Not being able to deal crit damage isnt the point of marksmen, its solidifying the attack. Remember the title means nothing if you have a card more than 3pts, and afaik there ISNT any cannons that deal more than 1 damage regardless of the die result that is 3pts or less.
However, it still anchors the attack to begin with. So what if that Ion Cannon cant do crits? Its still another "hit" that the opponent needs to evade to dodge the Ion effect. Same for Tractor Beams for that matter. Tie/D doesnt deal insane damage because he can fire 2 guns now, he deals 1 extra reliable damage and an effect. Coupled with his white 4k he can really easily pin a small ship down one turn and finish him the next.
Im honestly not sure which i would want more on him. Tractorbeam drops a green die so i can hit harder and has the potential of rocking someone to nullify their shooting, but it doesnt hamper their movement so they can still get away. Ion Cannon coupled with Marksman almost guarantees you get two turns of firing on that ship, which can deal a ton of damage. Also depending on the positioning it can botch their movement too by hitting rocks or off the board.
Imp Vets preview
Yeah, there will still be a few times I run Maarek and Rexlar without the title for fun.
Maarek really wants the x7 title and either Calculation, VI, or Juke (in the last two cases, counting on Palpatine or just dice to trigger his ability). Mangler leaves him at the overpriced default, and TIE/D with a cannon and Marksmanship makes him fairly fragile for his cost (which is likely to run into the low 40s). You want him as a relatively cheap pocket ace, I think, not an expensive starring role.
I can also just see slapping mangler cannon on him and forsake the titles.Not being able to deal crit damage isnt the point of marksmen, its solidifying the attack. Remember the title means nothing if you have a card more than 3pts, and afaik there ISNT any cannons that deal more than 1 damage regardless of the die result that is 3pts or less.
However, it still anchors the attack to begin with. So what if that Ion Cannon cant do crits? Its still another "hit" that the opponent needs to evade to dodge the Ion effect. Same for Tractor Beams for that matter. Tie/D doesnt deal insane damage because he can fire 2 guns now, he deals 1 extra reliable damage and an effect. Coupled with his white 4k he can really easily pin a small ship down one turn and finish him the next.
Im honestly not sure which i would want more on him. Tractorbeam drops a green die so i can hit harder and has the potential of rocking someone to nullify their shooting, but it doesnt hamper their movement so they can still get away. Ion Cannon coupled with Marksman almost guarantees you get two turns of firing on that ship, which can deal a ton of damage. Also depending on the positioning it can botch their movement too by hitting rocks or off the board.
Tractor beam calculation tie d probably best. :/. But I'm going to be really mad if his ability is the same with no good way to proc it in this expansion and or the very next wave9
Defenders, Defenders,
It is about Bombers this time!
The PS8 and PS3 Pilots are great!
I can also just see slapping mangler cannon on him and forsake the titles.Not being able to deal crit damage isnt the point of marksmen, its solidifying the attack. Remember the title means nothing if you have a card more than 3pts, and afaik there ISNT any cannons that deal more than 1 damage regardless of the die result that is 3pts or less.
However, it still anchors the attack to begin with. So what if that Ion Cannon cant do crits? Its still another "hit" that the opponent needs to evade to dodge the Ion effect. Same for Tractor Beams for that matter. Tie/D doesnt deal insane damage because he can fire 2 guns now, he deals 1 extra reliable damage and an effect. Coupled with his white 4k he can really easily pin a small ship down one turn and finish him the next.
Im honestly not sure which i would want more on him. Tractorbeam drops a green die so i can hit harder and has the potential of rocking someone to nullify their shooting, but it doesnt hamper their movement so they can still get away. Ion Cannon coupled with Marksman almost guarantees you get two turns of firing on that ship, which can deal a ton of damage. Also depending on the positioning it can botch their movement too by hitting rocks or off the board.
Tractor beam calculation tie d probably best. :/. But I'm going to be really mad if his ability is the same with no good way to proc it in this expansion and or the very next wave9
What Steele really needs is a cheap three dice cannon that deals one crit on a hit.
With all these multi-ship expansions they do previews on one ship per article. They did the same with the ghost, the Disney core set, also with rebel aces. The Imperial Veterans is no different but it is still welcomed.
The only expansion pack they did multiple ships in a single article is the Most Wanted pack because it had 2 ships and conversion parts for another 2 ships.
I think you build Maarek to be a good TIE Defender, and you just let the crits happen.
Maarek really wants the x7 title and either Calculation, VI, or Juke (in the last two cases, counting on Palpatine or just dice to trigger his ability). Mangler leaves him at the overpriced default, and TIE/D with a cannon and Marksmanship makes him fairly fragile for his cost (which is likely to run into the low 40s). You want him as a relatively cheap pocket ace, I think, not an expensive starring role.
I like Ion Cannon, Lone Wolf/Predator, and mod of your choice. You have about a 50% chance of triggering his ability, and it will be after shields/tokens have been expended on the Ion Cannon.
You can pry my Mangler Maarek and HCL Rexlar from my cold dead hands!!!!
(Yes, I understand these aren't the competitive options, but still fun)
Let's be honest here shall we?
We all just want the red Defender with titles and bugger the rest. ![]()
Can we assume the Glaives are the Defender version RG Interceptors so all the Defenders pilots in the box likely have an EPT. Also, all the cards except the Defender pilots are known unless they left something out of the fan in the orginal article.
Can we assume the Glaives are the Defender version RG Interceptors so all the Defenders pilots in the box likely have an EPT. Also, all the cards except the Defender pilots are known unless they left something out of the fan in the orginal article.
They would be completely useless if they didn't have an ept.
Can we assume the Glaives are the Defender version RG Interceptors so all the Defenders pilots in the box likely have an EPT. Also, all the cards except the Defender pilots are known unless they left something out of the fan in the orginal article.
They would be completely useless if they didn't have an ept.
Agreed. No EPT would put them in a ridiculously high points bracket without any redeeming quality.
Noticed they still haven't spoiled Systems Officer...
Noticed they still haven't spoiled Systems Officer...

Noticed they still haven't spoiled Systems Officer...
In your home dimension perhaps.
Edited by HobojebusThe Glaives will have EPTs but I doubt the PS 5 unique will if they hold to their current pattern.