So I just picked this up and did up a 1v1 beginner-advanced hybrid (beginner setup but including action cards and all planets). I played as Rebels, and the quick recap is as follows:
- I was (as expected) horribly outnumbered and outgunned, and made a few desperate attacks with some successes and some losses
- Managed to draw Mon Mothma's action to put Mon Calamari's production into my queue immediately
- The Imp's extra probe droids action kept working and costing me an extra 2 probe droids per round
- I was able to orchestrate some surprise attacks that worked well, including using the Mon Cal cruiser I lucked out on to take out a small fleet with Wedge's "Focus on the Star Destroyers" card, Kashyyk uprising, and Lead the Assault
- By the time I had developed any momentum the Imp had deduced guesses down to three possibilities
- Unexpectedly he rolled into my base right after I had emptied half of it to take Mon Cal
- I lost on round 6-ish
Had a blast playing! I have been thinking about strategy for the next play, and wondering if anyone has any general strategy tips for the Rebs.
My main challenge is around balancing between base defence and map control. My difficulties arose from getting stifled with subjugation, then not having enough units to mount any sort of counterattack. That said, this was happening when I was focusing on map control (just losing). I pulled off a fair number of loyalty gains but almost all of them got immediately subjugated because I couldn't muster forces to defend them. Then I just declined and went out with a whimper, pulling literally 2 military victories.
Thanks!