Dash, Kyle, Han and Hera (YT2400 + Ghost)

By CRCL, in X-Wing Squad Lists

I've never been much of a YT2400 player. The closest thing to Fast-Dash I ever played was an anti-ace Leebo (Predator, Intel, HLC, Outrider, APL).

Recently at our local league I deceided to try out the fully kitted out Dash with the new Lothal Rebel as backup:

58 Dash w/ PtL, HLC, Kyle, Engine, Outrider.

42 Lothal w/ ABT, FCS, Han, Hera.

0 Initiative

3x Big Debris.

Dash was amazing (as expected), and the Lothal Rebel did incredibly well at gumming up my opponent's movements (to stop them chasing Dash) and messing up stuff he caught at R1. Also Hera is an amazing 1pt upgrade. In one game I ended with the Rebel on 11 stress, 5 hull, with a console fire that had slowly been chipping him away all game.

Excellent list that I'd highly recommend.

Anyone else running Dash or the Lothal (or both)?

Edited by CRCL

I saw this list run a lot.

Check out List juggler for info.

Dash/Chopper, Dash/Lothal

I also tried this list. First thing, you need to be on point with Dash. But list can work great if you know how to fly it.

Can be some problems vs imperial aces, with AT and such, but you can manage.

I've run it with Kanan instead of Kyle in the Outrider, and went for a pure tank in the Lothal with Lando and Chewy.

Not sure the VCX build is optimum, I just wanted it to soak up the fire while Dash did his thing and it worked well. If you roll well with Lando and push out double evades, plus Chewy adding effectively 3 more hit points it sure takes a while to kill.

I'm liking your Lothal build and will give it a run, but I'm absolutely sold on running Kanan Jarrus over Kyle as the best crew for Dash.

I've run the list and it is powerful. I have swapped out HLC for Mangler cannon and added plasma torps and chips to the lothal. No more range 1 bubble and crits galore and the rebel can shoot out the back arc now.

I'm thinking this is going to be the next list that I try out, though will be swapping FCS for AC and Han for Zeb (due to me not having Han crew, so FCS doesn't have any synergy).

My hope is to keep Dash as bait close to the VCX, both trying to get in close at first. As soon as the VCX is gumming up the works, Dash runs like a coward taking potshots as he can.

I like the idea of a torpedo for a rear arc shot, but I wouldn't lose the HLC on Dash, considering the VCX is supposed to be a donut hole trap.

I'm thinking this is going to be the next list that I try out, though will be swapping FCS for AC and Han for Zeb (due to me not having Han crew, so FCS doesn't have any synergy).

My hope is to keep Dash as bait close to the VCX, both trying to get in close at first. As soon as the VCX is gumming up the works, Dash runs like a coward taking potshots as he can.

I like the idea of a torpedo for a rear arc shot, but I wouldn't lose the HLC on Dash, considering the VCX is supposed to be a donut hole trap.

One of the game I played I didn't get a single attack where I had 4 hits anyway. I prefer having the crit especially against ships like the VCX. the problem is that when the vcx is gone, dash is a sitting duck to any aces due to the range 1 bubble.

^Kanan Dash really shouldn't have that much or a problem keeping an Ace outside his bubble. It's not a given, sure, but there are enough options that Dash only has to outguess them once to have a pretty open field (towards the end game, anyway).

Dash can do some crazy large maneuvers over obstacles that the aces simply can't match now. Kyle Dash will still have troubles, of course.

^Kanan Dash really shouldn't have that much or a problem keeping an Ace outside his bubble. It's not a given, sure, but there are enough options that Dash only has to outguess them once to have a pretty open field (towards the end game, anyway).

Dash can do some crazy large maneuvers over obstacles that the aces simply can't match now. Kyle Dash will still have troubles, of course.

Considering the ace flies after Dash it's going to be hard for him to avoid it. I've never had an issue with an ace getting into range 1 on dash.

^Kanan Dash really shouldn't have that much or a problem keeping an Ace outside his bubble. It's not a given, sure, but there are enough options that Dash only has to outguess them once to have a pretty open field (towards the end game, anyway).

Dash can do some crazy large maneuvers over obstacles that the aces simply can't match now. Kyle Dash will still have troubles, of course.

Considering the ace flies after Dash it's going to be hard for him to avoid it. I've never had an issue with an ace getting into range 1 on dash.

Its not that an ace is getting into range 1 of dash, its that dash can always get a shot at the guy he wants a shot at. any ace cant keep up with a 4 straight, boost, roll. (sure its unmodified, but it sets up for the next turn where he can get a TL, focus.

^Kanan Dash really shouldn't have that much or a problem keeping an Ace outside his bubble. It's not a given, sure, but there are enough options that Dash only has to outguess them once to have a pretty open field (towards the end game, anyway).

