went 3-1 with this squad to place 2nd at my local store champs. 14 competitors. Good calibre of players. wide range of squads. 2 rebels, lots of imperials. 3 U-Boat squads.
Here is my Squad. I call it Sucker Punch!
100pts
Contracted Scout (25)
Extra Munitions (2)
Proton Torps (4)
Boba Fett (1)
Deadeye (1)
Overclocked R4 (1)
Guidance Chips (0)
Feedback Array (2)
36 points
Contracted Scout (25)
Extra Munitions (2)
Plasma Torps (4)
Outlaw Tech (2)
Deadeye (1)
Overclocked R4 (1)
Guidance Chips (0)
Feedback Array (2)
36 Points
Binayre Pirate (12)
Feedback Array (2)
14 Points
Binayre Pirate (12)
Feedback Array (2)
14 Points
Card choices explained
Feedback Array (MVP): There are lots of imperial ace lists in my area so I went with 4 feedback array. Scouts are vulnerable to getting flanked by arc dodgers like inquisitor, vader or soontir. Feedback Array makes them pay for getting in close and makes my pirates dangerous blockers with effectively a 360 degrees range1 auto-damage field around each ship.
Boba Fett : did not actually get used in any of my games. In game one I had a chance to hit Guri with it early but opted to save it for Dengar late game. As it turned out I didnt need Fett to win that one. I'll continue to play with this crew card for a bit. I suspect it will be game breaking once the meta settles a bit and I develop my knowledge of target priority to cripple those lists.
Outlaw Tech : This was quite a gem and worked well for me. Its very surprising to most opponents when you K-Turn or Sloop 2 turn, take a stress and then fire at them with a torp and focus token for backup.
Round One vs Dengar/Guri Win 100-50
His ships are loaded to the max with upgrades. Dengar has punishing one title but no ordnance. My feedback arrays chip away damage on Guri and force he to fly evasively most of the game. This was a close game decided in one round where my scout survived a head-head exchange with Dengar. IM careful to avoid Dengars forward arc so as not to be double tapped by the 3 attack primary weapon. Could have gone either way.
Round Two vs Imperial Aces (Hamish) Loss 36-100
I took down his inquisitor early but then ran out of steam versus his other ships. Feedback arrays get damage on his reamaining ships (vader and soontir) but after losing the scout with proton torps he manages to arc dodge my remaining scout and close in for the kill. I think with a little better coordination from my blockers I might have taken this one but it would have been by the skin of my teeth. Hamish is our local clubs top player so im happy to just keep it close
Round Three vs Poe/Corrin/A-Wing (Kent) Win 100-0
I get early shots on Poe with Torps and Feedback chips in extra damage. Corrin is badly wounded and circles to the corner to regen. Both my Scouts converge on Corrin and take him out. I escape with some very wounded ships, both pirates are on one hull.
Round Four vs Palp-Shuttle/vader/inquisitor (Jake) win 100-0
I setup all but one scout centrally, the other scout takes the left flank. He advances cautiously which gives me time to coordinate my ships. I hit his shuttle hard with a proton torp on turn two. The game is over in another two brutal turns. I rush into the centre of the board and get a bump on his inquisitor. Vader pumps into his inquisitor. My Pirates are close by and chip in Feedback damage. He is left with just a damaged shuttle. Brutal.
Edited by The_Brown_Bomber