Regionals Data

By shmitty, in Star Wars: Armada

7 of Louisville participants were from my local group in the Evansville/Owensboro/Hanson area. XI7s are prevalent in our meta. We were very happy with our turn out and placement. Though I was aggregated that Nick U and I had to play each other in the first round. We play each other on a weekly basis and talk strategy daily. So little wonder we ended with a draw 5-5 with Nick ahead by 3... 3! Points

This data is definitely cool to look at. Thanks for compiling it! I'll definitely post my list from the Cambridge, MA regionals on the 4th, and ask the TO if I can get the info for the entire tournament.

I'm curious to see how many people show up to that one.

This data is definitely cool to look at. Thanks for compiling it! I'll definitely post my list from the Cambridge, MA regionals on the 4th, and ask the TO if I can get the info for the entire tournament.

I'm curious to see how many people show up to that one.

Thanks! The more data we get the more interesting this will be.

Extra data from the Fargo regionals besides the 9 players (8 IMP, 1 Reb). Fleet lists in order of tournament final placement.

1st: Ian Cross

Imperial List: 393/400

ISD: upgrades? (I think Motti here).

GSD: Demolisher + ?

Rhymer, Dengar,

bombers, advanceds, and firesprays? (at least one Firespray and TIE Bomber.)

Objectives: Hyperspace Assault. unknown, unknown.

2nd: Ryan Voigt

Imperial List: 400/400

2x ISD (IIs I think): Gunnery Teams, Motti on one. Not sure what else.

Rhymer, Dengar

bombers, advanceds, and firesprays? (at least one Firespray and two-three bombers. No more than 4 TIE bombers including Rhymer)

Objectives: Dangerous Territory, unknown, unknown

3rd: Josiah Burkhardsmeier (me)

Imperial List: 384/400

GSD 1: Screed, Montferrat, APT

GSD 1: Demolisher, Intel Officer, Ordnance Experts, Expanded Launchers, Engine Techs

2x Raider 1: Ordnance Experts, ACM

Raider 1: Ordnance Experts, Instigator

2x Aggressor Assault Fighters

Objectives: Most Wanted, Hyperspace Assault, Intel Sweep

4th: Dong Lee

Imperial List 399/400

ISD 2: Motti, Flight Controllers, ECM, Needa, Leading Shots, TRC, boosted comms, Avenger

GSD 1: Demolisher, APT, Engine Techs, Montferrat, Ordnance Experts

Rhymer, Dengar, 3x TIE Advanced, Mauler Mithel, 2x Firespray, 1x TIE Bomber

Objectives: Precision Strike, Superior Positions, unknown

5th: Brendon McLeod

Imperial List: 380/400

ISD 1: Screed (+ 14 points more of upgrades)

GSD 1: Demolisher, Intel Officer, Engine Techs, Expanded Launchers, Ordnance Experts

3x Raider 1

Objectives: unknown, unknown, unknown

6th: Tim Troxel

Imperial List: 3??/400

7x Raider (unknown type). 6x with APT and Ordnance Experts

Objectives: Precision Strike, Hyperspace Assault, Dangerous Territory

7th: Thomas Gall

Imperial List: 391/400

4x GSD (unknown types and specific upgrades, but here are some): Demolisher, Motti, 2x Expanded Launchers, 3x Engine Techs, 2x APT

2x TIE Fighter, Howlrunner, 1x TIE Advanced

Objectives: unknown, unknown, unknown

8th: Kurt Larson

Rebel list: 400/400

MC80 Command: Rieekan, Advanced Projectors, Leading Shots, Defiance

Neb-B escort: Yavaris

2x TRC90 one with Jaina's Light

Luke, Dutch, Wedge, Tycho, 1x HWK 290

Objectives: Advanced Gunnery, Fire Lanes, Intel Sweep

9th: Tony Lavelle

Imperial List: 400/400

2x ISD 2: Identical upgrades with Motti on one. Flight Controllers, XX-9s, Intel Officer, Leading Shots, Boosted comms

7x TIE Advanced

Objectives: Most Wanted, unknown, unknown

This is all I could remember and piece together from Tgall's AAR photos. Anyone who was there feel free to add in any missing details.

Edited by JJs Juggernaut

more fargo information. I was in the middle of typing this out

The one rebel (Kurt) was running defiance, yavaris, jaina's light, and another corvette. He had the named squadrons. Rieken as commander (8th)

Tom ran four Gladys with four squadrons. Motti as commander (seventh)
Ryan (second place) ran two ISDs. Motti as commander
Ian (first) and dong(fourth) ran isd with demolisher and squadrons with motti.

