So we know what Systems officer does now

By MrMaggles, in X-Wing

x4 Lambda Tactician + Systems Officer? Fly them tight in a line?

Why? They could already take fcs

You could run systems officer electronic baffle and tractor beam?

This is probably silly, but Fleet Officer could be put on a PS10 Boba Fett. He could acquire a Target Lock for himself as his action, and by picking a green at PS10, he could provide a Target Lock to someone else as well. Who needs Long Range Sensors?

wrong officer, but yes he can.
wrong officer and wrong faction :) would be fun though ;)
Wrong office and right faction

**** I just keep forgetting that Boba can fly with the empire... it just never made sense to me :D but now you wrote office... lol

spell check is not my freind

That's 26 points of pure support which could've been 26 points of Omega L

And Omega Leader would allow your Bombers deliver ordnance more accurately how? Apples and Oranges.

I can see some niche uses for this card. Like in a 2 decimator list. But the range and greens restrictions mean you won't be using this ability every turn, especially late game. Fleet officer is just better. So is squad leader, honestly.

It could have been a boost for imperial alpha strikes, except that the same expansion includes the gamma vet with access to deadeye. So even if you decide to take a support ship instead of an additional gamma vet, the fleet officer is a much better choice for crew and it makes additional target locks redundant.

This helps TIE Advanced X1s and TIE Punishers.

Low to mid range pilot skill ships that usually have to skip using their full firepower against aces because they move first and can't get a lock on the first turn with shooting. It has been conventional wisdom that Tempest Squadron pilots need accuracy corrector because they can't reliably get the target lock needed for ATC.

And it is another awesome upgrade to put on the Lambda Shuttle, Though Tomax Bren with this, Fleet Officer, and Cool Hand will be a pretty tanky source of locks and focus for the team. With TIE Mk.II he will have 9 green maneuvers to choose from.

Edited by Vulf

How about 2 generic phantoms with each a Sys Officer?

Range 1 is rather limiting if you want to support each other, you can't fly fast greens. - but in close formation it could work that both end with a focus and a target lock on the same target ... and pew pew pew BOOM.

To be honest I would like Sys Officer better for 3 points and range 1-2 ... but lets see how it works out. Its made for Tie Shuttles and it seems to be perfect for them.

The only problems with TIE Phantoms is that they like to flank. It is going to be hard to stay in range of each other with all the decloaking, but I could see a single one being fairly useful. Decloak to get close to your other ships before a green maneuver to hand out a lock.

Edited by Vulf

Just fly in close formation and decloak them to the same direction.

My Brath and Vessery list will love systems officer to go along with the fleet officer on their support tie shuttle.

Brath with tie x7 and juke and some mrk2 engines, getting quite a few actions there!

That's 26 points of pure support which could've been 26 points of Omega L

And Omega Leader would allow your Bombers deliver ordnance more accurately how? Apples and Oranges.

a great question

in fact, how does jonus allow you to deliver your ordnance more accurately when you already get TLs and re-rolls from LRS and homing missiles respectively?

apples and oranges nothing, 26 points of pure support is simply overcompensating

and if someone brings up palp shuttle again without realizing how much ass that ship kicks...

Edited by ficklegreendice

PS 10 Imperial Boba Fett, Missile of your choice, Systems Officer ~46 points

Redline, ordnance of choice

Seinar Test Pilot as blocker

The target lock action allows a ship to acquire a target lock. Acquiring a TL is limited to range 1-3 unless otherwise specified, such as with LRS or st-321.

Systems officer allows a friendly ship to acquire a TL, so the friendly ship has to be within range 1-3 of the enemy target. It says nothing about the ship carrying systems officer needing to be in range of the enemy ship, only that it has to be close to the friendly ship that is acquiring the lock.

Alright, that makes sense.

Though that makes this a really disappointing upgrade. Not one I'll be using.

Thread Tracers also allows you to ignore range, as it says you acquire a TL on the defender. You just need to be within range 1-2 of the attacker.

I wish it worked that way, but it doesn't.

If Thread Tracers had the mechanic of allowing the Tracer shooter to hand out blue TL tokens, then yes, the ultimate effect would be as you described. But ships gaining the advantage of being near the Tracer shooter still have to meet the requirements of being able to obtain TLs on their own.

