Imperial Veterans Bomber Article

By Firespray-32, in X-Wing

Can anyone explain to me why Systems Officer needed to be faction specific? Especially with it being limited, that seems curious.

K4 Security Droid + Systems Officer.

No EPT... Unfortunately, that means he'll likely end up in the bin with the other non-EPT pilots on EPT ships... sigh...

Sure there's no EPT, but it's a 1-point step up from Scimitar Squadron for a fantastic ability--you double your placement options. And it comes with a pretty nice PS for what you want him to do.

More than double. The barrel roll + drop is fantastic. I used to run vess with squad leader just to enable my proximity running bombers to do that.

A bomber with title and systems officer has got me excited for this.

Bomber does a green maneuver giving the Inquistor a lock which gives him an evade. That lock gives Vessery locks for his ion and primary shots. Four free actions because of a green maneuver... Please and thank you.

Can anyone explain to me why Systems Officer needed to be faction specific? Especially with it being limited, that seems curious.

What, do *you* want to face four Blue Squadron B-Wings with target lock and focus every turn?

Why yes. Yes I do. I would gladly see that if it meant more B-wings on the table. :)

Well back in my day (wave 3) B-Wings were all the rage and we did it without the fancy Acc. Correctors

Edited by TheycamefromBEHIND

The SO Ysanne/Reb Captive Jonus is going be great for for a Ord. Tube & Weapons Engineer Raider

A bomber with title and systems officer has got me excited for this.

Bomber does a green maneuver giving the Inquistor a lock which gives him an evade. That lock gives Vessery locks for his ion and primary shots. Four free actions because of a green maneuver... Please and thank you.

Then Inq PTLs off the free evade action and can take a green clear the stress and get four actions stress free, two without risk of bumping.

I'm 100% sure you meant Push the Limit on the Inquisitor. The Shuttle moves, give the Inquisitor a Target Lock, he uses the Title to take a free Evade, Pushes to Boost or Barrel Roll before his movement, does a green move to clear the stress, then Focuses.
Wow, that's either extraordinarily sexy or extraordinarily cruel, depending on which side of the table you're on. Thankfully there's the range 1 leash to mitigate it, but... Yeah.

... except it's not an action, so it doesn't work. The evade is the action, I get it now.

Edited by chilligan

Can anyone explain to me why Systems Officer needed to be faction specific? Especially with it being limited, that seems curious.

K4 Security Droid + Systems Officer.

No EPT... Unfortunately, that means he'll likely end up in the bin with the other non-EPT pilots on EPT ships... sigh...

Sure there's no EPT, but it's a 1-point step up from Scimitar Squadron for a fantastic ability--you double your placement options. And it comes with a pretty nice PS for what you want him to do.

More than double. The barrel roll + drop is fantastic. I used to run vess with squad leader just to enable my proximity running bombers to do that.

With Imperial Veterans, it looks like a bomb dropping bomber-Vessery list got about 50% better thanks to LRS, TIE/D, and Deathfire.

Now I want more bombs so we can blow ships up with variety!

https://www.fantasyflightgames.com/en/news/2016/4/15/bombs-away/

Systems Officer and Deathfire are the new reveals.

swx52-deathfire.png swx52-systems-officer.png

Gotta say, I do like the look of Deathfire. Systems Officer also synergises quite nicely with Fleet Officer for mass action distribution.

Some nice synergy with TIE MK II also. 20 points for a TIE Shuttle with Intel Agent and this guy and MK II is nice. I'd almost run one instead of a Palp Ahuttle and get some extra stuff on my aces like Prockets.

Edit: Wrong thread

Edited by DarthEnderX

It seems like they are focusing on the Bomber role of the tie Bomber. Still I am wondering how is this going to benefit missile/torps against arc dodgers?

With the system officer you could put it on Jonus but you would want to VI to make it a command shuttle. Rhymer shuttle is wasting his over-costed pilot ability. Either way you would want system officer to have the highest pilot skill available so your generics can target those higher pilot skill ships without letting your opponent know which on to BB out of arc.

Edited by Marinealver

Oh... Wow. I never read the Tie Adv Proto in that way, but it's true! You can get an evade off of System Officer's TL! That's, that's such a good ship combo!

Edited by CheapCreep

It seems like they are focusing on the Bomber role of the tie Bomber. Still I am wondering how is this going to benefit missile/torps against arc dodgers?

With the system officer you could put it on Jonus but you would want to VI to make it a command shuttle. Rhymer shuttle is wasting his over-costed pilot ability. Either way you would want system officer to have the highest pilot skill available so your generics can target those higher pilot skill ships without letting your opponent know which on to BB out of arc.

Alternative: ignore the crew and just get LRS

Getting stoked for Iran Ryad.

And the other possible Maarek Stele

It seems like they are focusing on the Bomber role of the tie Bomber. Still I am wondering how is this going to benefit missile/torps against arc dodgers?

With the system officer you could put it on Jonus but you would want to VI to make it a command shuttle. Rhymer shuttle is wasting his over-costed pilot ability. Either way you would want system officer to have the highest pilot skill available so your generics can target those higher pilot skill ships without letting your opponent know which on to BB out of arc.

Tomax Shuttle with Mk.II, Cool Hand, Systems + Fleet Officer is probably gonna make one of the better Ordnance buffing versions of the TIE Shuttle, especially if you're running Gamma Vets with Deadeye.

It seems like they are focusing on the Bomber role of the tie Bomber. Still I am wondering how is this going to benefit missile/torps against arc dodgers?

