Jake's Gaurdians
I really like Intel Agent in this situation, they make everyone in the list a nasty blocker.
Edited by BiophysicalI will give an optio, but I dont think you need it. All the lists you mentioned looked really solid to me. I like the A wing list but I didnt feel like Ive got my moneys worth from GSP's when ive used them. Any tips?
A-Wing: · Jake Farrell (24)
Push The Limit (3)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Veteran Instincts (1)
K-Wing: · Miranda Doni (29)
Twin Laser Turret (6)
Tactician (2)
K-Wing: Guardian Squadron Pilot (25)
Extra Munitions (2)
Homing Missiles (5)
Autoblaster Turret (2)
Guidance Chips (0)
Intelligence Agent (1)
Kwing with tactician is so much fun.
I came up with a very similar squad recently!
Rebel Alpha + Ace (100)
Esege Tuketu (40) - K-Wing
Autoblaster Turret (2), Extra Munitions (2), Homing Missiles (5), Recon Specialist (3), Guidance Chips (0)
"Dutch" Vander (32) - Y-Wing
Autoblaster Turret (2), Plasma Torpedoes (3), Extra Munitions (2), Targeting Astromech (2), Guidance Chips (0)
Jake Farrell (28) - A-Wing
Push The Limit (3), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Veteran Instincts (1)
Plays off of the synergy between Esege and Dutch to get modified ordnance off (double modifications in Esege's case) Autoblaster turrets and Jake are there to help against aces. Only problem is that once Esege (or Dutch, but I'm guessing Esege will be the main target) goes down their shots become much less powerful.