X-Wing is broken, FFG balance the ships please.

By JimbonX, in X-Wing

How would that help an E-Wing?

How would that help an E-Wing?

Was building on Sekac's post about giving E-Wings Weapons Guidance. Have just reread his post and realise mine doesn't quite make sense as a follow up. What I really should have is written is:

"Weapons Guidance Astromech" 0pt. A ship with this astromech may equip the Weapons Guidance Tech upgrade (paying its squad points). When you spend a focus token, you may convert an additional dice to a <kaboom> in addition to the <boom> granted by Weapons Guidance.

Edited by Dr Zoidberg

Aha, ok cool. Now go play some GW games, then come back whining about "no balance in Xwing".

As for the ships you listed, yeap everyone knows they are lacking, and FFG is slowly but steadly fixing lacking ships.

How would that help an E-Wing?

Was building on Sekac's post about giving E-Wings Weapons Guidance. Have just reread his post and realise mine doesn't quite make sense as a follow up. What I really should have is written is:

"Weapons Guidance Astromech" 0pt. A ship with this astromech may equip the Weapons Guidance Tech upgrade (paying its squad points). When you spend a focus token, you may convert an additional dice to a <kaboom> in addition to the <boom> granted by Weapons Guidance.

That would be better. :P.

But I'm not personally a big fan of just tacking on favoured new mechanic du jour on a ship as a fix. Personally I prefer looking for something unique for that ship type.

Say...

E-Wing Fix

Title

While you have an R7 astromech equipped, immediately after spending a target lock, you may acquire a target lock.

I was talking to some friends earlier today about this.

Back in the earlier waves, there were less ships, less variety, and the spectrum of power was narrower.

Nowadays, there are so many ships and builds that there is an increasing disparity between the top tier ships and lower tier ones.

Furthermore, the difficulty of keeping all future and existing ships balanced and fixed is constantly increasing.

I don't think FFG wants the T-65, Scyk, Starviper, or E-wing to be underpowered. They just haven't gotten to it yet.

TIE Defenders and Bombers are probably going to see lots of play very shortly. Who's to say that won't be the same for the others in a year or two?

Generic StarVipers are pretty good - but overcosted by 2 points.

I own 4 of them - and even played them in tournaments.

They would need to have ATs equipped to be at least low-mid level competitive.

Thats true for the meta when they came out, for the meta after TLTs came out and for the current meta.

Maybe StarVipers would have been perfect if they was released with wave 3 or so...

I thought this was going to be a funny thread about the Ghost not staying on its stand....

mlhJTHy.jpg

Perfection is something you should never attain, it's the quest for it that's important.

While x-wing has a few ships that need love it's no where near as bad as 40k where whole armies are viewed as worthless or AoS where basic infantry has become extinct.

aww man, i've been playing this game all wrong, using knave squadron and black sun enforcers all over the place, and winning a tournament running red squadron x-wings.

Do not diss Black Sun Enforcer.

Diss Knave Squadron Pilot as much as you like.

To me, the main issue is large ships vs small ships. Threat-wise theyre about right on a per ship basis ignoring points, a falcon should be able to rip 2-3 tiefighters a new one with ease (note: falcon is not one of these problems). However, when you factor in the points, large ships are WAY deadlier per point than any small ship and the only small ships that rival them are only 10-15pts cheaper for not even half the HP and less upgrade shenanigans to guarantee damage.

They tried to balance them by giving them total ass for agility (1 if not 0 in most cases) to offset their hp. I dont feel that worked because even Soontir Fel, easily the hardest to hit bugger in the Imperial lists, can die in a single volley if your dice suck hard enough. I had a Defender chasing a Decimator yesterday for 5 rounds before finally destroying it, and thats even with an interception from my Punisher's proton torpedos. Only reason i lasted that long is because thankfully he couldnt hit the broadside of a barn.

Said Decimator was hardly more expensive than my Defender, and only lost because of a LOT of bad dice instead of 1 dice roll like i would have.

