I'm sure other have come up with the idea, but I was thinking of what a bounty card might look like, and wondering what it would be worth point wise.
The question is pretty simple. If FFG was to come up with a "bounty" type card for the Scum faction, which would allow you to choose an opponent's ship and get double points or some such, what would it be cost to keep the game balanced?
Obviously if the benefit was double points for taking out a bounty, the upgrade itself could not be cheap, otherwise it would be an auto-add.
So, what would the balance be? 10 points? 15 points? 20 points?
Would it be worthwhile to add a 20 point upgrade to Boba Fett or Dengar pilot, to allow them to name an opposing ship as their bounty and try to destroy that target? If it's that expensive, you'd be losing out on firepower itself on your own squad.
So, what do folks the think the right balance is? Would the card have other conditions to it? As in, a scum pilot could only name a Unique pilot as a bounty, which would make the upgrade not always useful every game.
Just curious what people think of the idea. Obviously it could be done and probably has been done in some of the scenarios, but just thought it would be a neat idea for a competitive upgrade card, and how to balance it...