Lock s-foils in Not-Attack Position (My T-65 "fix")

By Mackaywarrior, in X-Wing

I say T-65s should get a title that gives them access to the SLAM action. I remember playing the old Rogue Squadron games and X-wings could always boost by closing their wings. They couldn't shoot during this maneuver but they sure got faster.

I still fly T-65s and if I could get out of dodge with a SLAM and reposition away from the threat of TIEs that would be great.

If I had a dime for every time someone mentioned their fix for the T-65 which was aligned with the s-foil mechanic in Rogue Squadron or the shield to attack power swap in the X-wing/Tie Fighter simulator games...

Having said that, SLAM would be interesting I guess. Not sure it's the type of fix they need, but interesting, sure.

Are you sure that doing two green maneuvers a turn with R2D2 is something that we want?

Agreed.

But how do you give it to the T-65s but not the T-70s? It stands to reason it should be for both, but then it would be OP for the T-70, right?

Agreed.

But how do you give it to the T-65s but not the T-70s? It stands to reason it should be for both, but then it would be OP for the T-70, right?

The Simple solution would be wording a title like this to say "X-Wing Only, Not available for T-70".

If I had a dime for every time someone mentioned their fix for the T-65 which was aligned with the s-foil mechanic in Rogue Squadron or the shield to attack power swap in the X-wing/Tie Fighter simulator games...

Having said that, SLAM would be interesting I guess. Not sure it's the type of fix they need, but interesting, sure.

It would just be different, we still probably would only see named pilots but the way the game has been going that doesn't sound like a bad idea.

Are you sure that doing two green maneuvers a turn with R2D2 is something that we want?

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Agreed.

But how do you give it to the T-65s but not the T-70s? It stands to reason it should be for both, but then it would be OP for the T-70, right?

'Can not equip this upgrade if the boost action is in the action bar'

T-70s already get boost, so maybe they can close their s-foils and still fire, but don't go as fast.

Agreed.

But how do you give it to the T-65s but not the T-70s? It stands to reason it should be for both, but then it would be OP for the T-70, right?

'Can not equip this upgrade if the boost action is in the action bar'

T-70s already get boost, so maybe they can close their s-foils and still fire, but don't go as fast.

That was my reasoning as well. The new T-70s are closer to an interceptor than an attack fighter. So sure they can boost, but do they need the speed to travel across the galaxy as fast as a T-65 needed to? Probably not.

Agreed.

But how do you give it to the T-65s but not the T-70s? It stands to reason it should be for both, but then it would be OP for the T-70, right?

'Can not equip this upgrade if the boost action is in the action bar'

T-70s already get boost, so maybe they can close their s-foils and still fire, but don't go as fast.

That was my reasoning as well. The new T-70s are closer to an interceptor than an attack fighter. So sure they can boost, but do they need the speed to travel across the galaxy as fast as a T-65 needed to? Probably not.

Thematically, doesn't giving the SLAM action to an older X-Wing make it better than the newer X-Wing though?

^no. If the 'fix' that adds SLAM is a mod the T-65 couldn't even take advanced SLAM. And boost is more valuable if you still want to maximize the number of rounds you have a shot.

No. As has been mentioned, double shield regen with R2D2 is reason enough to keep SLAM away from anything that can take astromechs.

So a T-65 can go 4 straight and then do a 4 K-turn? Seems legit, sure.

SLAM would be too much of a boost.

Keeping with the theme of a more maneuverable and/or faster ship, maybe allow the ship to take a free evade or boost action instead of firing that round.

SLAM would be too much of a boost.

Keeping with the theme of a more maneuverable and/or faster ship, maybe allow the ship to take a free evade or boost action instead of firing that round.

The problem with this "theme" is that it exist only in Rogue Squadron and has no basis in canon. It'd be like adding V-wing as a bomber and ARC-170 as a TIE Fighter equivalent because that's what they do in Battlefront 2.

#notoflappysfoils

SLAM would be too much of a boost.

Keeping with the theme of a more maneuverable and/or faster ship, maybe allow the ship to take a free evade or boost action instead of firing that round.

The problem with this "theme" is that it exist only in Rogue Squadron and has no basis in canon. It'd be like adding V-wing as a bomber and ARC-170 as a TIE Fighter equivalent because that's what they do in Battlefront 2.

#notoflappysfoils

True, But we do know that it helps with speed. However, we never see them do it in combat. It's more like the f-14 in that way.