I (Tim) ran seven raiders with screed. (sixth) - all with APTs, all but Screed had OEs. Objectives - Precision Strike, Hyperspace Assault, Dangerous Territory

Brendon (Canada dude) ran isd, demolisher, and two raiders with a few squadrons. Motti was his commander (fifth)

Tony ran a double ISD with Motti and Tie Advanced - (ninth)

Thanks guys, I will get that put in later today.

Seems to fit the overall pattern. Motti, Screed, and Demolishers all day long.

I have the solution for DeMSU builds.

"Drill Sergeant Peckerblast" (officer slot)

"If you're opponent deploys Demolisher you are allowed to give him a stealthy jab to the shaft."

Brendon (Canada dude) ran isd, demolisher, and two raiders with a few squadrons. Motti was his commander (fifth)

I believe this is incorrect, Brendon's list was one I was very worried about having to face, so I took a close look at it. Three raiders for sure, and Screed with no squads, but I could be wrong.

Edited by JJs Juggernaut

double post: Added Tim's list to my list.

Edited by JJs Juggernaut

I have the solution for DeMSU builds.

"Drill Sergeant Peckerblast" (officer slot)

"If you're opponent deploys Demolisher you are allowed to give him a stealthy jab to the shaft."

My revision proposal:

"Drill Sergeant Peckerblast" (officer slot)

"If your opponent deploys Demolisher you may travel to FFG HQ and give a stealthy jab to the shaft of any one Armada designer."

That'll get us an errata quick.

Edited by Ardaedhel

I have the solution for DeMSU builds.

"Drill Sergeant Peckerblast" (officer slot)"If you're opponent deploys Demolisher you are allowed to give him a stealthy jab to the shaft."

Hey now, it's not your opponent's fault there's a broken card in the game.

My revision proposal:

"Drill Sergeant Peckerblast" (officer slot)"If your opponent deploys Demolisher you may travel to FFG HQ and give a stealthy jab to the shaft of any one Armada designer."

That'll get us an errata quick.

:P

I have the solution for DeMSU builds.

"Drill Sergeant Peckerblast" (officer slot)"If you're opponent deploys Demolisher you are allowed to give him a stealthy jab to the shaft."

Hey now, it's not your opponent's fault there's a broken card in the game.

My revision proposal:

"Drill Sergeant Peckerblast" (officer slot)"If your opponent deploys Demolisher you may travel to FFG HQ and give a stealthy jab to the shaft of any one Armada designer."

That'll get us an errata quick.

I like Ards better :P

Clon, I think you deserved a bruising but for the abomination you've unleashed upon us.

Curious results in Fargo. Looks like Rhymerballs did pretty well verse the Clonisher in this one. Are you going to post some kind of AAR from your games JJ?

The 41 point bid in KY though is just insane(no offense). I like Mike's take on the DeMSU list that still has a nice fighter compliment to tie up those Rhymerballs.

Also how were regional bye's treated at the last 2 tournaments? 9-1 or 8-2 and what was the MOV? Thanks!

Edited by BMcDonald7

Curious results in Fargo. Looks like Rhymerballs did pretty well verse the Clonisher in this one. Are you going to post some kind of AAR from your games JJ?

The 41 point bid in KY though is just insane(no offense). I like Mike's take on the DeMSU list that still has a nice fighter compliment to tie up those Rhymerballs.

Also how were regional bye's treated at the last 2 tournaments? 9-1 or 8-2 and what was the MOV? Thanks!

Yes the Rhymerballs did do well. I'm currently writing my AAR in the other thread about the Fargo tournament. I will give my full thoughts on my list and tournament result. The bye was an 8-2 with the MoV stated in the tournament rules (150 something I think). It's less MoV than you would usually get from a natural 8-2 though I think. FFG's TOME softwear puts the bye as a 9-1, but it way be due to the softwear using the older 300 point MoV table. The TO manually changed it to an 8-2 per the intructions include in the tournament kit.

Edited by JJs Juggernaut

Bleh, another double post....FFG's site hates my browser.

Edited by JJs Juggernaut

Brendon (Canada dude) ran isd, demolisher, and two raiders with a few squadrons. Motti was his commander (fifth)

I believe this is incorrect, Brendon's list was one I was very worried about having to face, so I took a close look at it. Three raiders for sure, and Screed with no squads, but I could be wrong.

At this point I trust you more than my memory. The list is what I copied from my facebook post that I posted for our local group that night on the meta.

Jj did you play either rhymerball? Im curious as to their path to victory

Also how were regional bye's treated at the last 2 tournaments? 9-1 or 8-2 and what was the MOV? Thanks!

From what Jared said he thought it was treated as an 8-2. Think they were using an excel spreadsheet instead of the tournament software, though I could be mistaken.

Edited by machinebede1

Curious results in Fargo. Looks like Rhymerballs did pretty well verse the Clonisher in this one. Are you going to post some kind of AAR from your games JJ?

