Extremity Exclamations of Green Dice are a Sin

By Blail Blerg, in X-Wing

The funny thing to me is that our beloved game turns the thematic variance issue on its head. In the original series (imho the prequels don't exist) everything the rebels did was a long shot. Some of the best lines in the movies were about how all the stars had to align at impossible odds for them to win.

In our game, it's the opposite... the rebels take the slow, steady, risk-averse, sure method while us Imperials have to accept risk and be daring enough to lose spectacularly on a couple of bad dice rolls to prevail. I know its because the thematic TIE was expendable since there were so many of them but in a balanced game the effect gets upended.

Sure, so that's a case of "shrug", then.

Well, shrug and be very thankful it happened in a practice game and not a Regional final. :D

Soontir Fel can convert a blank blank focus roll to 4 evades.

Soontir Fel is not green dice centric. Stop repeating this lie.

As can a Saber Squadron Pilot. What's your point?

Don't pretend to be stupid. A Saber Squadron Pilot does not have high PS repositioning or the ability to do 3 actions a turn. A PtL Saber or Royal Guard that uses one or both actions to reposition is trading its token stack for them. Soontir can still boost and end up with a focus evade, or boost and barrel roll out to range 3 and still be handed a focus.

That's significantly better.

The funny thing to me is that our beloved game turns the thematic variance issue on its head. In the original series (imho the prequels don't exist) everything the rebels did was a long shot. Some of the best lines in the movies were about how all the stars had to align at impossible odds for them to win.

In our game, it's the opposite... the rebels take the slow, steady, risk-averse, sure method while us Imperials have to accept risk and be daring enough to lose spectacularly on a couple of bad dice rolls to prevail. I know its because the thematic TIE was expendable since there were so many of them but in a balanced game the effect gets upended.

Yeah. That is interesting.

I'm also not really that fond of flying a swarm.

And when we play palp aces, its just like 3 ships on 2-3 ships.

Dice are dice and I have yet to play an opponent (including the heralded Blail Blerg) who doesn't or won't express frustration when those dice don't go their way. Which of course happens to all of,us who play. Sometimes your luck is good, sometimes your luck is bad, sometimes it's good or bad at just the right time (or wrong time) but mostly it's right around what the averages say it will be. What I am more interested in is how to determine the quality of a list (for those of us who aren't netlisters) while accounting for the statistical variance of your dice over those first game(s) with a new list.

Oh, and as someone who has played Blail Blerg about a zillion times (maybe more than any other single person) he's luckier than the king of the Leprechauns pushing a cart full of horseshoes and rabbits feet through a never ending field of four leaf clovers. ;)

He's also a very good player who rarely needs to rely on luck.

Awww. =) Thanks.

Let's do note though, my luck has waned since I started sharing your dice.

--

Also there's a quick caveat to this. I actually depend on luck all the time. It just doesn't look like it, because I'm usually betting on a strong 70% chance of success. Before most moves, I'm already calculating what my chances of evasion are on a basic level.

All good players must depend on luck... but the difference is when: I choose only to depend on it when I NEED it. If I gotta make some damage happen, sometimes I'll take the risky move.

This selection of when to risk when not to is imperative to learning to play xwing or magic at a higher level.

Wait, what do I have to do with green dice??

Wait, what do I have to do with green dice??

Dont roll them.

Wait, what do I have to do with green dice??

Dont roll them.

So green dice are me? Or what, don't roll myself?

(wow look at my name, it would be a s1n to miss this joke...)

Doh.

--

Apparently I'm not the brightest brick on the bloque.

Edited by Blail Blerg

Also there's a quick caveat to this. I actually depend on luck all the time. It just doesn't look like it, because I'm usually betting on a strong 70% chance of success. Before most moves, I'm already calculating what my chances of evasion are on a basic level.

All good players must depend on luck... but the difference is when: I choose only to depend on it when I NEED it. If I gotta make some damage happen, sometimes I'll take the risky move.

