...for 4 rookie pilots to face 3 x7 Delta defenders, and have the outcome be in doubt.
Seriously, the x7 is the gold standard for jousting. it's a high 20s/low 30s point ship who's only repositioning tool is barrel roll, but looks to be about to take the meta by storm due to it's incredible survivability.
3 x7 deltas is only 84 points, has 18 health behind 3 agility, and a free evade on each, each turn. 4 naked rookiees, with just a 1 point droid for IA, comes to 88 points, has 24 health behind just 2 agility, and an unused torpedo slot. The rookiees are throwing more reds against much stronger greens, but their power drops off faster as each dies quicker.
How much is enough? How much is too much?
Would a title that gives a free torpedo do it? Free torpedo with built in deadeye? Free torpedo, deadeye, EPT, a munition token and built in guidance chips?
A proton torpedo is a thematic weapon for the Xwing, but is a trap in our minis game, as you have to choose between Integrated Astromech and Guidance chips. Mechanically, an unmodified proton torpedo is inferior to just throwing 3 reds with that target lock you were going to use on the torp. And waiting for a TL/Focus has anti-synergy with the Proton torpedo's own ability. Even with a completely free torpeo, without another bonus it's still not going to be able to compete against the Delta flight.
If each proton was not only free, but could be given enough mods that it's all but guarenteed to roll 4 hits/crits, what then? Salvoed against an X7 with Focus/Evade in 1 round... call it 1 less damage from each attack from green dice, plus 1 extra reduced from focus and 1 canceled with evade... call it 3 torpedos to off a single defender. Leaving the fight as 2 x7 defenders, with white k turns, against 4 agility 2, 3 red ships that cant even 1 hard. Is that enough for a fair fight? Jousters vs jousters, this should be a pure numbers fight. (we'll give the Xwings a white K for the sake of the argument)
3 red vs 3 green, focus for attacker only, does an average of 2.25 hits vs an average of 1.125 evades, or about 6 attacks to kill a defender, plus 1 for every round it takes from the defenders evade tokens. Meanwhile 3 reds vs 2 greens, focus for attacker only, comes to 2.25 hits vs .75 evades on average, with no evade token- it takes 4 attacks on average to drop a rookie, or two rounds of fire.
Simplified, yes, but lets run this out.
Round 1, rookiees salvo torps, drop 1 defender. Deltas return with half a rookiee's life.
Round 2, 4 attacks on a defender, defender half dead after evade, deltas finish wounded rookiee.
Round 3, 3 attacks, evade token, Average! defender hanging on with 1 health. Defenders do half to another rookiee.
Round 4, 2 attacks to finish the wounded delta, last attack stopped by evade token. Delta does a third quarter to wounded rookiee
Round 5, 3 attacks, last defender at 4 health left. Defender kills a rookiee.
Round 6, 2 attacks, last defender at 3 life. Defender does 1/4 back.
Round 7, Delta at 2, rookiee at half
Round 8, Delta at 1, rookiee at 3/4
Round 9, rookiees pull off a win, just short of losing their ability to hurt the token-stacking x7.
This feels like a fairy balanced matchup, if we can get to that point. (que MajorJuggler telling me I have it all wrong)
"All" it took was 1 point off the rookiees (or a 0 point astromech) to bring the point costs in line, a white K turn, a free torpedo, and a built in reroll+chips for said torpedo.
Is that too much to ask?