With the system officer you could put it on Jonus but you would want to VI to make it a command shuttle. Rhymer shuttle is wasting his over-costed pilot ability. Either way you would want system officer to have the highest pilot skill available so your generics can target those higher pilot skill ships without letting your opponent know which on to BB out of arc.

Missiles and Torps get the benefit of Long Range Scanners, which can let them acquire a target lock on Soontir Fel before he's even left his deployment area. Homing Missiles cast a very wide net for Soontir to try and avoid, and allow that shot to be focused and target locked. If you are willing to let Soontir have his Evade token, a focused concussion missile is roughly on par with a Jumpmaster's Proton Torpedo in terms of expected hit results.

Plus, ther'es the Gamma Squadron Veterans, who are capable of taking Crack Shot to ensure their ordnance can REALLY wreck Fel.

Lots of naysaying on the Systems Officer's limited range, but remember that you don't get a stress from it. I always saw it as a way to let Jonus hand out locks a little later in the activation order, allowing one of your bombers to take Guidance Chips.

And no - it turns out Guidance Chips and Jonus are not redundant. In my last matchbtwo of my Proton Torpedoes rolled 3+ blanks, and I wished I had Jonus, too.

Can anyone explain to me why Systems Officer needed to be faction specific? Especially with it being limited, that seems curious.

K4 Security Droid + Systems Officer.

No EPT... Unfortunately, that means he'll likely end up in the bin with the other non-EPT pilots on EPT ships... sigh...

Sure there's no EPT, but it's a 1-point step up from Scimitar Squadron for a fantastic ability--you double your placement options. And it comes with a pretty nice PS for what you want him to do.

More than double. The barrel roll + drop is fantastic. I used to run vess with squad leader just to enable my proximity running bombers to do that.

With Imperial Veterans, it looks like a bomb dropping bomber-Vessery list got about 50% better thanks to LRS, TIE/D, and Deathfire.

Yup, that tractor beam-proximity mine combo is hot. Such nice synergy between vess and the bombers.

It seems like they are focusing on the Bomber role of the tie Bomber. Still I am wondering how is this going to benefit missile/torps against arc dodgers?

With the system officer you could put it on Jonus but you would want to VI to make it a command shuttle. Rhymer shuttle is wasting his over-costed pilot ability. Either way you would want system officer to have the highest pilot skill available so your generics can target those higher pilot skill ships without letting your opponent know which on to BB out of arc.

Alternative: ignore the crew and just get LRS

Honestly if you want to take LRS you are better off taking guidance chimps.

I was thinking this.

TIE Bomber: ยท Captain Jonus (22)

TIE Shuttle (0)

Fleet Officer (3)

Systems Engineer (2)

TIE Bomber: Gamma Squadron Veteran (19)

Extra Munitions (2)

Plasma Torpedoes (3)

TIE Bomber: Gamma Squadron Veteran (19)

Extra Munitions (2)

Plasma Torpedoes (3)

TIE Bomber: Gamma Squadron Veteran (19)

Extra Munitions (2)

Plasma Torpedoes (3)

I was kind of hoping for another title card for the TIE Bomber which would, like the TIE Shuttle, sacrifice all of the torpedo and missile slots, in exchange for two more Bomb slots. Really make it a bomber, instead of a generic ordnance carrier. Deathfire would be a beast though...

And I suppose they kind of did that for the Andrasta title already, and since they don't really simply duplicate functionality for different factions...

:(

It seems like they are focusing on the Bomber role of the tie Bomber. Still I am wondering how is this going to benefit missile/torps against arc dodgers?

With the system officer you could put it on Jonus but you would want to VI to make it a command shuttle. Rhymer shuttle is wasting his over-costed pilot ability. Either way you would want system officer to have the highest pilot skill available so your generics can target those higher pilot skill ships without letting your opponent know which on to BB out of arc.

Alternative: ignore the crew and just get LRS

Honestly if you want to take LRS you are better off taking guidance chimps.

You really aren't

They don't perform even close to the same function

(..)

Ept doesn't really matter outside arush for 5k roll plop out conners, which will now sadly never happen

Never is such a strong word. Empire might some day get a crew or a system with the effect of the Leia crew card (albeit would be a complicated setup)

Edit fat finger typo

His name is Captain Yorr. He'll gladly take Yorr stress.

(..)

Ept doesn't really matter outside arush for 5k roll plop out conners, which will now sadly never happen

Never is such a strong word. Empire might some day get a crew or a system with the effect of the Leia crew card (albeit would be a complicated setup)

Edit fat finger typo

His name is Captain Yorr. He'll gladly take Yorr stress.

Yorr moves after; has to be where dfire wants to go before he 5ks

Good luck

(..)

Ept doesn't really matter outside arush for 5k roll plop out conners, which will now sadly never happen

Never is such a strong word. Empire might some day get a crew or a system with the effect of the Leia crew card (albeit would be a complicated setup)

Edit fat finger typo

His name is Captain Yorr. He'll gladly take Yorr stress.

Yorr moves after; has to be where dfire wants to go before he 5ks

Good luck

Run the bomber slightly behind the shuttle. Range 1 is a huge area from a shuttle.

30: Yorr w/ Systems officer, fleet officer, baffle

26: Deathfire w/ prox mines, Concussion Missile, extras, guidance chips

Deathfire can 5k, Yorr takes it, DF rolls, and mines. Then Yorr does a green and gives DF TL+Focus. You can threaten a jouster and flanker simultaneously.

Or, you know, you can dismiss it out of hand.