To Kill A Mockingfel

By Firespray-32, in X-Wing

A while ago I did a large post on Effective Arc. The gist was that repositioning higher pilot skill ships effectively shrink the firing arcs of ships that are attacking them.

This is a humble X-wing. It wants to fire at Soontir Fel, because Soontir Fel works for the Empire and the X-wing pilot doesn't like the Empire much.

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Each box on this grid is a 1-template by a 1 template, or one small base.

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This is Soontir Fel. Thanks to PTL Boost and Barrel Roll for this X-wing Soontir is effectively in all these places at once. If just one of these is outside the X-wing's firing arc Soontir will arc-dodge into it and the X-wing will be without a shot. I call this area the Soontir Potential.

Say our X-wing catches Soontir right in Range 1. For most jousting ships this'd be a perfect maneuver, with Soontir caught in a lethal showdown. Not for Soontir though.

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To catch Soontir requires you to be able to visualise every place he could be, predict his maneuver correctly and position yourself such that every part of the Soontir Potential is inside your arc.

Or I could do that for you. If a PTL TIE interceptor of the same bearing is fully within the green area it won't be able to escape your arc.

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Credit to the great Echolocation tool for the maneuver maps. https://community.fantasyflightgames.com/topic/111042-echolocation-decloaking-movement-visualizer/

man sucks to be an X-Wing. :(

Sad thing is none of it matters because he can just go full turtle and Dodge your barely modified shot

I love full turtle (focus, evade, focus)! Turrets aren't scary either, especially out of arc plus Autothrusters.

Sad thing is none of it matters because he can just go full turtle and Dodge your barely modified shot

And even if he gets bumped, Palp and Autothrusters to the rescue.

The way Soontir functions means that even if you play perfectly against him and get that crucial block, his dice can spike for that one perfect shot you have and you've lost your one chance to kill Fel. 3 hits, 1 crit from a Homing Missile at range 2 on a bumped Soontir?

Oh look, 3 evades and Palpatine. Aw shucks, so close. Soontir isn't overpowered, he's a glass cannon. Just have to block him lol.

It's also worth noticing when the presence of asteroids or other ships will affect Soontir's options. Drop even the smallest rock nearby and some of those green areas get a lot bigger.

It's been a long time since Soontir actually dodged my ship's arc. He usually just takes 4 hits on his 4 evades and calls it a round.

This is why you use the above info + obstacles with **** that won't roll dice

Bombs

Feedback

Ghost with abt...

Don't waste time with green dice, you only get one life to live

About the only thing I'll trust to hurt anything anymore is a proton torp jumpy with zuckuss shooting at a blocked fell

Even then I've had opponents roll six naked evades

Edited by ficklegreendice

Did anyone else think Schrodingers Fel? Exists both there and here and there and there all at the same time if you are a lower PS than that guy...

Just dropped in to compliment the thread title ...

Nera with deadeye, recspec and fletteche torpedos. When the game is rigged against you cheat. Lol

In seriousness though Fel is a high risk high reward ship and yeah he's a pain to deal with but he also has some brutal hard counters and costs a third of your list. He is good but he is far from the unbeatable demigod people make him out to be.

Schrodinger's Fel is both dodging your arc and token turtling.

OP, soontir fel is only for elite players and elite pilots to play in an elite way, no newbs allowed to run the s-man, just us in x wing vets who can handle "flying on a razors edge, pushing it to the limit past the point of no return, reached the top, revvin up your engine - listen to her howlin roar - metal under tension, beggin you to touch and go, highway to the danger zone, ride into the danger zone, hit the wheel and double the stakes, throttle wide open like a bat out of hell and you crash the gates, crash the gates, going for the back of beyond nothing to stop you, theres nothing that strong, so close now your nearly at the brink, so push it

welcome to the limit, i'll take you right into the danger zone" - soontir fel

In seriousness though Fel is a high risk high reward ship and yeah he's a pain to deal with but he also has some brutal hard counters and costs a third of your list. He is good but he is far from the unbeatable demigod people make him out to be.

