What happened to Gonk?

By RogerWilco15, in X-Wing

I ran it on Dengar with EI. Sorry i did not know that this had been ruled and had trouble finding the ruling even now... (and honestly i don't understand why it had to be ruled this way, unlike many other rulings, it seems counterintuitive and unneccessary)

It was honestly quite good. But i don't really know if i evenwould have needed EI, as i hardly ever used Gonk twice. Instead i collected 3 tokems before engaging, and used them once i needed them with EI. Gonking twice would only be good on turns where you are damaged and not engaged too. Which is only happening very late game or never.

I can still imagine using Gonk with PTL which leaves room for a modification and still works as well as EI with this ruling.

What about on Boba Fett? If you are able to delay the action and get a few shield tokens stored up on him, he might be good. Boba Fett doesn't need to use an action to effect dice as much if he is getting his re-roll. Maybe he can use it to regen shields from Gonk when he's in the thick of it? Or....does everyone say he HAS to use Boost to reposition?

I would think that Dengar who runs away might be able to use GONK to regen shields. He would have to bank up a few, though. Surely not as effective as R2-D2, but what is, really? It's not like there are that many shield regen options in the game.

I personally question anyone's logic on EI and gonk ever being a good combo. Way to much sacrifice for that. Gonk has won me every game he has been in, outside of one, and that very well makes him worth his points to me.

EI + GONK on 4-LOM with Wired seems like a solid use for the combo. Gonk before engaging to build up a collection of shield tokens. Evade and Gonk every round to mitigate 2 damage and to generate a stress token to fuel Wired and to drop on an enemy.

The alpha strike meta killed him

The alpha strike meta killed him

Seriously this.

It's just too easy at the moment to put 12 damage into a YV-666 in a single turn of shooting. Tel Trevura might be able to sustain it, but most ships will die without ever being able to take a shield token off of their card. Maybe Boba Fett could use him if he can aggressively get into R1.

Assuming you can use a slow approach to bank a few shields early in the match, Gonk is effectively an evade action with some additional flexibility in timing across turns (both actions prevent 1 damage).

So the right question is, how often would you use a 2-point crew that gives a ship the evade action? The example of Jan Ors suggests the answer is "not that often."

I don't think Gonk is a bad card, but I think it's a fairly subtle ability in a game that sometimes doesn't reward subtlety, and (as others have pointed out) it also suffers from what I call the Artoo Problem. That is, regeneration is worth a lot if you can reliably ensure you'll take small amounts of damage consistently, but it's worth very little in the face of large spikes.

Assuming you can use a slow approach to bank a few shields early in the match, Gonk is effectively an evade action with some additional flexibility in timing across turns (both actions prevent 1 damage).

So the right question is, how often would you use a 2-point crew that gives a ship the evade action? The example of Jan Ors suggests the answer is "not that often."

I don't think Gonk is a bad card, but I think it's a fairly subtle ability in a game that sometimes doesn't reward subtlety, and (as others have pointed out) it also suffers from what I call the Artoo Problem. That is, regeneration is worth a lot if you can reliably ensure you'll take small amounts of damage consistently, but it's worth very little in the face of large spikes.

I think he has a place if you can somehow stack the effect--kinda like Millennium Falcon title and C3PO.

Someone earlier mentioned the G1A and I think with PTL you could be on to something.

Maybe a HWK with PTL, Moldy Crow, and GONK: use PTL to slow roll and stack both shield and focus tokens. Once fighting starts rely on your token stack while you GONK shields back up

I am currently using gonk on Palob with Attanni Mindlink build with shield upgrade and I will have to say I've never been so happy with it.

Maybe a HWK with PTL, Moldy Crow, and GONK: use PTL to slow roll and stack both shield and focus tokens. Once fighting starts rely on your token stack while you GONK shields back up

The important thing to remember is this: when using Gonk, ALWAYS BE GONKING.

EDIT: yes, I just made that my sig. That's how much I believe in it.

Edited by PhantomFO

There's simply too many good Scum crew (Boba, Dengar, Zuckuss, Bossk...) and couple with only a few ships can carry a crew in Scum (Firespray, HWK, YV-666, G1-A).

I put Gonk on my Palob once. It helps a bit if the opponent has only a few ships left, but since it's only 1 shield and you have to use an action to do it, it's simply not as effective as I thought it would be.

I am currently using gonk on Palob with Attanni Mindlink build with shield upgrade and I will have to say I've never been so happy with it.

I've been toying with it as well. I put Gonk in another Palob build before and it's not that impressive, but with Attanni Mindlink, it can help with some action economy.

I've been running the following list recently:

Dengar

PTL

Gonk

Unhinged astromech

Engine upgrade

Punishing one

Bossk

VI

K4 security droid

Tactician

Engine upgrade

100 points

Dengar is a beast in this set up and he's got excellent end game - think Corran Horn on a large base turreted ship.

Uboats are the problem. Their damage output is simply too high for Gonk to mitigate which is why the list will only feature in hangar bay style events.