Attanni Mindlink, Worthless Card?

By emmjay, in X-Wing Rules Questions

Attanni Minlink: Each time you are assigned a focus or stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one.

Assigning a Token to Your Ship:When an ability instructs you to assign a token to your ship, this is different than performing a free action that provides the same token. For example, Kyle Katarn’s (pilot) ability allows you to “assign 1 of your focus tokens to another friendly ship at Range 1–3.” A ship that has a focus or evade token assigned to it can still perform that action during the round.

The way I first thought I read the card, each time I perform a focus action, do a red maneuver, have R3-A2 hit my ship with a stress, receive a stress from Tactician, or similiar, all ships with Mindlink receives one of the same if they didn't already have one. However, upon further reading, none of this is the case. Nothing that gives stress gets passed on (Tactician, R3-A2 both state "receive", not "assigned"). Heck even doing a red maneuver, the rulebook only states that a stress token is placed next to the ship in the play area.

So, what is it good for?

As written "...assigned a focus or stress token..." the card is almost completely worthless. There are only 3 scum ships (no other Scum upgrade cards????) that have the ability to assign a focus token and/or stress token to another friendly ship: Manaroo, Palob, Kaa'to. So, if I don't have those ship(s) and their abilities, and the squad ships have Mindlink as their EPT, is it not completely, utterly, useless. As in, no way to viably play it?

Or, am I reading it to much Rules as Written and not Rules as Intended?

You are reading in wrong. When you perform a focus action, you "assign" a focus token to your ship.

Also, when you do a red maneuver you "assign" a stress token to your ship.

Also in general assuming that ffg prints cards that literally do nothing straight out of the box feels a little silly.

Also in general assuming that ffg prints cards that literally do nothing straight out of the box feels a little silly.

Chardaan Refit springs to mind :D

You're not wrong, exactly: I wish FFG had used more consistent language. Exactly what that language could or should be is a debatable topic, of course.

Technically, some kinds of effects "assign" a token, and sometimes ships "receive" a token. (If you execute a red maneuver, it's both depending on where in the Rules Reference you look!) But it's like the conversation over which effects "remove" a token and which ones "discard" a token: if you treat them as if they're synonyms, the game works. If you treat them as if they're different keywords with different meanings, lots of things are suddenly broken without a straightforward way to resolve the issues.

So let's treat them as synonyms.

You're not wrong, exactly: I wish FFG had used more consistent language. Exactly what that language could or should be is a debatable topic, of course.

Technically, some kinds of effects "assign" a token, and sometimes ships "receive" a token. (If you execute a red maneuver, it's both depending on where in the Rules Reference you look!) But it's like the conversation over which effects "remove" a token and which ones "discard" a token: if you treat them as if they're synonyms, the game works. If you treat them as if they're different keywords with different meanings, lots of things are suddenly broken without a straightforward way to resolve the issues.

So let's treat them as synonyms.

Yeah, I really wish they could have used more keyworded/templated language in X-Wing.

But they didn't, sadly.

Yeah, I really wish they could have used more keyworded/templated language in X-Wing.

But they didn't, sadly.

How long as X-Wing been around?

Just for comparison purposes how long did it take MtG to start getting its stuff together and make templating and keywords FAR more consistent than they were in its early days. While you're trying to figure that out also consider how many more cards MtG puts out in a year compared to X-Wing.

Yeah, I really wish they could have used more keyworded/templated language in X-Wing.

But they didn't, sadly.

How long as X-Wing been around?

Just for comparison purposes how long did it take MtG to start getting its stuff together and make templating and keywords FAR more consistent than they were in its early days. While you're trying to figure that out also consider how many more cards MtG puts out in a year compared to X-Wing.

6 years. Game released in 1993. "Sixth Edition" rules (which are the basis for current Magic rules structure and were really the first major refinement of the rules) came in 1999, with the Sixth Edition set.

Edited by skotothalamos

Also in general assuming that ffg prints cards that literally do nothing straight out of the box feels a little silly.

Chardaan Refit springs to mind :D

Does something. Makes your ship cheaper :P

one thing I've found from really trying to get this card to work is that 2 ships isn't enough. For this to actually be worth while you need at least 3 ships. i'm running a 3 and a 4 ships build and it works amazingly.

one thing I've found from really trying to get this card to work is that 2 ships isn't enough. For this to actually be worth while you need at least 3 ships. i'm running a 3 and a 4 ships build and it works amazingly.

Yeah, I ran a Mindlinked squad of Zuckuss, Guri and Kaa'To that worked really well together.

I'm currently running

Kavil (37)

Engine upgrade

Attanni Mindlink

Blaster Turret

Plasma Torpedoes

Unhinged astro mech

N'dru Suhlak (25)

Guidence Chips

Attanni mindlink

Homing Missiles

Glitterstim

Palob Godalhi (36)

Shield Upgrade

Moldy Crow

Attani Mindlink

Blaster Turret

Gonk

Feedback Array

Which i'm really really happy with

one thing I've found from really trying to get this card to work is that 2 ships isn't enough. For this to actually be worth while you need at least 3 ships. i'm running a 3 and a 4 ships build and it works amazingly.

