=THE GALACTIC CIVIL WAR= Massive Armada Tournament

By MattShadowlord, in Star Wars: Armada

Truthiness defeats Mazza 328-0. Mazza was first player and took Advanced Gunnery as the objective. We both agreed this was really more lost by Mazza than won by me. He had Independence dead to rights and just took the wrong command, which left Independence limping on with a single hull point left. I don't have the time to go into the full details, but I'll post the log file soon for your viewing pleasure.

On a side note, there was question at the end about the interaction between evade and brace that came up. Either everyone I've played has been doing it wrong or everyone in England is doing it wrong, so it's probably something that should get answered. Mazza, if you want to post it to the group, that would be awesome. Again, thanks for the game!

Well, I'm always willing to listen for Rules questions...

Basically what order do you play defense tokens and when?

You resolve evades before even deciding what other tokens to use.

You resolve evades before even deciding what other tokens to use.

On what basis? Even rerolls? The result of which is critical to choosing whether to brace.

You choose your tokens in one go.

You resolve evades before even deciding what other tokens to use.

On what basis? Even rerolls? The result of which is critical to choosing whether to brace.

You choose your tokens in one go.

The FAQ Clearly States that you can Elect To Choose and resolve an Evade Token before Selecting any other Defense Tokens to use.

Of course, it can be hard to see, as its actually mis-printed in the FAQ document, here is it unedited:

A: Can a ship spend an evade token to reroll a die and wait to see the result before spending another defense token? A: Yes.

So, of course, when you correct the obvious mistake:

Q: Can a ship spend an evade token to reroll a die and wait to see the result before spending another defense token? A: Yes.

Edited by Drasnighta

You resolve evades before even deciding what other tokens to use.

On what basis? Even rerolls? The result of which is critical to choosing whether to brace.

You choose your tokens in one go.

Incorrect.

Beyond that Ruling... You then would have to select the rest of your Defense tokens at that time as well... Only Evade (and consequently, Scatter) would resolve IMMEDIATELY...

Then when you get to the Damage Step, first, Contain goes off - because a Critical Effect is Chosen first...

THEN Brace goes off when you calculate how much Damage is in Hit + Crit Icons.

THEN Redirect goes off as you portion out the damage ONE POINT AT A TIME.

Amusingly I have always played it the way described by gk and dras.

But you know, Truthiness declared england as incorrect so I will defend my nation for no reason.

But you know, Truthiness declared england as incorrect so I will defend my nation for no reason.

Actually, he declared that either he was, or everyone in England was... He made no definitive statement.

Of course, your response is understandable.... Bloody Argumentative Poms.... :D

Edited by Drasnighta

Doobleg vs Zanos is on RIGHT NOW!!! :D

Dodonna is the OPPRESSOR.

Lyraeus vs JRockNZ

400 plays 45

LTD as bounty hunter ran the Oppression list against Vader's Devastator.

We had a round 4 tabling, with the Imperials gaining 45 points from 3 Superior Positions tokens.

I will post the vlog in the other thread.

The Bledisloe cup returns to Australia, and all claims to the invention of Pavlova are renounced by all Kiwis forever and all time.

Thanks JRockNZ for a good game!

Thanks Lyraeus for your confidence!

Well played LTD, and thanks for stepping in.

The rebellion accepts help from any source, we cannot be choosy. Any new Rebel officer should PM me to discuss your mission.

Hey Biggsy, we may have just found ourselves a candidate :D

Edited by MattShadowlord

Double post

Edited by MattShadowlord

Well played LTD. You navigated perfectly and I had no answer.

For those interested 30 of those 45 points were from interceptors and the last from a rear pot shot by Vader before he was vaporised.

Struggling to get big D to work.

I would like to see this swarm list against Clone5 Demolisher list from the last torney. I suspect that it would be carnage.

Thanks JRock.

It is my theory that the Imperials in this tournament are struggling with only having one Demolisher between 5. Demo in this list would have made a world of difference.

