If pure jousters had a higher Pilot skill for the activation phase than arc-dodgers, then estimating their maneauvers would have an importance again.
E.g. a X-Wing would have at least a chance of catching an arc dodging ace in its fireing arc when jousting.
Of course we would have to be careful about jousters that can also reposition themselves.
You would just be flip flopping the problem. Instead of named pilots boosting at a higher PS and ignoring the dial portion of the game, now you'd have a bunch of generics doing it.
It would still be a little less annoying I suppose, having a PS 4 T-70 or PS 1 Alpha Squadron Pilot activate at like 14 or 11 PS instead of aces doing essentially the same thing but with game breaking abilities.
So no. I propose simply making bank boosts red. That calms down arc dodging a ton, and ships that already have boost innately would get a discount on Engine Upgrade that would turn bank boost white.
I think your suggestion would be interesting to implement on say, the E-Wing generics. If Knave and Blackmoon Squadron had some super inflated PS like PS 7 and 9 respectively with EPT's they might actually see use occasionally.