Yeah one of the things i do like about the rules in this game is they are titled rules with 0 "counts as but isnt really" rules.

If it says "discard" then regardless of how you are discarding, its considered the same thing for all rules and purposes.

If it says "acquired target lock" then you follow all rules for acquiring a target lock.

If it says "attack" it means literally any attack, not just primary weapon.

Coming from 40k, im glad as hell for this. Rule-threading lawyers piss me off and theyre everywhere in 40k thanks to their shoddy writing.

However, on the targetlock topic, if said ship had Long Range Scanners then he would still get the targetlock outside range 3. They behave like the ship normally does whenever they gain something or perform a direct action, and the ship normally targetlocks at range 3 or more.

PS 10 Imperial Boba Fett, Missile of your choice, Systems Officer ~46 points

Redline, ordnance of choice

Seinar Test Pilot as blocker

Looks like Fett should have the Slave 1 Title and LRS so that he can take a TL for his missile the first round of the game. Those two upgrades seem like an auto-include on any Firespray that doesn't have a K-4 Security Droid or another modification.

PS 10 Imperial Boba Fett, Missile of your choice, Systems Officer ~46 points

Redline, ordnance of choice

Seinar Test Pilot as blocker

Looks like Fett should have the Slave 1 Title and LRS so that he can take a TL for his missile the first round of the game. Those two upgrades seem like an auto-include on any Firespray that doesn't have a K-4 Security Droid or another modification.

Nomrally, yes, but at PS10, getting a TL shouldn't be hard, and getting a free crit with Chips is sweet.

I wish it worked that way, but it doesn't.

If Thread Tracers had the mechanic of allowing the Tracer shooter to hand out blue TL tokens, then yes, the ultimate effect would be as you described. But ships gaining the advantage of being near the Tracer shooter still have to meet the requirements of being able to obtain TLs on their own.

Good to know. I thought these things were meant to get around range restrictions, but apparently, they're just action economy.

Is that a girl? on the art? or is it just me?

Is that a girl? on the art? or is it just me?

It's a bit tough to tell with the flight suit and electronics package thing on her chest, but the figure is awfully slender for a man.

Is that a girl? on the art? or is it just me?

I was thinking the same thing.

Is that a girl? on the art? or is it just me?

It's a bit tough to tell with the flight suit and electronics package thing on her chest, but the figure is awfully slender for a man.

That's what I thought, really slender.

Shuttle Jonus with a Systems Officer to fart around next to your Imperial Raider and hand out all the buffs. Welp.

Probably the best one for the job. Little more pricy than the budget shuttle but if you are using ordnance, which if you want systems officer you probably are, thats a lot of buffs off a single model for cheap. Bombers are soso defensive too so Jonus wont die that quickly

Always leery about pure support, especially when range restricted

Don't think it would've been broken @1 point

/thread.

Having to keep my support bomber in range to hand out those target locks and focuses is going to be a pain...

Always leery about pure support, especially when range restricted

Don't think it would've been broken @1 point

/thread.

Having to keep my support bomber in range to hand out those target locks and focuses is going to be a pain...

ofc it is, but then again it's not like imperial players shouldn't have had experience with formation flying before either

a loaded jonus(title and both officers) with 2 cluster missile gamma vets is a mountain of pain for anything you can point it at though and you still have points for a third cheap ordnance drone or blockers

The target lock action allows a ship to acquire a target lock. Acquiring a TL is limited to range 1-3 unless otherwise specified, such as with LRS or st-321.

Systems officer allows a friendly ship to acquire a TL, so the friendly ship has to be within range 1-3 of the enemy target. It says nothing about the ship carrying systems officer needing to be in range of the enemy ship, only that it has to be close to the friendly ship that is acquiring the lock.

Alright, that makes sense.

Though that makes this a really disappointing upgrade. Not one I'll be using.

Thread Tracers also allows you to ignore range, as it says you acquire a TL on the defender. You just need to be within range 1-2 of the attacker.

I wish it worked that way, but it doesn't.

If Thread Tracers had the mechanic of allowing the Tracer shooter to hand out blue TL tokens, then yes, the ultimate effect would be as you described. But ships gaining the advantage of being near the Tracer shooter still have to meet the requirements of being able to obtain TLs on their own.

Edited by Goseki1