Using the new Scum crew

By Sandpeople, in X-Wing

New possibilites open up for the awesome YV-666 with the access to a bunch of new crew-cards. This ship can have 3 crews and I will try a list that makes the most out of this.

There are some effective combos of crews like Boosk +Gunner and combining Boosk ship-card with Mangler Cannon, but I am also curious about a 100pts list with the following:

Trandoshan Slaver: Zuckuzz, 4-Lom, Dengar

Trandoshan Slaver: Mercenary Co-pilot, Boba Fett, Greedo

Trandoshan Slaver: Boosk, Gonk

What do you guys think?

Boba Greedo Slaver is lots of fun :)

Don't really need the yv to make them awesome (though it helps)

Zuckuss goes on anything that doesn't care about stress.

Gunner bossk slaver gets full mods regardless

Palob can just steal his own mods from his opponent, which makes zuckuss crew all the more potent

4lom's ability deals nicely with the stress generated by zuckuss crew

Hell, I put zuckuss on a torpboat with manaroo enabling it. The green dice denial is simply too good

4lom crew is for large ships as they don't get hamstrung by a single ion token. It's stupid good on JM5k torp boats.

4-LOM is made for the YV-666.

Slaver with 4-LOM, Outlaw Tech, Dengar comes at 35 pts and is an amazing gun.

Antoher Slaver with Zuckuss, Bossk, Gunner also gives you a solid attacker at 37 pts (switching Zuck for Tactician gives you stresshound at 38 pts).

The Boba/Greedo one would like something to stabilize its offense, though. Dengar or K4 would fit the bill.

I use a Slaver with Zuckuss, 4-Lom and Dengar as part of my "Lowest of the Low" list.

http://xwing-builder.co.uk/view/464254/lowest-of-the-low-#

I'm pretty proud of the modified U-Boat in there too which can k-turn or s-loop and still fire its torps.

Don't really need the yv to make them awesome (though it helps)

Zuckuss goes on anything that doesn't care about stress.

Gunner bossk slaver gets full mods regardless

Palob can just steal his own mods from his opponent, which makes zuckuss crew all the more potent

4lom's ability deals nicely with the stress generated by zuckuss crew

Hell, I put zuckuss on a torpboat with manaroo enabling it. The green dice denial is simply too good

4lom crew is for large ships as they don't get hamstrung by a single ion token. It's stupid good on JM5k torp boats.

I've run 4-Lom on torp boats. It did work well, until I remembered my opponent had an ICT. It had been so long since I had to face one, I kept forgetting about it, and essentially feeding him 1-shot large-base ions.

Arguably still worth it though.