Hangar bay format local tournament

By CJKeys, in X-Wing Organized Play

Hi everyone. I am thinking of running a local Hangar Bay tournament. I am basing it off what is given and was going to run it with the following rules:

100 Point Format

2 Lists (Any Faction)

Unique Pilots and Upgrades cannot be used in both lists (ie Poe Dameron or R2-D2 cannot be used in both lists because they are unique)

During the course of the tournament both lists MUST be used

Set out cards for both lists prior to match.

each list is assigned a 1 or 2

they set a dial to the one or 2 and reveal at the same time.

3 rounds only.

I was wondering how close this is to the actual format and what everyone thinks.

Hi everyone. I am thinking of running a local Hangar Bay tournament. I am basing it off what is given and was going to run it with the following rules:

100 Point Format

2 Lists (Any Faction)

Unique Pilots and Upgrades cannot be used in both lists (ie Poe Dameron or R2-D2 cannot be used in both lists because they are unique)

During the course of the tournament both lists MUST be used

Set out cards for both lists prior to match.

each list is assigned a 1 or 2

they set a dial to the one or 2 and reveal at the same time.

3 rounds only.

I was wondering how close this is to the actual format and what everyone thinks.

Standard 100pt format. Same obstacles used between both squads

2 squads must be different factions. So your uniqueness rules shouldn't come into play at all

You didn't need to both factions. It was your choice each match

Forgot about obstacles. The reason im allowing 2 of same faction is some local players only have 1 faction. As far as having to use both lists it keeps someone from building a good list and just throwing together a "trash list" to meet the requirements.

I just ran a Hanger Bay tournament today and those are the rules we used, except for the "must use both" rule. I agree that for smaller local tournaments, you want to allow two of the same faction because of newer players with smaller collections.

The number of rounds should be determined by the number of players. See the FFG tournament rules for details. 8 players or less should be 3 rounds of swiss. 9 to 16 players should be 4 rounds of swiss. More than 16 players, and you start needing elimination rounds.

How about a random draw....so they don't know which list they will be playing and going with the Unique Rule if both from same faction (yes, some people don't have the ships - trying to put together a play your opponent list next league based on that).

Rilesman.... that could be devilishly interesting