Hey there I just had this come up last night and would like a bit of clarification on at exactly what point an action is locked in. Just for clarity I am including each action here, even though it is more than came up last night (the specific issue, btw was talking through the options and said EVADE, and then prior to putting the EVADE token down and on the same ship activation changing the mind to a FOCUS action if it matters). Is there like a finger off in chess? I know with dials you can put it down and pick it up and change it and we always ask each other for confirmation that we are happy before moving on. With some things where information is gained, like a target lock, or even a boost or barrel roll if you lay out a template there is information gained so I can see that, but until moving on to the next ship (or in the case of the last ship), what is the rule? Does a player have to mumble quietly to themselves to talk through their options or is the first thing they say what their opponent jumps on in the case of no information gained?
TARGET LOCK - Target ship is declared and range is measured. Action is locked since information is gained. edit: Only if legal, as mentioned below.
BARREL ROLL - Direction must be declared and action is locked as long as that direction is legal (does not overlap or leave the play area). This must be taken along the base even if the desired spot on the base wasn't available. If legal BARREL ROLL not possible another action may be chose, including but not necessarily BARREL ROLL in other direction may be taken.
BOOST - Player must select the direction of the BOOST at the time the action is declared. If legal (the ship does not overlap or fly off the table, the move is locked. If not, another action may be chosen, including but not limited to a different BOOST direction which follows the same pattern of choosing the template first.
FOCUS - ???
EVADE - ???
OTHER RANDOM TOKEN BASED (EXPOSE, CLOAK, ETC) - ???
Thanks!
Edited by Somnicide