Figured it might be fun to design a new casual format, get some community feedback on it and maybe ultimately have it as a throughly playtested format for casual games. We need more of those, so I figured I'd try to get one going.
The idea is that instead of the the standard obstacle setup, every match has a randomised set of obstacles and field conditions.
- Squads are custom built at 150 points.
- Victory is achieved through destroying all enemy ships.
- Initiative uses the Initiative token from The Force Awakens Core Set. At the end of the round, the token (and initiative) passes to the other player.
During setup a Planet card is drawn and placed faceup next to the play area. The rules on this card are in play for the entire match.
Planets can use any token in X-Wing for their obstacle setup.
The hard part is thinking up all the planet cards, let alone balancing them, something I'm hoping to enlist community help on both counts if this looks interesting to anyone.
Alderaanian Graveyard
Obstacles: 18 asteroids
Special Rules: None
Ruins of Peragus
Obstacles: 12 asteroids
Special Rules: Asteroids have an agility of 0 and can be attacked. If an attack against an asteroid is left with two uncancelled damage deal 1 faceup damage to every ship within Range 1 of the asteroid, then remove that asteroid from the play area.
Dreigton Triangle
Obstacles: 6 asteroids
Special Rules: All small ships begin the game with a Cloak token.
Rothana Perimeter
Obstacles: 4 debris fields, 5 Imperial Raider turret tokens
Special Rules: At the end of a round players may assume control of any autoturrets they have a ship at Range 1 of. Autoturrets have a pilot skill of 0 and may attack during the combat phase. Autoturrets may be targeted, attacked and destroyed. They cannot receive critical damage.
Fleet Raid
Obstacles: 2 huge ship obstacles, 4 debris fields
Special Rules: Both players have access to a Turbolaser Bombardment token from the Rebel Transport expansion. This may be reused every End Phase.
Nar Shaddaa Spacelane
Obstacles: None
Special Rules: Place two large and two small neutral civilian ships in the play area within Range 1 of the neutral edges of the board. These ships move at PS0. When they activate, roll a single attack die. On a blank, execute a 2 bank left, on a focus execute a 2 bank right, on any other result execute a 2 forward. Colliding with civilian ships follows the same rules for colliding with Huge Ships. Civilian ships that leave the play area are placed on the opposite neutral edge by the player with initiative.
Derelict
Uses the adrift ship rules from Mission Control, I'll look them up and fill them in here at some point.
Edited by Blue Five