I think this DtO list would beat a DeMSU IF it has the bid and initiative. Maybe.

Thanks JRock.

It is my theory that the Imperials in this tournament are struggling with only having one Demolisher between 5. Demo in this list would have made a world of difference.

I think this DtO list would beat a DeMSU IF it has the bid and initiative. Maybe.

It could; the problem is that you can adapt the DeMSU lists to have way bigger bids for way less opportunity cost than the MC30 lists can, so you're almost never going to win Player 1 with the MC30 list in that matchup.

Thanks JRock.

It is my theory that the Imperials in this tournament are struggling with only having one Demolisher between 5. Demo in this list would have made a world of difference.

I think this DtO list would beat a DeMSU IF it has the bid and initiative. Maybe.

It could; the problem is that you can adapt the DeMSU lists to have way bigger bids for way less opportunity cost than the MC30 lists can, so you're almost never going to win Player 1 with the MC30 list in that matchup.

Miedomeda vs Green Squadron is scheduled for saturday, 15pm GMT.

Did this happen?

Maturin and LTD have officially joined with the Rebellion.

I am happy to seey list win. I needed that after yesterday's horrific loss

Just to confirm, bounty hunters don't have to share the unique upgrades from Wave 3? I'm assuming so as we have to share the Commander already...

Just to confirm, bounty hunters don't have to share the unique upgrades from Wave 3? I'm assuming so as we have to share the Commander already...

Correct, you're both independent free agents.

With your access to unique cards as limited as it is, you might as well loot whatever you like from it.

Just to confirm, bounty hunters don't have to share the unique upgrades from Wave 3? I'm assuming so as we have to share the Commander already...

Correct, you're both independent free agents.

With your access to unique cards as limited as it is, you might as well loot whatever you like from it.

Sorry for the delay folks!

Doobleg vs Zanos

Doobleg wins 248-57 for an MOV of 191 (8-2)

The objective was Precision Strike, and Zanos was first player.

This was to be a very strange game indeed, with Admirals Ackbar and Motti largely glaring at each other from beyond firing range. The number of actual broadsides fired at capital ships could be counted on a flippered Mon Calamari hand.

The Star Destroyers put the brakes on early, reducing to speed zero or coasting wide to avoid Ackbar's guns. Motti sent his bombers and fighters in to engage the oncoming Rebel fleet, and this initially worked out great as the Rebel squadrons struggled to land enough hits to take down a single Tie Advanced, while the bombers rushed and scored shots on Ackbar's flagship.

Motti quickly realised, however, that he had made his bomber gambit too soon, stranding the squadrons beyond the range of the Vics' boosted comms. He quickly ordered his first officers out the airlock, setting new orders across the fleet.

Seizing this opportunity Ackbar's gunners, starved for targets as they were, unleashed their fury on the mobbed Imperial squadrons, landing hit after hit after hit. While cannons blazed, the Rebel ships performed an intricate space ballet as they maneuvered around each other with ease. Ackbar beat a retreat, but the MC30 came in full bore on the Imperial right. The first proper shot of the game scored an un-braced hit on the nearest Vic, and the Scout Frigate rushed in for a range one broadside.

... and ended up with just a few pixels of base off the bottom board edge. Both admirals looked at their scopes in horror, checking and re-checking the readings but alas... the scout frigate was lost.

This was to be the turning point of the game. Soontir cleaned up the remnants of the Rebel squadrons, and the bombers came back into comms range so that they could mob a plucky Corvette that had already committed to following the MC30's path. As Ackbar and the rest of the fleet made their getaway, the bombers had their wicked way with the lone Corvette, sadistically turning hits into crits and scoring additional victory points before making the final kill.

---

This was a really fun game, and Zanos was a wonderful opponent, managing to stay in good spirits despite his squadrons failing rather spectacularly, and even with the unpleasantness of the MC30's fate (it was *so* close - really just the worst luck).

Good game, Zanos - thanks heaps for a fun Sunday morning. :D

Edited by doobleg