Horton Hears a Wedge

By Mackaywarrior, in X-Wing Squad Lists

Horton - Ion Turret. R5D8, Engine Upgrade (37)

Wedge - VI, R5P9, IA (38)

Prototype Pilot - chardaan refit (15)

Prototype Pilot - chardaan refit (15)

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!8:0,-1,-1,5:-1:3:;0:27,-1,78:-1:20:;32:72:-1:-1:;32:72:-1:-1:&sn=Horton%20hears%20a%20Wedge

The idea is to use the y-wing as a mini falcon (with it's engine upgrade) and stun small fighters so wedge and the a-wings can take them out next round.

Thoughts?

Only fans of Dr Seuss will get the title. Well played.

The Y looks like it will move along, for a Y. I could see switching your R5 units, one for another. Wedge will be using his focus other ways.

But, you never know until you try!

Only fans of Dr Seuss will get the title. Well played.

The Y looks like it will move along, for a Y. I could see switching your R5 units, one for another. Wedge will be using his focus other ways.

But, you never know until you try!

I've had a lot of success against tie swarms and small ship aces. It's real weaknesses come out when going up against large base ships. I just can't do enough damage nor can I really pin the big ships down.

I don't know how you want to add punch for the big ships, maybe drop an A wing for more missiles, or bombs?

edited: maybe the BTL title to give you one more round of shooting heading towards the big ships?

Edited by TwoDeeSix

How does R5P9 work for you in that situation? You are just rolling naked reds all the time with Wedge?

Have you thought of dropping Horton for Dutch? That way he can give Wedge a TL, and Wedge can keep his focus for regen? Also frees up 2pts. You can then maybe drop a Proto for a Tala, that will give ya 2 additional points. You now have 4pts leftover, maybe a proton torp on the Ywing, or even a cluster/concussion on your Z with chips. That will give you a little OOMPH against the big guys.

How does R5P9 work for you in that situation? You are just rolling naked reds all the time with Wedge?

Have you thought of dropping Horton for Dutch? That way he can give Wedge a TL, and Wedge can keep his focus for regen? Also frees up 2pts. You can then maybe drop a Proto for a Tala, that will give ya 2 additional points. You now have 4pts leftover, maybe a proton torp on the Ywing, or even a cluster/concussion on your Z with chips. That will give you a little OOMPH against the big guys.

When I use R5P9 the general idea is use it when I can't hit someone (in a turn like that I am trying to not get hit as well) or sometimes more rolls just are hits and blanks in which case I can use the focus then. I'm flexible lol

I do like the idea of dropping to dutch.

Yeah... I don't like R5-P9 without an additional way to generate a focus token. I'd honestly just go with BB-8 and try to do as much damage as possible with Wedge before he goes down. Then you can upgrade the Ion Cannon to a TLT on Horton.

VI Wedge and BB8 would be a nice setup.

Let's take this list apart and reconstruct it!



Horton Salm


  • Ion Turret Horton's ability only overlaps with this turret only at range 2, cutting the effectiveness of both in half. Ion also only deals 1 damage, though it is nice for control (more on control later).
  • Twin Laser Turret Here Horton and the turret both have the same effective ranges, creating a much better synergy. Also only deals 1 damage per shot, but you do get 2 shots.
  • R5D8 While it's nice that Horton frees up your action in a way, the die roll makes this droid less than efficient, plus it conflicts with your choice of Engine Upgrade, which also wants your action.
  • R2-D6 Yeah, Horton should've had access to an EPT all along, but this is how FFG chose to fix that oversight. R2-D6 allows us to equip...
  • Wired Once you get a stress (an early 4-striaght to keep up with your other ships, perhaps?), as long as you keep it you can re-roll both blanks (Horton) and eyes (Wired), effectively giving you full Target Locks for all attacks. Additionally, Wired works on defense, sort of playing the part of R5-D8 here.
  • Engine Upgrade Not a terrible idea on Horton, especially if you choose Veteran Instincts over Wired. However, I kept him cheaper to afford the rest of the list.


Wedge Antilles


  • Veteran Instincts I left this on because it has nice synergy with the new droid. Additionally, this list ended up at 99 points, so you do have a small initiative bid against other PS11 pilots, like Vader also sporting VI.
  • R5P9 As noted above, Wedge really wants to use his actions to maximize his attacks. Regenerating shields is nice, but the opportunity cost here is too high.
  • BB-8 Barrel-rolling after knowing where everyone is going is great. It can help keep Wedge alive and line up better shots.
  • Integrated Astromech Also left this on because extra health is always nice, especially free, and especially on Wedge.


2x Prototype Pilot


  • Chardaan Refit Obviously a good choice, no need to explain it.
  • Autothrusters Makes your A-Wings even harder to kill, especially against enemy turrets. I mentioned control before, because even without the Ion turret, these little guys block all day and control your opponents movements and actions. This is also where you would get the points for Engine Upgrade if you went with VI on Horton: just leave Autothrusters off the A's.

So, we end up with:



Horton Salm + TLT + R2-D6 + Wired = 33 points


Wedge Antilles + BB-8 + VI + Integrated Astromech = 32 points


2x Prototype Pilot + Chardaan Refit + Autothrusters = 34 points



Looks like a lot of fun! And I'm not honestly sure, without playing it, I wouldn't prefer the VI/Engine version.