Ok, so, here is an issue I'm starting to come up against in competitive play.
The last 2 tournies I was at, I have won all of my games. My points were as follows:
8-2
8-2
6-4
-----------
7-3
8-2
(no 3rd game played)
What I have noticed, is that, by round 4, my opponent realizes how screwed he is, and in turns 5-6, he'll run away with whatever is left of his fleet to keep the MOV down to a minimum.
An opponent who wants to disengage, usually stands a pretty good chance at doing so, as the concept of chasing someone in Armada does not really pan out for you.
Now in all of those games, I outplayed my opponent, destroyed way more of his stuff, and had him on the run. Yet I can still only manage scores of 7 or 8. The diminishing returns of the MOV table tells me I have to destroy way more of his stuff in order to earn those precious 8/2's or 9/1's (and 10's are just crazy hard to get against an opponent who is even close to your skill level..which, I'm ok with, it is as it should be.)
Looking at the table we see:
29 pt mov results in 5 VP's.
the next 40 pts of mov result in 6 VPs
the next 60 pts of mov result in 7 VPs
the next 90 pts of mov result in 8 VPs
the next 110 pts of mov result in 9 VPs
So I guess my question is two fold:
1. How do you prevent your opponent from just disengaging and denying you VP's, despite you giving him a black eye.
2. If there is no way to prevent that, does the MOV tourney VP's table need a revision?
I'm of the opinion that if I pounded the snot out of my opponent and he is now running away, my victory should be greater. Granted "running away" is a subjective concept, but I'm sure there's a way to define it. (Ex: If an opponent's ship is at half-hull or less and at range med-close of a table edge, you get 1/2 points for it...something like that?)
Edited by Rocmistro