I have yet to see a small ship list that wasnt workable. Difficult as hell yes (feth that b-wing stress-stacker strat...) but its still able to be worked around. Falcon, Imperial Boba, and the Shuttle i dont feel are undercosted for what they do but every single other large ship is WAY undercosted.

In terms of cinematics, nothing is wrong. This is a game, not a movie reenactment. You have to break the immersion slightly for the sake of balance.

Edited by Vineheart01

I've often wondered about how to help the E wing without overpowering Corran. I keep coming back to the idea that Corran by himself isn't over powered. It's him coupled with R2D2 that's bad. Even worse when you add PTL in there. R2D2 on a standard one, or R2D2 + PTL on E'tahn isn't that bad either. But when you can double tap and then run away and regen, it's overpowered.

So perhaps a title such as "when performing a white maneuver, get a free _____ action/token." ORRR... perhaps something like "after performing a white maneuver, you make take an evade action to receive a reinforce token." That would be interesting...

By tying these titles to white maneuvers, they do not synergize with R2D2 or PTL, which is the biggest combo that "breaks" Corran (by making him a useful E wing).

The easy answer is to just make the fix an astromech droid. Then it *can't* be paired with r2d2. A white maneuver only ability still works anytime you're not regening shields on corran.

I think the point Im homing in on is that Corran isnt overpowered at all anymore.

FFG gave Dengar basically the same ability with no real drawback, and in a more manueverable ship. (Yes I know he has to get shot... but positioning a JM5k is arguable easier than an EWing considering their sloop and hard turns)

Its time for people to stop crying about Corran being overpowered. A Good Corran is almost 50 points... that's insane for a fighter and more than any other in the game. And should be embarassing considering the imperial elite fighters are all 31-35 pts.

The E needs a fix as badly as the XWing and should be at least on par with what the Defenders are getting

Edit: I also forgot to mention my B-wings are still sore from getting punished with cluster mines at one of my earlier tournaments... punishers are rough.

That happened to me the other day. Redline and more importantly Deathrain with Clusters. My B's and later even my A's were brutalized. One A was on all three Clusters... Bye bye Tycho.

Edited by rilesman

Must he have this thread 2-3 times a week?

Yes in EVERY miniature game some models/ships/units/whatever will we worse than others, sry if I sound rude but cry me a river. It's just a part of the game and FFG's model for this is to put fixes and buffs in new expansions for old ships. For GW it's new codex/army books and other games have other systems.

It would be awesome if FFG could magically change the texts and costs on cards everywhere at the same time but they can't. If this was a PC game they could for example release a patch where the X-wing generic got a point reduction or the blaster turret card got changed to have a focus not spend a focus to use the attack but this is not the case.

FFG dosen't want to change the printed and sold cards cause then we have this big problem of having to print papers with all the errata and change in cards to play the game.

Finally the t-65 sucks?, I went 7-0 in my store champ with a list that included 2 of them :P.

So when will people learn that the game is not supposed to be perfectly balanced?

If the game was perfectly balanced, there would be no need for new waves. Now I will give FFG credit they don't make the latest wave OP like some other games. Y-wings a Wave 1 were a top ship in the Wave 7 meta. Some might look at Jumpmaster and say there the newest stuff is the most powerful but that is because I don't think the latest wave has been fitted out yet.

Do you think that the T-65's currant state is part of the current meta? Can anyone think of a meta when a T-65 in it's currant state might be used?

It's plain old bad. The Y-Wing needed an Ordnance or Turret meta to be in, because it's a very effective way of grabbing Turrets and Ordnance.

The X-Wing? No meta can fix that. It's gonna need the Aces treatment to drag it kicking and screaming out off the Wave 1 meta it's determined to sit in.

Do you think that the T-65's currant state is part of the current meta? Can anyone think of a meta when a T-65 in it's currant state might be used?

It's plain old bad. The Y-Wing needed an Ordnance or Turret meta to be in, because it's a very effective way of grabbing Turrets and Ordnance.

The X-Wing? No meta can fix that. It's gonna need the Aces treatment to drag it kicking and screaming out off the Wave 1 meta it's determined to sit in.

