Locale Format

By Firespray-32, in X-Wing

Figured it might be fun to design a new casual format, get some community feedback on it and maybe ultimately have it as a throughly playtested format for casual games. We need more of those, so I figured I'd try to get one going.

The idea is that instead of the the standard obstacle setup, every match has a randomised set of obstacles and field conditions.

  • Squads are custom built at 150 points.
  • Victory is achieved through destroying all enemy ships.
  • Initiative uses the Initiative token from The Force Awakens Core Set. At the end of the round, the token (and initiative) passes to the other player.

During setup a Planet card is drawn and placed faceup next to the play area. The rules on this card are in play for the entire match.

Planets can use any token in X-Wing for their obstacle setup.

The hard part is thinking up all the planet cards, let alone balancing them, something I'm hoping to enlist community help on both counts if this looks interesting to anyone.

Alderaanian Graveyard

Obstacles: 18 asteroids

Special Rules: None

Ruins of Peragus

Obstacles: 12 asteroids

Special Rules: Asteroids have an agility of 0 and can be attacked. If an attack against an asteroid is left with two uncancelled damage deal 1 faceup damage to every ship within Range 1 of the asteroid, then remove that asteroid from the play area.

Dreigton Triangle

Obstacles: 6 asteroids

Special Rules: All small ships begin the game with a Cloak token.

Rothana Perimeter

Obstacles: 4 debris fields, 5 Imperial Raider turret tokens

Special Rules: At the end of a round players may assume control of any autoturrets they have a ship at Range 1 of. Autoturrets have a pilot skill of 0 and may attack during the combat phase. Autoturrets may be targeted, attacked and destroyed. They cannot receive critical damage.

Fleet Raid

Obstacles: 2 huge ship obstacles, 4 debris fields

Special Rules: Both players have access to a Turbolaser Bombardment token from the Rebel Transport expansion. This may be reused every End Phase.

Nar Shaddaa Spacelane

Obstacles: None

Special Rules: Place two large and two small neutral civilian ships in the play area within Range 1 of the neutral edges of the board. These ships move at PS0. When they activate, roll a single attack die. On a blank, execute a 2 bank left, on a focus execute a 2 bank right, on any other result execute a 2 forward. Colliding with civilian ships follows the same rules for colliding with Huge Ships. Civilian ships that leave the play area are placed on the opposite neutral edge by the player with initiative.

Derelict

Uses the adrift ship rules from Mission Control, I'll look them up and fill them in here at some point.

Edited by Blue Five

This actually looks like a ton of fun and good for the extra bit of variety!
Unfortunately, it'll be a while before I can actually try it out, since I'll be heading home after university exams (I'm done on Tuesday).
I'll bookmark this though so I hopefully get a chance to play it.

First thing it needs is a lot more sectors.

The Maw

Obstacles: 12 asteroids (put 12 debris in reserve)

Special Rules: If a ship hits an asteroid, it is destroyed. Replace the asteroid with a debris field token. (Alternately, if you do not have debris field tokens, place a marker on an asteroid to indicate those converted to debris fields.)

Mylok IV

Obstacles: Four Proximity Mine tokens, 2 Cluster Mine token sets, 2 Connor Nets

Special Rules: Players alternate placing the Mylok IV minefield elements as they would normal obstacles. If a ship or template overlaps a mine, the mine detonates per normal minefield rules.