Hey guys, long-time gamer, first-time extreme gamer. Getting into X Wing has renewed my interest in actually taking Armada seriously, so I thought I would try my hand at building a fleet of my own creation. I like the mobility and the ability to make split-second decisions and adapt to changing game conditions that having a lot of squads affords me, and it seems like having access to that mobility is one of the keys to winning as the Rebellion.
Assault Frigate Mark 2B seems like a sensible flagship for a lot of reasons; it allows me to provide a healthy degree of support to my Aces while getting a few hits in of his own on the inevitable ISD from a safe (red) distance. Nebulons will creep along at speed 1 and do much the same thing, until Keyan and friends are able to safely dogpile damage once the shields are down. Ample support from generic X and A Wings will keep the heat off of Aces from enemy squads while they get where they need to go.
At least, this is how it all works in theory. I'm still fairly new to the game, with just shy of 10 games under my belt. Any help poking holes in the strategy and getting the fleet where it needs to be would be much appreciated, thank you!
Doodle’s Ace Squad (399/400)
Objectives:
Advanced Gunnery
Firing Lanes
Minefields
Ships:
Assault Frigate MK2B (Flagship)
Gallant Haven
General Riekaan
Adar Tallon
Ruthless Strategists
Electronic Countermeasures
Heavy Turbolaser Turrets
Nebulon-B Support Refit
Salvation
Tactical Expert
Turbolaser Reroute Circuits
Nebulon-B Escort Frigate
Yavaris
Projection Experts
Turbolaser Reroute Circuits
Squads:
Keyan Farlander
Wedge Antilles
Dutch Vander
X Wing x3
A Wing x2