X-Wing Pilot Tier Project: TIE/FO

By iamfanboy, in X-Wing

.....aaaaand that lasts until EpsilonA takes two damage - which, since he can't have PTL and is relying on naked green dice if you've been TL'ing for Vessery with him, won't take too long - especially against turrets.

On top of that he's got a two-dice primary, which isn't exactly impressive - hell, it only has a moderate chance of sticking one damage on an uncloaked Whisper/Echo even assuming you get the perfect shot. It's a gimmicky combo without much real resilience; while it does make EA interesting it's just one thing and it's not that hard to guarantee a TL for Vessery with other ships that actually DO damage during the game.

He also can't SPEND his TL on his PS12 if he wants to help Vessery, really ruining its ability to help his paltry offense.

I mean, why not just take a Palpshuttle and add the title for 3 points if you want to guarantee a TL for Vessery? If telegraphing is a concern, then pair him with VI ATC Darth Vader - the two of them working in concert should be able to RUIN a ship in a single turn. You're really reaching to find a use for a ship that's definitely behind the power curve of the other TIE/FOs. Theorycrafting is fun and interesting, but has to be guarded with a sharp practicality.

In news about the tier list (not that many people are actually interested, heh), I've been playtesting the new version of Super Dungeon Explore, so I really haven't wanted to work on it much. I've gotten two more ships into it, but still need to do the last couple of them for the Imperial tier.

Edited by iamfanboy