This selection of when to risk when not to is imperative to learning to play xwing or magic at a higher level.

Spot on.

Being risk averse is usually a good trait, but the edge that delivers victory will often require that you take risks. Recognising the times the rewards are worth the risk is a key next-level competitive skill.

Edited by Stay On The Leader

The funny thing to me is that our beloved game turns the thematic variance issue on its head. In the original series (imho the prequels don't exist) everything the rebels did was a long shot. Some of the best lines in the movies were about how all the stars had to align at impossible odds for them to win.

In our game, it's the opposite... the rebels take the slow, steady, risk-averse, sure method while us Imperials have to accept risk and be daring enough to lose spectacularly on a couple of bad dice rolls to prevail. I know its because the thematic TIE was expendable since there were so many of them but in a balanced game the effect gets upended.

That's because the game creates situations where the odds are even with 100pts each. It's 3 X-Wings vs 6 TIEs, not 3 X-Wings vs 20 TIEs.

Dice are dice and I have yet to play an opponent (including the heralded Blail Blerg) who doesn't or won't express frustration when those dice don't go their way. Which of course happens to all of,us who play. Sometimes your luck is good, sometimes your luck is bad, sometimes it's good or bad at just the right time (or wrong time) but mostly it's right around what the averages say it will be. What I am more interested in is how to determine the quality of a list (for those of us who aren't netlisters) while accounting for the statistical variance of your dice over those first game(s) with a new list.

Oh, and as someone who has played Blail Blerg about a zillion times (maybe more than any other single person) he's luckier than the king of the Leprechauns pushing a cart full of horseshoes and rabbits feet through a never ending field of four leaf clovers. ;)

He's also a very good player who rarely needs to rely on luck.

Awww. =) Thanks.

Let's do note though, my luck has waned since I started sharing your dice.

--

Also there's a quick caveat to this. I actually depend on luck all the time. It just doesn't look like it, because I'm usually betting on a strong 70% chance of success. Before most moves, I'm already calculating what my chances of evasion are on a basic level.

All good players must depend on luck... but the difference is when: I choose only to depend on it when I NEED it. If I gotta make some damage happen, sometimes I'll take the risky move.

This selection of when to risk when not to is imperative to learning to play xwing or magic at a higher level.

So you can use my dice when you NEED to risk and I'll use yours all the time.

Dice are dice and I have yet to play an opponent (including the heralded Blail Blerg) who doesn't or won't express frustration when those dice don't go their way. Which of course happens to all of,us who play. Sometimes your luck is good, sometimes your luck is bad, sometimes it's good or bad at just the right time (or wrong time) but mostly it's right around what the averages say it will be. What I am more interested in is how to determine the quality of a list (for those of us who aren't netlisters) while accounting for the statistical variance of your dice over those first game(s) with a new list.

Oh, and as someone who has played Blail Blerg about a zillion times (maybe more than any other single person) he's luckier than the king of the Leprechauns pushing a cart full of horseshoes and rabbits feet through a never ending field of four leaf clovers. ;)

He's also a very good player who rarely needs to rely on luck.

Awww. =) Thanks.

Let's do note though, my luck has waned since I started sharing your dice.

--

Also there's a quick caveat to this. I actually depend on luck all the time. It just doesn't look like it, because I'm usually betting on a strong 70% chance of success. Before most moves, I'm already calculating what my chances of evasion are on a basic level.

All good players must depend on luck... but the difference is when: I choose only to depend on it when I NEED it. If I gotta make some damage happen, sometimes I'll take the risky move.

This selection of when to risk when not to is imperative to learning to play xwing or magic at a higher level.

So you can use my dice when you NEED to risk and I'll use yours all the time.

I betcha some of my lucky dice are now Yours.

Here's a funny thing: currently my green dice aren't what I'd call lucky. They're really pissmally average. But I don't roll them often. I roll my lucky red dice more.