proton Torpedoes (5 pts)
Fleet Ship 1: (83 pts) Gladiator I-Class Star Destroyer (56 pts) Demolisher (10 pts) Ordnance Experts (4 pts) Engine Techs (8 pts) Assault Proton Torpedoes (5 pts)
Fleet Ship 2: (73 pts) Gladiator I-Class Star Destroyer (56 pts) Ordnance Experts (4 pts) Engine Techs (8 pts) Assault Proton Torpedoes (5 pts)
Fleet Ship 3: (73 pts) Gladiator I-Class Star Destroyer (56 pts) Ordnance Experts (4 pts) Engine Techs (8 pts) Assault Proton Torpedoes (5 pts)
Squadrons (38 of 134 pts): 2x Tie Interceptor Squadron (22 pts) 2x Tie Fighter Squadron (16 pts) Objectives: Most Wanted , Hyperspace Assault , Superior Positions