Most Mindlinks/Something to do with Scyks

By killerbeardhawk, in X-Wing Squad Lists

M3-A Interceptor: Tansarii Point Veteran (17)

Attanni Mindlink (1)

M3-A Interceptor: Tansarii Point Veteran (17)

Attanni Mindlink (1)

M3-A Interceptor: Tansarii Point Veteran (17)

Attanni Mindlink (1)

M3-A Interceptor: Tansarii Point Veteran (17)

Attanni Mindlink (1)

Z-95 Headhunter: ยท Kaa'to Leeachos (15)

Attanni Mindlink (1)

Z-95 Headhunter: Binayre Pirate (12)

4 Vets with Mindlink with Leeachos linked as well. Pirate blocker added in in case you need Leeachos to steal a focus.

Vets are free to barrel or evade while getting a focus from the Z95s. Counting the 4 vets and 2 Z95s that's 5 and a half mindlinks when Leeachos steals the pirates focus.

Would it be better to use Serissu and two k fighters in place of the 4 vets?

Serissu's not actually that great in a swarm. Her ability works the same whether she's protecting one ship or four because it matters how many shots are being aimed into a range 1 bubble around her, not how many shots are being fired out.

She works well with bodyguard as a Biggs Darklighter-esque 'buddy' for an Agility 2-3 bounty hunter.

The four veterans will take a bit of getting used to, but are certainly worth a try. I dunno if you might get more mileage out of three heavy scyks or khiraxz than four regular ones (even with target lock/focus two dice is still only two dice), but I'd probably look to take heavies with cannons rather than serissu.

I don't think this is a good idea. Mindlink works best when you have 2-3 jousting mindlinked ships. You can get more mileage with mindlink with turret ships because they do not need to turn around as much.

You are basically screwing yourself over when you need to do multiple k-turns in a single turn (which will happen when you have 5 mindlinked ships with forward arc only). Because you can't with Mindlink...