Hello, I have two variants for this list, I've only had the chance to fly the first one tho, @ last weekens tournament on my nearby store. I came first with this list but there were few times during the games that I felt something could be fixed or improved, such as, engine upgrade, cutting chopper down affords chewbacca instead of han solo for a more tanky style of build, or maybe even using ezra and give up on those 2 points so I can use Zeb as crew (+chopper its sweet).. and lastly ofc the turret/sensor combo, I did feel like I got more from the FCS than would I had with Acuracy correctors, even tho I faced Palp vader soontir, and another 3 imperial aces list with new prototype. And the turret U might argue that dorsal would be a better option but i Just like the "undeniable" hits from ATB.. and that would be ALL MY thoughs about changing things and stuff thats why I came here to get some other things I might be missing maybe?. As my opponents on the tournament as I said I faced palp aces 22(half of the ghost)-100 / IGs B,C 22+12(half of Ghost+z)-100/ 2xfirespray bobba and the one that getts a hit when shotting from behind gotta say was the hardest and closest game for me, modified victory when time was over 74-76 points/ties and soontir mini swarm 0-100 (he didnt knew what chopper was cappable of doing even tho I declared his abilities, this was an easy match).
very well with all that said this is the list https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!64:-1:-1:-1:;157:36,120,-1,-1,164,86:25:-1:;9:135,-1,-1,69:21:-1:;162:-1,-1:26:-1:&sn=Unnamed%20Squadron
and this is a variation a mentioned where I take off chopper for Lothal rebel , and Han for chewy crew. (tanky) https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!64:-1:-1:-1:;158:36,120,-1,-1,164,33:25:-1:;9:135,-1,-1,69:21:-1:;162:-1,-1:26:-1:&sn=Unnamed%20Squadron
as strategy goes, I usually started with the ghost and z almost lines up in a way I could get my longer moves right out the first turns, and the Y-wing does want to move forward, but not that forward so it doesnt end up missing shots over the turns, the key for the stressbot is to move it really slow, the only reason I start(ed) with longish moves is because the z and the ghost sometimes get into a fire scenario on turn 1 combat phase, I wouldnt like my Y-wing sitting around if thats the case... best case scenario, no shooting, and slow junky Ywing cathes up and sets his angle for stressing whatever his target might be, chopper going straight ahead even making a ridiculous 2nd turn 5k turn is good sometimes, and the z well, for me It blocked bobba twice, palp shuttle , and many other small ships only during the tournament matches.
anyways I hope this might also work for someone who wants to play competitive VCX lists...
Sorry for the lame english,
regards,
mush