I might argue that the ability to disengage effectively / prevent your opponent from doing so is one of the ways to separate good players from great players, and the impact on MoV is a feature, not a bug.
This is true in so far as good players should try to minimize their loss margin, but one of the "bugs" that I and the OP have noted is that it can warp the ability of a multi-round tourney to sift out the best players when less good players aren't doing that.
Imagine that Player A and Player B are of roughly equal skill and experience.
In Round 1, Player A plays against Smarty McGoodPlayer, who he outflies but Smarty has the wherewithal to minimize his losses during his defeat, so Player A gets a 7-3.
In Round 1, Player B plays against Newby McGoon, who flies right into the mouth of Player B and loses everything, granting Player B a 10-0.
So now, Player A, who has played the much tougher game and has a more "impressive" win is sitting on 7 points and a not-so-great MoV. Player B, who basically had a 'freebie' matchup and has proven nothing, sits with a big 3pt lead and has an almost insurmountable 350+ MoV already, meaning if he and Player A end up tied he'll almost certainly win based on his massive pile of MoV from tabling the Round 1 noob (unless Player A also tables someone 10-0, it is mathematically impossible for him to overtake Player B in MoV if they end up tied in tourney points).
Now, since we're in Swiss pairings, Player A has no chance of playing Newby McGoon and will have to outscore Player B by four points in the next two rounds to overtake him, all whilst playing much stiffer competition than Player B just faced.
So, the potential issue is that the tournament scoring system doesn't really account for quality of opponent (e.g. strength of schedule). It is always better to blow-out noobs in easy wins than it is to narrowly beat-up highly skilled opponents. This is a bit wonky, of course, as you'd think beating LeBron James by one point in a game of pick-up basketball ought to be worth a hell of a lot more than beating the kid down the street by twenty points. But in Armada, blowing out the kid down the street is always better than narrowly beating the pro.
Except now the person who has a 10-0 will have to go against someone else of that level of skill and can walk away with a loss in his/her next game.
Sure, but we've already assumed in this example that Player A and Player B are both "good" players of comparable skill level, whatever that means. Of course Player B might lose his next round, but so might Player A; they are both pairing up against winners next round. Heck, as rare as 10-0s are, it's not inconceivable that Player B will pair against an 8-2 if that's the next biggest win, and even if he pairs against another 10-0 winner odds are that person also got their 10pts by playing a less skilled or newer opponent than Player A faced. The point still remains, though, that you always want to be Player B in this situation, because you go into Round 2 with a gigantic advantage, even though by most every consideration your 10-0 win was far less impressive or meaningful than Player A's hard-fought 7-3 win. That is the "bug" in the Armada tournament scoring.
Not always. We had players in the store championship that I won that started at 9-1 or 10-0 while I got a 5-5. From there I got 2, 9-1's in a row against good players (Iskander4000 and Mikael) while the people who got the higher scores in the first round had to play each other and thus got weaker wins.
Of course it's "not always;" I'm not claiming that stomping a noob 10-0 necessarily guarantees that you win the tournament. That's not been the issue.
The issue is that getting to stomp a noob 10-0 is a huge advantage, and it makes it harder for other players to pull ahead.
Are you trying to say that it's not an advantage? Are you trying to say that you'd rather have a 7-3 instead of a 10-0 to open a tourney? Because if so, I simply don't understand your reasoning. Because I agree that a 10-0 against a noob doesn't ensure that said player will always go on to win the tournament... of course not. But no one has been defending that position (the strawman claim that "10-0'in a noob = Tournament Victory" which seems to be the only thing you're objecting to). Our claim is merely that a "bug" of the Armada system is that stomping a noob 10-0 is valued far more than narrowly beating a very skilled player, and as such imparts a significant advantage on those players who happen to, by sheer luck, get paired against a total rookie or a terrible list or someone who rage-quit concedes.
PS: I really do not understand your point that 10's having to play 10's is some sort of disadvantage for them. If they have a close game and end at 5-5, now they're both sitting on 15 points and are still probably right near the top of the pack going into Round 3. If one of them has a more significant loss, the other has a more significant win, which means the winner of that match is now almost certainly sitting in first at 17-20 points unless it's a big tournament. In either case, having that 10-0 from the previous round is still a very nice advantage they have.