I just thought of a single Illicit Upgrade with massive applications for the Scum faction.
Contraband Ordnance
Illicit
1pt
Equip one [T] upgrade to this ship (paying its squad point cost as normal).
Contraband Ordnance
Illicit
1pt
Add one Torpedo Slot to your upgrade bar.
This would allow you to put Extra Munitions on every illicit carrying Scum ship at the cost of your illicit slot and one point.
This'd allow (off the top of my head)
- Double missile Z-95s (including double cluster N'dru)
- Double missile Kihraxzes with Guidance Chip crit goodness
- Double missile on non-Slave 1 Firesprays
- Double torpedo on Slave 1 Firesprays
- Double APT Guri
- Six bomb Andrastra (a feat previously only achieved by the Sabine K-wing)
- Double missile Hound's Tooth
- Proton Torpedo on cheap Boba carriers like the HWK and G-1A
- A second useable ordnance slot on the Jumpmaster (bear in mind triple Jumpmasters already runs to 100 points so to put another two shots in the tank would require dropping a Jumpmaster)
Can anyone think of anything this would break utterly?
Edited by Blue Five