We don't. If it helped with speed, we'd see them closed during the trench run in the Battle of Yavin (noone to shoot at, need to fly as fast as possible). If they helped with maneuverability, we'd see them closed inside of the second Death Star (noone to shoot at, limited space) and Poe wouldn't immediately open them after getting through that hole in the oscilator (very limited space, only launching torpedoes).

My understanding is it actually has to do with heat rejection. While I know it always fails to apply science to sci-fi, I believe the S foils (for the X wing) function as follows:

They close for two reasons, hyperspace and landing. Landing is obvious, and hyperspace has something to do with energy conservation in that it has to open a smaller hole (or shield a smaller area depending on your theory on how it works).

And then they open for combat. Specifically so reject excess heat. The only heat transfer that occurs in space is radiation (since you're in a vacuum there's no way to have convection or conduction heat transfer). Radiation is directly proportional to surface area. Opening the S foils increases the surface area allowing for greater cooling. Greater cooling is required in combat for multiple reasons. First, your shooting your lasers. This consumes power (and probably generates heat anyways). Furthermore, you're taxing the engines with combat maneuvers, which means they're working harder, and generating more heat.

It's possible Poe closed them due to clearance, and then opened them back up to prevent the T-70 from over heating during the aggressive maneuvers inside the building.

SLAM doesn't help Wedge keep any ship with boost or barrel roll in his sights.

My understanding is it actually has to do with heat rejection. While I know it always fails to apply science to sci-fi, I believe the S foils (for the X wing) function as follows:

They close for two reasons, hyperspace and landing. Landing is obvious, and hyperspace has something to do with energy conservation in that it has to open a smaller hole (or shield a smaller area depending on your theory on how it works).

And then they open for combat. Specifically so reject excess heat. The only heat transfer that occurs in space is radiation (since you're in a vacuum there's no way to have convection or conduction heat transfer). Radiation is directly proportional to surface area. Opening the S foils increases the surface area allowing for greater cooling. Greater cooling is required in combat for multiple reasons. First, your shooting your lasers. This consumes power (and probably generates heat anyways). Furthermore, you're taxing the engines with combat maneuvers, which means they're working harder, and generating more heat.

It's possible Poe closed them due to clearance, and then opened them back up to prevent the T-70 from over heating during the aggressive maneuvers inside the building.

That's the most logical explanation. I mean it was, until TFA and T-70 X-wing which has the same surface area with S-foils open and closed :P

SLAM stands for SubLight Acceleration Motor. X-Wings don't have that. Thematically, I really like the idea being centered around closing the S-foils though.

What about something like this?

Action: Take 1 stress token and receive an evade token or perform a boost action.

SLAM stands for SubLight Acceleration Motor. X-Wings don't have that. Thematically, I really like the idea being centered around closing the S-foils though.

What about something like this?

Action: Take 1 stress token and receive an evade token or perform a boost action.

What about an ability that let's you forfeit an attack that round to clear stress. Allowing for stress clearance on white maneuvers.

I'm confident that s-foils could be added as a game mechanic,

but then all crafts with s-foils should be able to use it.

This would be T-65, T-70, Starvipers, B-Wings, and maybe the wings of the shuttle count as s-foils, too.

So, be careful what you wish for :P

How about a less dramatic s-foil mechanic:

Dual Card:

Attack Position lets you reroll an attack die.

Close Position lets you reroll a defence die.

Action: Change state.

Even if I don't know if the weapons are operational in the closed position.

Retro-combat S-foils- T-65 X-wing only. Torpedo. 1 point.

Action: Perform a free SLAM action at speed 1 less than your revealed maneuver. This does not count as performing a maneuver. If you do not overlap an enemy ship or obstacle, perform a free evade action.

How about a less dramatic s-foil mechanic:

Dual Card:

Attack Position lets you reroll an attack die.

Close Position lets you reroll a defence die.

Action: Change state.

Even if I don't know if the weapons are operational in the closed position.

But the problem isn't the dice (it's the same as the T-70 that everyone loves), it's the cost and maneuverability.

Fixing the maneuverability means bringing it closer to a T-70 or making it better. The latter is terrible and the former isn't so great when you think about it much. You don't want to change the T-65 into a different ship. No one wants to make the B-Wing some kind of A-Wing, it does what it does and fits where it fits. The T-65 should do the same as well, but it's just too pricey.

I think the simplest fix is a title that just reduces the cost to where it should be.

Are you sure that doing two green maneuvers a turn with R2D2 is something that we want?

it's something future meta-scourge LWL (Lone Wolf Luke) wants

and what LWL wants, LWL gets.