The 41 point bid in KY though is just insane(no offense). I like Mike's take on the DeMSU list that still has a nice fighter compliment to tie up those Rhymerballs.

Also how were regional bye's treated at the last 2 tournaments? 9-1 or 8-2 and what was the MOV? Thanks!

Yes the Rhymerballs did do well. I'm currently writing my AAR in the other thread about the Fargo tournament. I will give my full thoughts on my list and tournament result. The bye was an 8-2 with the MoV stated in the tournament rules (150 something I think). It's less MoV than you would usually get from a natural 8-2 though I think. FFG's TOME softwear puts the bye as a 9-1, but it way be due to the softwear using the older 300 point MoV table. The TO manually changed it to an 8-2 per the intructions include in the tournament kit.

Gotcha, I was curious about the bye as at some stores they didn't change it to an 8-2 so I guess it just depends on the TO and catching it. If it's a 9-1 I will use the bye but if its only an 8-2 I'm probably rolling the dice playing round 1 hoping for a 9-1 or 10-0.

So, the first place guy in the first round played my seven raider list (9-1, hyperspace assault), in the second round played Tom's 4 gladiator list (9-1, Hyperspace assault). In the third round, he played an almost mirror match against Dong, a few differences in upgrades and squadrons (10-0, Precision Strike). All these games are up on twitch. https://www.twitch.tv/paradoxcnc/v/62347098

Jj did you play either rhymerball? Im curious as to their path to victory

Yes, I played the 4th place player in Round 2. Short of it, I played very poorly and should have gotten some practice games in with my list if I could have. I have the full report on the other thread. I apologize for the size, I guess I get a little wordy.

I regularly play the 2nd place finisher (he also placed top 16 at Worlds and top 15 (possibly 8) at Nationals last year). He recently is moving into squadron play, and has done fairly well with it so far. He had a bye round 1, beat the other 5 ship DeMSU, and then the 4 GSD list, going second both times.

The top player Ian beat the 7 raider list, the 4 GSD list, and then the Rhymerball that beat me.

Thanks to those who provided data from the Fargo Regionals. It has now been incorporated in to the original post.

Brendon (Canada dude) ran isd, demolisher, and two raiders with a few squadrons. Motti was his commander (fifth)

I believe this is incorrect, Brendon's list was one I was very worried about having to face, so I took a close look at it. Three raiders for sure, and Screed with no squads, but I could be wrong.

At this point I trust you more than my memory. The list is what I copied from my facebook post that I posted for our local group that night on the meta.

As the Canada dude lol. Yah ISD1 Screed, Gunnery teams, Relentless, leading shots, Demo -intel, OE, Exp Launchers, engine techs, title, and 3 empty raider 1s. Had a great time. The drive home afterwards was killer.

Obj: Most wanted, hyperspace assault and dangerous territory...never went 2nd. Had the bye first round.

Just a comment on people saying demo keeps appearing.....yah cause insidious sucks and normal glads are pretty weak...so yah you will take the title. When the Imps really only have 2 ships that can fight you will likely see the only title that makes one of them good. (I stand by my conviction that VSDs are just meat shields in the current meta). And raiders are just too weak to stand up to things in a fight. more of a strafe and run.

If people are trying to determine if Demo is the be all and end all you need to correlate....big bids, with a full up version of demo like mine, and 4-5 activations.....if that combo keeps showing up..then the meta is becoming stale. But by the Fargo tournament at least with a 2 ship list winning you can't draw the conclusion that demo is OP. (although it did have demo in it, but it did not have the activation advantage or a bid to make it really sing)

Edited by Mogrok

If people are trying to determine if Demo is the be all and end all you need to correlate....big bids, with a full up version of demo like mine, and 4-5 activations.....if that combo keeps showing up..then the meta is becoming stale. But by the Fargo tournament at least with a 2 ship list winning you can't draw the conclusion that demo is OP. (although it did have demo in it, but it did not have the activation advantage or a bid to make it really sing)

At this point fleets built around Demolisher (lots of bid and activations) account for about 28% of fleets overall, 34% of the top 8 and 31% of the top 4.

If people are trying to determine if Demo is the be all and end all you need to correlate....big bids, with a full up version of demo like mine, and 4-5 activations.....if that combo keeps showing up..then the meta is becoming stale. But by the Fargo tournament at least with a 2 ship list winning you can't draw the conclusion that demo is OP. (although it did have demo in it, but it did not have the activation advantage or a bid to make it really sing)

At this point fleets built around Demolisher (lots of bid and activations) account for about 28% of fleets overall, 34% of the top 8 and 31% of the top 4.

Well like I said the one title that is good on one of two ships that the imperials have that can do something appearing a third of the time shouldn't be a surprise to anyone.