JM5k, Y-Wing, Mist Hunter - introducing the Kavilboat!

By Admiral Deathrain, in X-Wing Squad Lists

THE KAVILBOAT

100 points


PILOTS

Kavil (34)
Y-Wing (24), Extra Munitions (2), Plasma Torpedoes (3), Autoblaster Turret (2), R4 Agromech (2), Deadeye (1), Guidance Chips (0)

Contracted Scout (34)
JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), Boba Fett (1), R4 Agromech (2), Guidance Chips (0)

4-LOM (32)
G-1A Starfighter (27), Veteran Instincts (1), Zuckuss (1), Fire-Control System (2), Mist Hunter (0), Tractor beam (1)


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Thats really stupid, right? I do kind of like the idea, though.

Kavil brings PS to the alpha strike game and still is able to use the Deadeye+R4 combo. His ABT makes dancing around the ordnance a lot harder, his small base slow rolling and not getting blocked easier. Of course the elephant in the room is that Kavil only needs to be sneezed at do die, but that means 4-LOM and the scout don't have to fear premature deaths.

Order of fire works beautiful here. When 4-LOM doesn't have much hope of getting damage through with his primary he gets to threaten a torpedoe setup with his TB before either of his allies fire. Kavil strips the shields that would prevent Boba from working.

Is there a competetive place for this list? Maybe a very slim one. I mostly see it as a way to play a U-Boat style list without playing the real thing, though.

THE KAVILBOAT

100 points

PILOTS

Kavil (34)

Y-Wing (24), Extra Munitions (2), Plasma Torpedoes (3), Autoblaster Turret (2), R4 Agromech (2), Deadeye (1), Guidance Chips (0)

Contracted Scout (34)

JumpMaster 5000 (25), Extra Munitions (2), Proton Torpedoes (4), Boba Fett (1), R4 Agromech (2), Guidance Chips (0)

4-LOM (32)

G-1A Starfighter (27), Veteran Instincts (1), Zuckuss (1), Fire-Control System (2), Mist Hunter (0), Tractor beam (1)

eye_sm.png View | upload_sm.png Tweak | export_sm.png Export as XWS

Thats really stupid, right? I do kind of like the idea, though.

Kavil brings PS to the alpha strike game and still is able to use the Deadeye+R4 combo. His ABT makes dancing around the ordnance a lot harder, his small base slow rolling and not getting blocked easier. Of course the elephant in the room is that Kavil only needs to be sneezed at do die, but that means 4-LOM and the scout don't have to fear premature deaths.

Order of fire works beautiful here. When 4-LOM doesn't have much hope of getting damage through with his primary he gets to threaten a torpedoe setup with his TB before either of his allies fire. Kavil strips the shields that would prevent Boba from working.

Is there a competetive place for this list? Maybe a very slim one. I mostly see it as a way to play a U-Boat style list without playing the real thing, though.

I actually think Drea is better as a Uboat I have been running this to pretty good results (4-2 and the Rochester regional)

Drea and the jumps

Contracted Scout — JumpMaster 500025

Deadeye1

Proton Torpedoes4

Extra Munitions2

Boba Fett1

R4 Agromech2

Guidance Chips0

Ship Total: 35

Contracted Scout — JumpMaster 500025

Deadeye1

Plasma Torpedoes3

Extra Munitions2

R4 Agromech2

Guidance Chips0

ShipTotal: 33

Drea Renthal — Y-Wing22

Autoblaster Turret2

Plasma Torpedoes3

Extra Munitions2

R4-B113

Guidance Chips0

Ship Total: 32

If you wan't to stick to the original intent but are looking for tweaks, 4-LOM only needs adaptability to PS match Kavil. This gives you move order flexibility and saves a point that you can use elsewhere (such as upgrading that FCS to Advanced Sensors!).

I am looking to tie VI Bots and the Inquisitor with VI and I actually prefer FCS for the more consistent damage. If I don't see those then that point would be spend for Proton Torps on Kavil, too, because of how they are more consistent.

I actually think Drea is better as a Uboat I have been running this to pretty good results (4-2 and the Rochester regional)


Drea and the jumps

Contracted Scout — JumpMaster 500025

Deadeye1

Proton Torpedoes4

Extra Munitions2

Boba Fett1

R4 Agromech2

Guidance Chips0

Ship Total: 35

Contracted Scout — JumpMaster 500025

Deadeye1

Plasma Torpedoes3

Extra Munitions2

R4 Agromech2

Guidance Chips0

ShipTotal: 33

Drea Renthal — Y-Wing22

Autoblaster Turret2

Plasma Torpedoes3

Extra Munitions2

R4-B113

Guidance Chips0

Ship Total: 32

Hm. I would love to put Drea on the table for once. Problem I see is that she has the whole TL problem because she can't take Deadeye. Might swap the Scout for her if I want an even more casual list.

I am looking to tie VI Bots and the Inquisitor with VI and I actually prefer FCS for the more consistent damage. If I don't see those then that point would be spend for Proton Torps on Kavil, too, because of how they are more consistent.

The PS tie is a very good point that I definitely agree with. I've been liking advanced sensors because I can take the target lock if I'd like, but it definitely doesn't have the same action economy as FCS.

If you want crazy action economy with 4-LOM, I really like Stay On Target, Advanced Sensors, and Outlaw tech. It doesn't get the PS boost though and your tractor beam would be after Kavil.