Spoken like a true Palp Aces player.

He's not high risk, high reward. He's the hardest to kill ship in the game unless someone goes out of their way to hard counter him.

He can convert a blank blank focus roll to 4 evade results. That's the very opposite of high risk.

In seriousness though Fel is a high risk high reward ship and yeah he's a pain to deal with but he also has some brutal hard counters and costs a third of your list. He is good but he is far from the unbeatable demigod people make him out to be.

Spoken like a true Palp Aces player.

He's not high risk, high reward. He's the hardest to kill ship in the game unless someone goes out of their way to hard counter him.

He can convert a blank blank focus roll to 4 evade results. That's the very opposite of high risk.

actually hes the epitome of pure skill in this game, futhermore, heres my five paragraph mla format essay on why cloaking should be un nerfed (for imperials ONLY not SCUm with FAKE CLOAKING DEVICES)

Schrodinger's Fel is both dodging your arc and token turtling.

Paragoombas invincible goomba.

Heh. He's probably lost so many games to it he's out of tears so he resorts to rage.

Schrodinger's Fel is both dodging your arc and token turtling.

Paragoombas invincible goomba.

Heh. He's probably lost so many games to it he's out of tears so he resorts to rage.

Many of those games I've played perfectly only for my opponent's dice to spike. Last few I've killed have only been because of hard counters like Feedback.

Soontir is clearly broken. I don't see why you dismiss me, I was right about the Phantom, I was right about fat turrets. I'm right about Soontir.

If you don't make a list that has a counter to Soontir in it, you automatically lose.

In seriousness though Fel is a high risk high reward ship and yeah he's a pain to deal with but he also has some brutal hard counters and costs a third of your list. He is good but he is far from the unbeatable demigod people make him out to be.

Spoken like a true Palp Aces player.

He's not high risk, high reward. He's the hardest to kill ship in the game unless someone goes out of their way to hard counter him.

He can convert a blank blank focus roll to 4 evade results. That's the very opposite of high risk.

I killed him just the other night with 3 Ion Cannon Turret Gray Squadrons.... Got him Ioned while stressed. He didn't last long after that (Torpedo spread right up the kisser.)

Schrodinger's Fel is both dodging your arc and token turtling.

Paragoombas invincible goomba.

Heh. He's probably lost so many games to it he's out of tears so he resorts to rage.

Many of those games I've played perfectly only for my opponent's dice to spike. Last few I've killed have only been because of hard counters like Feedback.

Soontir is clearly broken. I don't see why you dismiss me, I was right about the Phantom, I was right about fat turrets. I'm right about Soontir.

If you don't make a list that has a counter to Soontir in it, you automatically lose.

Please, the reasons at this point are so numerous.

I killed him just the other night with 3 Ion Cannon Turret Gray Squadrons.... Got him Ioned while stressed. He didn't last long after that (Torpedo spread right up the kisser.)

I killed him just the other night by firing him twice. Nothing special, just a pair of 3 dice attacks. He evaded the first one with his tokens, then, the second attack one-shot him with his all-blank roll.

Seriously, Soontir's invincibility is only on ParaGoomba's head.

For the record, I was pleasantly surprised to see him. Maybe its my local meta, but I just barely see any Soontir left on the tables, or any other interceptor, for the matter. Seems it's just too risky with all the anti-ace / auto-damage shenanigans out there.

Actually all the auto damage **** from the ghost pisses me off.

I like that 'I was right about 2 things that a majority of the community agreed upon' is a legitimate argument.

Also what really helps: conners

Absolutely ruin soontir. Just apply good flying; no dice required!

Actually all the auto damage **** from the ghost pisses me off.

Blail confirmer for being a green die

Also what really helps: conners

Absolutely ruin soontir. Just apply good flying; no dice required!

Actually all the auto damage **** from the ghost pisses me off.

Blail confirmer for being a green die

Oh sht. I'm caught.

I gotta say though, its amazing everytime i hear someone say: yeah, as long as i get focuses or evades on my green dice ill be fine!

These people apparently have not died enough.