Ten Numb + VI + Mangler Cannon = A bad day for Fel.
I've never feared Triple Autoceptors or Palp Aces with the Ten at Ten list (Ten Numb + VI + Manger Cannon, Airen Cracken + VI, Blue Squadron + FCS + Heavy Laser Cannon, Bandit Squadron).
I'm not going to claim I've never lost to it...I have. But I beat it more than I lose to it.
Because Fel WILL be in arc at Range 3 and Fel WILL take a crit. Fel then becomes easy meat.
You can sub in a two tacticians, an advanced sensor, a shield upgrade, and tracer missiles to make Fel's life even worse by stacking that stress on him too.
Honestly doubt that. Ten Numb is one of these "counters", that really aren't, especially when facing triple Imp Aces / Squints.
Sure, if you'r opponents tries to run away the whole game Numb can smoothly crit him away. However if he simply tries getting into range 1 and actually kill Numb, he'll drop like every B-Wing in a bit more than one round. At that point you probably killed one of his aces. Then what? Cracken and a Blue Squad against two Squint Aces? Have fun
Good luck getting into range 1 and out of arc of Ten Numb. With VI he moves after Fel, and has the barrel roll to catch him in arc. Mangler works at all ranges so he really just needs to roll a hit to push a crit through. Every time I've run VI+Mangler Numb I've beat a list with Fel in it. The main problem with Ten Numb is that he's not very good against a lot of other lists. He just doesn't do enough damage or has enough defense to justify his point cost.
