What would the most important 'leader' shipboard roles be? I don't need an exhaustive list, just something that will build a fairly large, functional and believable crew with some personality.
So far I figure you NEED to have the following people:
Medicae
Your going to have to have a chief medicae and several juniors.
Communication Officers
Bridge crew, inter and extra ship communications. Basically the dude who goes 'Yes Lord!' when the captain yells: "Open hailing frequencies!" or "Get me a line to the ship's enginseer right now!"
Not sure what you'd call them.
Engineer
You definitely need a chief engineer with several subordinates leading teams.
Master at arms
This guy will handle the security personell and any fighting complement you may have on board the ship. He'd do everything from maintaining discipline to making sure their training and equipment was up to scratch. Possibly even leading them in any large scale engagements.
Gunnery master
One or more, these guys would handle gunnery crews, supervise reloading and firing of weapons during battle and maintenance while not in battle. Likely there will be a master gunner who I assume would be stationed on the bridge and would actually handle aiming and firing of weapons?
Helmsman
Your pilot. The Was to your Malcolm. Except with less 'I am a leaf on the wind...' and more 'Bringing her round 24 degrees to starboard Captain, steady as she goes!'
Warden of Sensors
The guy who will be handling your sensor equipment on board the ship. Kinda like the sonar dude on a submarine. Like that dude with the huge ears in that Kelsey Grammar movie 'Periscope Down'.
Any more? Any corrections to my assumptions?
(Also, is there any way to copy and paste into posts on this board? I typed my post in notepad where I could actually see it properly and found out I had to re-type everything into this window because the silly thing wouldn't let me paste. Really annoying.)