NDR - No Draw Rules Suggestions

By Mariozi, in X-Wing

I think it wouldn't be a wise idea to tie initiative with your ability to win or lose a game.

You probably can build and fly a list that simply will deny all it's points for 75 minutes and then take the victory.

Soontir Fel (27)

Push the Limit (3)

Autothrusters (2)

Stealth Device (3)

Royal Guard TIE (0)

Darth Vader (29)

Lone Wolf (2)

Sensor Jammer (0)

Engine Upgrade (4)

TIE/x1 (0)

Total: 70

View in Yet Another Squad Builder

Seems super-unfun to me.

Also such kind of ruling would encourage slow play, which is something nobody should support.

Honestly I can't think of a simple way to fix this "we'll remove draws completely from the game" issue. Even though ID's may have been unpopular for some, they never had or would have had that much impact on the game as this new ruling will have.

I imagine a time victory will still be considered a modified win.

Flip a coin and smash all of the losers ships.

If draws are so bad that they need to be eliminated just start eliminating anyone who seems to get one.

I think it wouldn't be a wise idea to tie initiative with your ability to win or lose a game.

You probably can build and fly a list that simply will deny all it's points for 75 minutes and then take the victory.

Soontir Fel (27)

Push the Limit (3)

Autothrusters (2)

Stealth Device (3)

Royal Guard TIE (0)

Darth Vader (29)

Lone Wolf (2)

Sensor Jammer (0)

Engine Upgrade (4)

TIE/x1 (0)

Total: 70

View in Yet Another Squad Builder

Seems super-unfun to me.

Also such kind of ruling would encourage slow play, which is something nobody should support.

Honestly I can't think of a simple way to fix this "we'll remove draws completely from the game" issue. Even though ID's may have been unpopular for some, they never had or would have had that much impact on the game as this new ruling will have.

I imagine a time victory will still be considered a modified win.

That list is not noticeably harder to kill than a Soontir, Vader, Inquisitor list other than the Sensor Jammer - you've just given your opponent fewer targets. At this stage in the game, if you can't hunt down Soontir with your list, you're doing something wrong anyway. Note also that if you kill even a single enemy ship with that list, you'd have a solid win regardless, so the difference here is that you apparently don't try to get shot at all - a risky move in itself.

Oh, and if you have to keep initiative to win on a tie... you better hope the opponent didn't have any PS9s you need to outfly, eh? :P

Heck, that's probably a note in the tiebreakers favor - if you give away init, you're playing for keeps. But the lists that give it away are often the very lists that are best at arc-dodging... so it's a pressure in the other direction. (Whisper+Soontir, as always, has pressures in both directions simultaneously.)

These have already been discussed a lot, but I guess it's fine to go around it again. Both options on the other thread are below. Some people in that thread were talking about a 0-20 solution as well.

Proposed Solution 1

Win = 3 Point

Modified Win = 2 Point

Modified Loss = 1 Point

Loss = 0 Points

Mutual Concession = 0 Points and 0 MOV for both players

No concept of Draws, intentional or not. In the case of players tying on score on a finished game, the player with initiative gets a Modified Win, other player gets a Modified Loss.

Proposed Solution 2

Win = 1 Point

Loss = 0 Points

Mutual Concession = 0 Points and 0 MOV for both players

No concept of Draws, intentional or not. In the case of players tying on score on a finished game, the player with initiative gets a Win, other player gets a Loss.
No concept of Modified Wins

It seems to me that the case of receiving a modified win and modified loss under Solution 1 is effectively no different from getting a draw worth 1 point each. The reason why draws are an issue at all is that is allows both players to get a score that is greater than zero. Therefore, for two undefeated players in the final round, it is still in their best interest to play for a tie.

How about no wins, no losses, no draws? Keep track of net points instead. At the end of the round you might be +15 or you might be -33 or whatever. Keep these running totals and pair players of same (or similar) totals.

Elimination rounds would have to be untimed and play until someone is totally dead.

Hurts swarms (who almost never go 100-0) and requires untimed, which has problems in itself when running a tournament.

Worse: mutual destruction is possible, which itself is a draw condition... So it doesn't really help much anyway.