So we know what Systems officer does now

By MrMaggles, in X-Wing

Nice crew. All the benefits of K4 security droid, and able to hand off the target lock to range one, for a point less.

"Another friendly" = exactly none of the benefits of k4

It does nothing for the ship it's riding on

This is probably silly, but Fleet Officer could be put on a PS10 Boba Fett. He could acquire a Target Lock for himself as his action, and by picking a green at PS10, he could provide a Target Lock to someone else as well. Who needs Long Range Sensors?

wrong officer, but yes he can.

wrong officer and wrong faction :) would be fun though ;)

I just like that he's breaking the fourth wall and giving everyone the peace symbol.

Nice crew. All the benefits of K4 security droid, and able to hand off the target lock to range one, for a point less.

"Another friendly" = exactly none of the benefits of k4

It does nothing for the ship it's riding on

Yep. Missed it. Mea Culpa. Apologies all round.

Tomax, your main bro with Fleet officer and Systems Officers really looks like a solid piece of list to me now. at 30 points he honestly fits really nicely in a list.

Also, for your consideration. You can now run Generic Interceptors that can evade or post move maneuver for their action and be buffed by a Fleet or Systems officer.

So the ship you are allowing to get a target lock is not limited by target lock range correct?

So you can put this ship in formation with other bombers with Guidance Chips, and have them stall in the back until this ship gets them target locks, then have them fly in for their alpha strike, yes?

No.

Unless I'm missing some assumptions you haven't stated?

This is probably silly, but Fleet Officer could be put on a PS10 Boba Fett. He could acquire a Target Lock for himself as his action, and by picking a green at PS10, he could provide a Target Lock to someone else as well. Who needs Long Range Sensors?

wrong officer, but yes he can.
wrong officer and wrong faction :) would be fun though ;)
Wrong office and right faction

**** I just keep forgetting that Boba can fly with the empire... it just never made sense to me :D but now you wrote office... lol

Tomax, your main bro with Fleet officer and Systems Officers really looks like a solid piece of list to me now. at 30 points he honestly fits really nicely in a list.

Also, for your consideration. You can now run Generic Interceptors that can evade or post move maneuver for their action and be buffed by a Fleet or Systems officer.

Mind blown. Or Phantoms....

No.

Unless I'm missing some assumptions you haven't stated?

So...System Officer's ability only works of the ship he's giving a lock to is also within range 3 of the ship it's getting the lock on?

No.

Unless I'm missing some assumptions you haven't stated?

So...System Officer's ability only works of the ship he's giving a lock to is also within range 3 of the ship it's getting the lock on?

I'm not understanding the question. It sounded like you were suggesting in the earlier post that the friendly ship getting the free TL from SysO could acquire it at unlimited range. That would be incorrect, unless the friendly had LRS, which of course would mean they could not also have Guidance Chips, and could not acquire within R1-2.

I'm not understanding the question. It sounded like you were suggesting in the earlier post that the friendly ship getting the free TL from SysO could acquire it at unlimited range. That would be incorrect, unless the friendly had LRS, which of course would mean they could not also have Guidance Chips, and could not acquire within R1-2.

My understanding is that the Systems Officer allows the friendly ship to acquire a target lock. It does NOT allow them to "perform a free Target Lock action". Only the Target Lock action has the range 1-3 limitation. So the Target Lock given by the Systems Officer would not have that range limitation.

I'm not understanding the question. It sounded like you were suggesting in the earlier post that the friendly ship getting the free TL from SysO could acquire it at unlimited range. That would be incorrect, unless the friendly had LRS, which of course would mean they could not also have Guidance Chips, and could not acquire within R1-2.

My understanding is that the Systems Officer allows the friendly ship to acquire a target lock. It does NOT allow them to "perform a free Target Lock action". Only the Target Lock action has the range 1-3 limitation. So the Target Lock given by the Systems Officer would not have that range limitation.

Jendon would be literally useless if SO would work like this. I think you may only lock targets within range 1-3, like usual.

I can see this Jonus being the center point to a bomber formation.

Captain Jonus — TIE Bomber 22

Squad Leader 2
Systems Officer 2
Fleet Officer 3
Experimental Interface 3
TIE Shuttle 0
Ship Total: 32

Sure he's taking double stress. But Toss in a Gamma Vet with Wingman and your fine or at the cheapest a BSP or for more expensive Howlrunner which will boost performance after all Ordnance is expended.

Jendon would be literally useless if SO would work like this.

I thought that was the point. To take this ability that was limited to a single unique large ship and disseminate something similar to a more accessible/affordable ship.

Edited by DarthEnderX

It's like a limited imperial Lando!

Thomax Bren
Shuttle
Fleet officer
Cool hand
systems officer.
Twin Ion Engine mk II


do a green maneuver - clear stress, pass out a target lock
fleet officer action - give focus to 2 ships (1 for you? 1 for some other person)
Gain a stress - use coolhand to gain focus or evade, use pilot ability to not discard coolhand.

Bam - super support.

Sure, it's 31 points - but, it's not easy to kill at 2 agi, focus + evade.... ought to be beastly in epic. Can fly well with some of those interceptors that can't take ptl... Can also fly well with defenders.

