In the "Lost Knowledge" adventure there is a Light/Dark side track which is used to defeat a Sith illusion. This reminded me about the similar tracks in WH3 for the social encounters (during audience for example). Now, in my adventure I want to use similar track where I, as a GM, use Despairs to trigger a bigger event. Example:
The characters get inside the rebel base and are arrested. They are interrogated and try to talk out from the mess. Later they need to convince one person working for the rebels to share knowledge with them. In short, they will have either to convince them that they mean no harm or use deception to get what they need or whatever other idea. There will be a lot of possibilities for a Despair (opposite checks). I thought that I will create a track (starting at 0 up to the number of PCs) where I place a token each time a character rolls a Despair (and I spend it for the track). Each position on the track means that the Empire appears near the base and start scouting the area with the last position on the track meaning that the Empire finds the base. This of course puts suspicion on the characters....
The reason for this is that I think such bigger obstacle should not be triggered with only one Despair.
What do you think of such idea? Has anyone did something similar or has other concept?
Edited by NicoDavout