Plus, I thought LRS could only be equipped if you had the missile and torpedo slots in your upgrade bar - the stock bounty hunter has missile and bomb.
I might playtest the following:
Vessery w/ TIE/D, tractor, Ruthlessness, Mk II
2* Gamma Vet w/ Deadeye, proton torpedo, extra munitions, proximity mines, long-range scanners
Everyone seems to be ditching LRS in favor of guidance chips, but Deadeye allows you to keep your target lock (acquired Turn 1 w/ LRS) because you're spending a focus to fire. So Vessery gets to shoot first with a target lock from one of the bombers, and then the bombers get to shoot their torpedoes with the potential re-roll from a target lock (after flipping an eye to a crit if any are rolled). That seems pretty good.
To be fair, though, LRS forces you to target lock at least a turn before the engagement in this scenario, and a savvy player could use that to ensure that his target locked ships aren't in range of one or more bombers during the alpha strike.
I dunno. Lots of exciting options on the horizon though!
The Stock Bounty Hunter doesn't have a Torpedo slot, but that Slave 1 title that gives a torpedo slot is free. Only works on one, but it does work.