Depends on the ships. I'm running a build with mindlink on Manaroo and Guri flying along with drea, so I'm only running 2 mindlinks but it works great.

one thing I've found from really trying to get this card to work is that 2 ships isn't enough. For this to actually be worth while you need at least 3 ships. i'm running a 3 and a 4 ships build and it works amazingly.

Depends on the ships. I'm running a build with mindlink on Manaroo and Guri flying along with drea, so I'm only running 2 mindlinks but it works great.

Oooh, I've been wanting to try that. Link to list and/or battle report?

Yeah, I really wish they could have used more keyworded/templated language in X-Wing.

But they didn't, sadly.

How long as X-Wing been around?

Just for comparison purposes how long did it take MtG to start getting its stuff together and make templating and keywords FAR more consistent than they were in its early days. While you're trying to figure that out also consider how many more cards MtG puts out in a year compared to X-Wing.

Does that mean FFG has to reinvent the wheel and go through the same process?

It's not as if they do that with their LCG's either.

one thing I've found from really trying to get this card to work is that 2 ships isn't enough. For this to actually be worth while you need at least 3 ships. i'm running a 3 and a 4 ships build and it works amazingly.

Depends on the ships. I'm running a build with mindlink on Manaroo and Guri flying along with drea, so I'm only running 2 mindlinks but it works great.

Oooh, I've been wanting to try that. Link to list and/or battle report?

Manaroo's Focus Factory (100)

Drea Renthal (31) - Y-Wing

Twin Laser Turret (6), R4-B11 (3)

Manaroo (31) - JumpMaster 5000

Attanni Mindlink (1), Recon Specialist (3)

Guri (38) - StarViper

Attanni Mindlink (1), Virago (1), Autothrusters (2), Fire Control System (2), Cloaking Device (2)

Only played a few games wjth it so far, currently 3-1. Manaroo moves first and fovuses for 2 tokens, giving guri one. Guri moves and is free to reposition as needed or target lock (if she doesnt have one from fcs) otherwise. Drea target lovks the first chance she can then generally nwver gets another action. Start of combat, manaroo can give her focuses to drea so she geta to fully modified tlt attacks that get to reroll opponents natural evades. Guri is hopefully at range 1 of someone to get a free second fovus, which gives manaroo one back. If drea is dead or doesnt need the fovuses, you give them to guri instead and manaroo gsts one back from mindlink. That gives guri 3-5 focus tokens depending if she focused herself and is in range 1 of someone. Cloaking device is there so if I know I'm in a bad position and going to take a loot of shots for a round I can cloak for 5-6 agility with a stack of focus tokens. Aince Im not using it for repositioning, I dont mind if it breaks the first time I cloak as long as it served its purpose that round.

I built a new version a couple days ago dropping drea for adaptability/engine talonbane (dropped cloak for points). Havent had the chance to try it yet.

Yeah, I really wish they could have used more keyworded/templated language in X-Wing.

But they didn't, sadly.

How long as X-Wing been around?

Just for comparison purposes how long did it take MtG to start getting its stuff together and make templating and keywords FAR more consistent than they were in its early days. While you're trying to figure that out also consider how many more cards MtG puts out in a year compared to X-Wing.

Does that mean FFG has to reinvent the wheel and go through the same process?

It's not as if they do that with their LCG's either.

I don't think they'd need to "reinvent the wheel" like MtG did when it moves from its original incarnation to its better formulated 6th-edition rules but X-Wing certainly could do with some tightening down when it comes to how things are written up and used. At its core the X-Wing rules work pretty well but it's these other things that could stand to be cleaned up. Maybe it makes for a mountain of clarifications, or really errata, but wouldn't void the way things were intended to work.

one thing I've found from really trying to get this card to work is that 2 ships isn't enough. For this to actually be worth while you need at least 3 ships. i'm running a 3 and a 4 ships build and it works amazingly.

It works excellently on Brobots actually. It allows you to benefit from FCS and what is essentially advanced sensors at the same time.

I don't think they'd need to "reinvent the wheel" like MtG did when it moves from its original incarnation to its better formulated 6th-edition rules but X-Wing certainly could do with some tightening down when it comes to how things are written up and used. At its core the X-Wing rules work pretty well but it's these other things that could stand to be cleaned up. Maybe it makes for a mountain of clarifications, or really errata, but wouldn't void the way things were intended to work.

I absolutely agree that X-Wing could do with a big language overhaul. What I meant was that it may have taken MtG a while to do so, that's no excuse for X-Wing to do the same thing when they've got Magic to learn from.