I played a list with 2 t-65 x-wings in my store champ and went 7-0. I faced popular lists like crack swarm, bro bots and palp aces :) so in my current meta they work

Do you think that the T-65's currant state is part of the current meta? Can anyone think of a meta when a T-65 in it's currant state might be used?

It's plain old bad. The Y-Wing needed an Ordnance or Turret meta to be in, because it's a very effective way of grabbing Turrets and Ordnance.

The X-Wing? No meta can fix that. It's gonna need the Aces treatment to drag it kicking and screaming out off the Wave 1 meta it's determined to sit in.

I played a list with 2 t-65 x-wings in my store champ and went 7-0. I faced popular lists like crack swarm, bro bots and palp aces :) so in my current meta they work

You're going to have to explain *why* they work. Sure, if you're a great player you could probably win a Store Championship or some low level tournament with a Scyk, but that doesn't meant the Scyk is a good ship, and it doesn't mean the Scyk works in the currant meta. It just means you're good with it.

In your list, why did you choose an X-Wing over say, a Z-95 or a B-Wing? Both are ships that do the X-Wing's job more reliably and for the same cost or cheaper.

You're going to have to explain *why* they work. Sure, if you're a great player you could probably win a Store Championship or some low level tournament with a Scyk, but that doesn't meant the Scyk is a good ship, and it doesn't mean the Scyk works in the currant meta. It just means you're good with it.

In your list, why did you choose an X-Wing over say, a Z-95 or a B-Wing? Both are ships that do the X-Wing's job more reliably and for the same cost or cheaper.

Well a blue squadron is a prob a better choice than a rookie pilot with IA but Wedge with bb-8, IA and crackshot or Wes with VI and IA is hard to find something that can do that.

I was thinking about using biggs with the droid that gives stress to reduce hits above 2 from attacks but a full kitted poe with ps10 was too good and the alpha strike of 3 x-wings at ps10 and 9 with the wes and wedge ability was a very good counter against the low ps alpha strikes lists out there.

Sure the rookie pilot won't see much play but neither does alpha squadron pilots yet no one claims the interceptor is bad.

14 posts.... declares X-Wing is broken.

the currant meta.

Now I'm hungry.

14 posts.... declares X-Wing is broken.

So he's not suffering from Stockholm Syndrome yet. Good for him.

They tried to balance them by giving them total ass for agility (1 if not 0 in most cases) to offset their hp. I dont feel that worked because even Soontir Fel, easily the hardest to hit bugger in the Imperial lists, can die in a single volley if your dice suck hard enough.

That's not really true any more. Soontir can be ridiculously insulated from bad dice results. For example, take a range three proton torpdo attack that does "hit, hit, crit, crit". If Soontir rolls "evade, miss, miss, miss" it's very likely that he won't take any damage. Autothrusters, Evade Token, Palpatine put him at 4 evades. Other ships can be just as hard to hit, but Soontir's high PS means it's harder to situations where you are getting multiple shots or can catch him without tokens. To be able to damage Soontir these days you really need to outplay him. Fluke one shots against him aren't really a thing any longer.

Did you see imperial vets? Jouster stock is just going up! We just have to wait, others will come :(

Edited by GeneticDrift

SKYFALL!

Do you think that the T-65's currant state is part of the current meta? Can anyone think of a meta when a T-65 in it's currant state might be used?

It's plain old bad. The Y-Wing needed an Ordnance or Turret meta to be in, because it's a very effective way of grabbing Turrets and Ordnance.

The X-Wing? No meta can fix that. It's gonna need the Aces treatment to drag it kicking and screaming out off the Wave 1 meta it's determined to sit in.

I played a list with 2 t-65 x-wings in my store champ and went 7-0. I faced popular lists like crack swarm, bro bots and palp aces :) so in my current meta they work

I played a list with two T-65 X-Wings in my store championship too. I was runner-up! :)

In your list, why did you choose an X-Wing over say, a Z-95 or a B-Wing? Both are ships that do the X-Wing's job more reliably and for the same cost or cheaper.

I didn't I had three Z-95's and a B-Wing too! ;)