Obstacles (Newbie alert)

By Supertoe, in X-Wing

I've been reading up on the rules, and I noticed that it doesn't say anywhere anything about placing obstacles, except for a vague sentence at the back of the LTP guide. Also, I am seeing things about Debris Fields. Do those come in the core too?

Thanks.

Debris fields come with the YT-2400 and VT-49 Decimator expansion packs. They work slightly differently than asteroids.

They still obstruct attacks. If your template or base touches debris, you still roll a die, but you only take [crit]s, no [hit]s. You also receive a stress token (usually making you skip your action, since you can't perform actions when stressed). Lastly, if your base is on debris when it comes time to shoot, you do get to shoot.

Hi.

Obstacles are covered in more detail in the Rules Reference Guide under "Obstacles" pg.14

As for placement:

"Each player places their three unique asteroids and/or debris cloud tokens next to the play area to form a pool of six obstacles. The player with initiative chooses one of these obstacles and places it into the play area. Then, the other player chooses one of the remaining obstacles and places it into the play area. The players continue to alternate until all six obstacles have been placed. An obstacle cannot be placed at Range 1–2 of any edge of the play area or at Range 1 of another obstacle."

(tournament rules pg.4)

This is also covered on page 20 of the old Core Rulebook, not sure where it might be in the new Force Awakens LTP. It is on page 13 and 16 in the new LTP.

Edited by Jiwestone

In case you have the old core set...

you can download the new/more awesome rulebook here

Anyone have any new thoughts on rocks? I've been noticing I've been placing them pretty much in the same spots almost every game. (They do serve me well there, but its a little disturbing).

I keep just putting them haphazardly around Range 2.5 from the corners. Making it tough for someone to sit in that area. And also makes corner deployments a little more tough.

Debris fields come with the YT-2400 and VT-49 Decimator expansion packs. They work slightly differently than asteroids.

They still obstruct attacks. If your template or base touches debris, you still roll a die, but you only take [crit]s, no [hit]s. You also receive a stress token (usually making you skip your action, since you can't perform actions when stressed). Lastly, if your base is on debris when it comes time to shoot, you do get to shoot.

Hmm... TFA Core Set (EDIT: It doesn't. I'm just a moron. :) ) comes with things that look like debris clouds to me. What are those? Are they just for a mission or something?

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Edited by slowreflex

They are debris clouds, but they're not (or shouldn't be) in the core set. Those are the ones from the Decimator.

http://xwing-miniatures.wikia.com/wiki/VT-49_Decimator_Expansion_Pack

Anyone have any new thoughts on rocks? I've been noticing I've been placing them pretty much in the same spots almost every game. (They do serve me well there, but its a little disturbing).

I keep just putting them haphazardly around Range 2.5 from the corners. Making it tough for someone to sit in that area. And also makes corner deployments a little more tough.

Paul Heaver did a great article on rock and ship placement strategies. I don;t have the link but I'm sure someone will provide.

My take-homes from it were that if you're playing small-based manoeuvrable ships, taking big rocks and putting them in corners and range-1 triangles works well (big ships have trouble moving between asteroids in range-1 triangles), whilst for big ships, keeping them far apart and in squares helps.

And that if you place a rock at range 3 from a corner, no other rock can be placed between it and that corner, which both gives you a lot of space, and squeezes the remaining rocks together.

And if two rocks are range 2 apart, you can't fit one directly between them, etc.

They are debris clouds, but they're not (or shouldn't be) in the core set. Those are the ones from the Decimator.

http://xwing-miniatures.wikia.com/wiki/VT-49_Decimator_Expansion_Pack

Anyone have any new thoughts on rocks? I've been noticing I've been placing them pretty much in the same spots almost every game. (They do serve me well there, but its a little disturbing).

I keep just putting them haphazardly around Range 2.5 from the corners. Making it tough for someone to sit in that area. And also makes corner deployments a little more tough.

Paul Heaver did a great article on rock and ship placement strategies. I don;t have the link but I'm sure someone will provide.

My take-homes from it were that if you're playing small-based manoeuvrable ships, taking big rocks and putting them in corners and range-1 triangles works well (big ships have trouble moving between asteroids in range-1 triangles), whilst for big ships, keeping them far apart and in squares helps.

And that if you place a rock at range 3 from a corner, no other rock can be placed between it and that corner, which both gives you a lot of space, and squeezes the remaining rocks together.

And if two rocks are range 2 apart, you can't fit one directly between them, etc.

Yeah, I know all that already. I read that article years ago. But since then, no ones really done much talk about it at a high level.

Unfortunately, the R3 of putting rocks gives you a nasty middle section, and a giant ring around the posey area for pain in the ass ships like large turrets.

They are debris clouds, but they're not (or shouldn't be) in the core set. Those are the ones from the Decimator.

http://xwing-miniatures.wikia.com/wiki/VT-49_Decimator_Expansion_Pack

Anyone have any new thoughts on rocks? I've been noticing I've been placing them pretty much in the same spots almost every game. (They do serve me well there, but its a little disturbing).

I keep just putting them haphazardly around Range 2.5 from the corners. Making it tough for someone to sit in that area. And also makes corner deployments a little more tough.

Paul Heaver did a great article on rock and ship placement strategies. I don;t have the link but I'm sure someone will provide.

My take-homes from it were that if you're playing small-based manoeuvrable ships, taking big rocks and putting them in corners and range-1 triangles works well (big ships have trouble moving between asteroids in range-1 triangles), whilst for big ships, keeping them far apart and in squares helps.

And that if you place a rock at range 3 from a corner, no other rock can be placed between it and that corner, which both gives you a lot of space, and squeezes the remaining rocks together.

And if two rocks are range 2 apart, you can't fit one directly between them, etc.

Yeah, I know all that already. I read that article years ago. But since then, no ones really done much talk about it at a high level.

Unfortunately, the R3 of putting rocks gives you a nasty middle section, and a giant ring around the posey area for pain in the ass ships like large turrets.

Yup, that's why you use it for... large turrets ;) You set up roids r3 from the corner if you're running a list with large turrets where having some clear room is helpful.

They are debris clouds, but they're not (or shouldn't be) in the core set. Those are the ones from the Decimator.

http://xwing-miniatures.wikia.com/wiki/VT-49_Decimator_Expansion_Pack

Sometimes my brain embarrasses me...

I have the Core Set, Rebel Aces, and Decimator. As I got them all together the first day I learned the game, I just dumped all the non-ship pieces in the Core Set box. Therefore... it's part of the Core Set right? :P

You must place obstacles at range 3 or farther from the edge of the board and range 2 or farther from other obstacles.

Debris fields come in the decimator and yt-2400 expansions, as well as the force awakens core set, and they follow the same placement rules, but act differently than asteroids. When landed on you can still attack, but you get a stress and roll to see if you get a crit. When passing over them, you just get a stress and a possible crit.

No, its beyond range 2 of the edge, and they can't be within range 1 of each other.

Edit: corrected

Edited by Radarman5

No, its range 2 or further from the edge, and they can't be within range 1 of each other.

Exactly, so they have to be range 2 or farther from each other lol. And they can't be with in range 2, or range 3 or farther as I said

No, its range 2 or further from the edge, and they can't be within range 1 of each other.

Exactly, so they have to be range 2 or farther from each other lol. And they can't be with in range 2, or range 3 or farther as I said

Lol, I must have miss read that. It's early here.

No, its range 2 or further from the edge, and they can't be within range 1 of each other.

Exactly, so they have to be range 2 or farther from each other lol. And they can't be with in range 2, or range 3 or farther as I said

Lol, I must have miss read that. It's early here.

I got you lol