WamPalp. That beautiful token stack can't stop a 2D range 3 shot from Wampa adding a facedown damage card. Imp on Imp violence. The best three ways: Stress, block and don't require red dice to be pushed through. So which can your build do?
To Kill A Mockingfel
Just don't let Soontir roll the dice and you are set.
I've heard the R5-P8 works, but my favourite solution is as follows:
Warden Squadron Pilot + Extra Munitions + Bombardier + Conner's Net + Advanced SLAM (32) x2
Throw in Miranda + TLT + Sabine + Seismic chagre/Ion Bomb or any ~36 points ace (ofc when not taking Miranda switch one of the bombardiers for miss Wren). Or a third identical Warden and two autoblaster turrets for extra fun.
Have fun against all sorts of aces, pray you don't run into U-boats ![]()
Just don't let Soontir roll the dice and you are set.
I've heard the R5-P8 works, but my favourite solution is as follows:
Warden Squadron Pilot + Extra Munitions + Bombardier + Conner's Net + Advanced SLAM (32) x2
Throw in Miranda + TLT + Sabine + Seismic chagre/Ion Bomb or any ~36 points ace (ofc when not taking Miranda switch one of the bombardiers for miss Wren). Or a third identical Warden and two autoblaster turrets for extra fun.
Have fun against all sorts of aces, pray you don't run into U-boats
Honestly? I don't dislike this list against U-Boats. They have the health to survive a torp or two (it may take the full alpha strike to kill one of you get lucky with green dice/crits). Plus slam and advanced slam gives you the speed to get out of their arcs and scoot behind them, dropping a Conner net on them as you go.
Of course, as written that's 103 points, so...
Drop the bombardiers and the bomb on Miranda for a 1 point bid.
Yeah, I was thinking about a slightly different list with Miranda's bomb and bombardiers are to be thrown away if you need an ace that costs more than 36 points, but why would you not take one if you have 99 points?
This list is terrible against U-boats, they will drop at least one K-wing before it manages to do anything usefull (two torps and a turret shot will do the trick, you can't keep it in R1 of three ships) and one TLT plus two 2-attack turrets (not shooting most of the time desperately trying to arcdodge with PS2) don't have enough firepower to bring down 3 2 agility ships.