Dash can do some crazy large maneuvers over obstacles that the aces simply can't match now. Kyle Dash will still have troubles, of course.

Considering the ace flies after Dash it's going to be hard for him to avoid it. I've never had an issue with an ace getting into range 1 on dash.

Its not that an ace is getting into range 1 of dash, its that dash can always get a shot at the guy he wants a shot at. any ace cant keep up with a 4 straight, boost, roll. (sure its unmodified, but it sets up for the next turn where he can get a TL, focus.

4 straight, boost, roll, and flying over any and all debris in the way.

If an Ace is getting in the donut hole still, the Dash player is doing it wrong.

Kanan Dash =/= Kyle Dash.

The best part about the Lothal is how flexible it is:

42 Lothal w/ ABT, FCS, Han, Hera. - Generalist, with a killer primary weapon shot that can still threaten aces with blocks and ABT shots.

42 Lothal w/ ABT, FCS, Hera, Chopper, IonProj. - Excellent blocker that can buy Dash more time to whittle the opponents list away.

42 Lothal w/ ABT, AccCor, Hera, Zeb. - Maximum Ace-killer.

To the Kanan vs Kyle argument, I can see the merits of both. I've only used Kyle, and he seemed to be a good fit in this particular list, since you have the Lothal to prevent enemies effectively chasing Dash.

I did have a little trouble against a VI Poe, but his arc and inability to keep up the chase through obstacles won me the game. I don't know if Kanan would have made that game easier though. Being able to boost, barrel roll and still have a focus from Kyle was incredibly useful.

The best part about the Lothal is how flexible it is:

42 Lothal w/ ABT, FCS, Han, Hera. - Generalist, with a killer primary weapon shot that can still threaten aces with blocks and ABT shots.

42 Lothal w/ ABT, FCS, Hera, Chopper, IonProj. - Excellent blocker that can buy Dash more time to whittle the opponents list away.

42 Lothal w/ ABT, AccCor, Hera, Zeb. - Maximum Ace-killer.

To the Kanan vs Kyle argument, I can see the merits of both. I've only used Kyle, and he seemed to be a good fit in this particular list, since you have the Lothal to prevent enemies effectively chasing Dash.

I did have a little trouble against a VI Poe, but his arc and inability to keep up the chase through obstacles won me the game. I don't know if Kanan would have made that game easier though. Being able to boost, barrel roll and still have a focus from Kyle was incredibly useful.

You can cover FAR more distance with Kanan, likely removing the need to boost AND barrel roll, so you'll likely still have a focus.

You definitely lose the action economy, but I think it's a viable trade. Kyle is a fantastic crew, but he doesn't really stack up to a medium that has the Wolf Pack flying around. There aren't enough greens on the dial, so you're either not using PTL or you're predictable. Kanan opens the entire dial (minus the 5 k).

BUT Kyle still allows for a Focus when blocked, which can be pretty huge.

It ends up being which fits your flying style better, and I gotta go fast.

The best part about the Lothal is how flexible it is:

42 Lothal w/ ABT, FCS, Han, Hera. - Generalist, with a killer primary weapon shot that can still threaten aces with blocks and ABT shots.

42 Lothal w/ ABT, FCS, Hera, Chopper, IonProj. - Excellent blocker that can buy Dash more time to whittle the opponents list away.

42 Lothal w/ ABT, AccCor, Hera, Zeb. - Maximum Ace-killer.

To the Kanan vs Kyle argument, I can see the merits of both. I've only used Kyle, and he seemed to be a good fit in this particular list, since you have the Lothal to prevent enemies effectively chasing Dash.

I did have a little trouble against a VI Poe, but his arc and inability to keep up the chase through obstacles won me the game. I don't know if Kanan would have made that game easier though. Being able to boost, barrel roll and still have a focus from Kyle was incredibly useful.

You can cover FAR more distance with Kanan, likely removing the need to boost AND barrel roll, so you'll likely still have a focus.

You definitely lose the action economy, but I think it's a viable trade. Kyle is a fantastic crew, but he doesn't really stack up to a medium that has the Wolf Pack flying around. There aren't enough greens on the dial, so you're either not using PTL or you're predictable. Kanan opens the entire dial (minus the 5 k).

BUT Kyle still allows for a Focus when blocked, which can be pretty huge.

It ends up being which fits your flying style better, and I gotta go fast.

You could also get the best of both worlds:

42 Lothal w/ ABT, FCS, Kanan, Chopper.

Can't do Hera shenanigans, but with Kanan and Chopper it's still a pretty manoeuvrable, hard hitting ship, that can allow Dash to move fast if he needs to. I'm not sure if I personally like it more than the Hera + Han build, but it's certainly an interesting option.