Edited by Ravncat

Jendon would be literally useless if SO would work like this.

I thought that was the point. To take this ability that was limited to a single unique large ship and disseminate something similar to a more accessible/affordable ship.

I really have no idea where you are getting this from. Sorry. Was there something suggestive of this in today's preview article?

Acquire a TL, whether as an action or not, has always been limited to within the length of the standard range ruler. Only explicit card abilities can contradict that limitation, such as ST-321 or LRS.

My understanding is that the Systems Officer allows the friendly ship to acquire a target lock. It does NOT allow them to "perform a free Target Lock action". Only the Target Lock action has the range 1-3 limitation. So the Target Lock given by the Systems Officer would not have that range limitation.

The target lock action allows a ship to acquire a target lock. Acquiring a TL is limited to range 1-3 unless otherwise specified, such as with LRS or st-321.

Systems officer allows a friendly ship to acquire a TL, so the friendly ship has to be within range 1-3 of the enemy target. It says nothing about the ship carrying systems officer needing to be in range of the enemy ship, only that it has to be close to the friendly ship that is acquiring the lock.

I got some TAPs lists that are gonna love this crew :D My Barons can now have Juke + Homing Missiles and get a TL,evade, and focus all in same round without stress. Oh Yeah!

The target lock action allows a ship to acquire a target lock. Acquiring a TL is limited to range 1-3 unless otherwise specified, such as with LRS or st-321.

Systems officer allows a friendly ship to acquire a TL, so the friendly ship has to be within range 1-3 of the enemy target. It says nothing about the ship carrying systems officer needing to be in range of the enemy ship, only that it has to be close to the friendly ship that is acquiring the lock.

Alright, that makes sense.

Though that makes this a really disappointing upgrade. Not one I'll be using.

The target lock action allows a ship to acquire a target lock. Acquiring a TL is limited to range 1-3 unless otherwise specified, such as with LRS or st-321.

Systems officer allows a friendly ship to acquire a TL, so the friendly ship has to be within range 1-3 of the enemy target. It says nothing about the ship carrying systems officer needing to be in range of the enemy ship, only that it has to be close to the friendly ship that is acquiring the lock.

Alright, that makes sense.

Though that makes this a really disappointing upgrade. Not one I'll be using.

Thread Tracers also allows you to ignore range, as it says you acquire a TL on the defender. You just need to be within range 1-2 of the attacker.

The target lock action allows a ship to acquire a target lock. Acquiring a TL is limited to range 1-3 unless otherwise specified, such as with LRS or st-321.

Systems officer allows a friendly ship to acquire a TL, so the friendly ship has to be within range 1-3 of the enemy target. It says nothing about the ship carrying systems officer needing to be in range of the enemy ship, only that it has to be close to the friendly ship that is acquiring the lock.

Alright, that makes sense.

Though that makes this a really disappointing upgrade. Not one I'll be using.

Thread Tracers also allows you to ignore range, as it says you acquire a TL on the defender. You just need to be within range 1-2 of the attacker.

I don't think that's an accurate statement. Tracers allow a ship to acquire a target lock on the defender, which is a process described by the rules. If there is nothing else in play that allows target locks to be acquired beyond range 3, then you are unable to acquire a target lock if you are further than range three from the defender.

On a similar note, neither Tracers or FCS will allow a ship with LRS to acquire a target lock on a ship that is at range 1-2.

Edited by WWHSD

can someone explain the picture to me? All I see is a tie pilot and everything is on fire. Rear facing? What's visible through the cockpit?

My only issue is thinking of a way to abuse that card. Lamba shuttles have terrible mobility and are usually forced to do a lot of whites just to avoid crashing into crap, putting him on a Phantom would be stupid, and i personally dont like the tie shuttle since it strips ALL ordnance off of it. If it even left 1 missile or torp, i'd love it.

Could put it on a Decimator i guess, but theyre so expensive i probably wouldnt have a bomber/punisher along side it anyway.

The target lock action allows a ship to acquire a target lock. Acquiring a TL is limited to range 1-3 unless otherwise specified, such as with LRS or st-321.

Systems officer allows a friendly ship to acquire a TL, so the friendly ship has to be within range 1-3 of the enemy target. It says nothing about the ship carrying systems officer needing to be in range of the enemy ship, only that it has to be close to the friendly ship that is acquiring the lock.

Alright, that makes sense.

Though that makes this a really disappointing upgrade. Not one I'll be using.

Thread Tracers also allows you to ignore range, as it says you acquire a TL on the defender. You just need to be within range 1-2 of the attacker.

Negative - take a look at the rulebook - swx36_rulesreference.pdf, page 3, section "Acquire a Target Lock". It's pretty clear that 'acquire a target lock' is always limited to range 3 (unless card text specifically overrides it, of course - for example, the ST-321 title).

This is reiterated in the FAQ - x-wing_faq_v411.pdf - page 4, section "Acquiring a Target Lock", which reads:

When acquiring a target lock, a player must first declare the intended target. Then, he measures range to the declared target to see if the target is within legal range. if the target is in range, the ship performing the action must acquire a target lock on the target. if the target is not in range, the player may declare a different target, or he may declare a different action.

...IE., you always have to measure for range.

Edited by xanderf