Wow was I wrong

By Adun42, in Star Wars: Armada

Friendly little game of armada with my wife (our 2nd game full game).

she took mc80 +ackbar+ defiance (plus other upgrades - not as important)

Assault frigate and squadrons

I took 2 Glad II + attack (add dice type ) upgrades 1 with Vadar, isd I + upgrades and a rhymer ball (kinda - 7 squadrons)

My plan was to have the capital ships concentrate on the mc80 and rhymer and company tie down/occupy the frigate.

(that might have been error #1)

the idea was to close with the Gladiators and cover the mc80 with dice.

she did well by turning the broadside of the mc80 to the approaching ships...

I did poorly with a strategy of "just keep going!" to range 1.

poor little gladiator took 2 (turn 2 and turn 3) broadsides, got 1 shot off and disappeared like a firey little fart in the wind.

the second broadside (the 1 on turn 3, if we played that correctly) mc80 took 1 shot to kick in ackbar from left hull zone

4 red + 2 for ackbar, plus 3 blue + 1 for defiance.

Crikey!

Hits, crits, accuracy...I've never seen so many in 1 broadside. (oh yeah and the 1 face up damage was ship to add insult to injury)

the rest of the game was cat and mouse...Imperials scattering trying to stay off that broadside getting little pot shots off and Ackbar blowing big holes in things.

a horrible mess, heckuva lot of fun, but a mess.

I draw from this that Gladiators Aren't ISD's. (hmmm, whoda thunk it?) a little more finesse is required.

mc80 is slow, so take down everything else then save her for last (depending on conditions) OR Ryhmer goes after mc80 and capitals take on the frigate.

There's nothing wrong with targeting the MC80, but it sounds like your approach could've been better. Next time, drive one of those Gladiators right up it's nose. Make sure to stay in it's front arc while you approach. You park where it is trying to move, and it's short move and limited maneuverability will mean the MC80 can't go anywhere. It'll just sit there and bump you. You'll know exactly where it will be for a turn or two so other ships can approach and the blocking Gladiator, while taking a damage card or two from collisions, will be in the MC80's weak front arc and can pound away up close like it wants to. You'll have a dead MC80 rather quickly.

Yeah, MC80 doesn't like anything in it's face. Put a single CR90 (or Gladiator, even better) right in front and she's in serious trouble.

you need to take your time. Seems that so many players are in a rush to close right in. you want to start an attack with the other player moving into your range of unactivated ships ;) and attack from the bow or the stern.(VS rebels) the whole charging right in is as you can see is a fast way to loose. You also split your force. if everything in your fleet can't fire on one target your not getting everything out of your firepower that you should be.

just my out look. Have fun.

Edited by ouzel

you need to take your time. Seems that so many players are in a rush to close right in. you want to start an attack with the other player moving into your range of unactivated ships ;) and attack from the bow or the stern.(VS rebels) the whole charging right in is as you can see is a fast way to loose. You also split your force. if everything in your fleet can't fire on one target your not getting everything out of your firepower that you should be.

just my out look. Have fun.

ISD lists are about speed control. Know through experience and instinct on when to change speed and when not to. It will help your level of play immensely!~

So I played with an MC80 last night. I had a round of shooting I don't think I will soon forget. I was bracketed by two ISDs. One a bit more damaged than the other. The MC80 obliterated one in one round of shooting. I was shocked.

So I played with an MC80 last night. I had a round of shooting I don't think I will soon forget. I was bracketed by two ISDs. One a bit more damaged than the other. The MC80 obliterated one in one round of shooting. I was shocked.

It can happen. It does not happen often but it can. . .

So I played with an MC80 last night. I had a round of shooting I don't think I will soon forget. I was bracketed by two ISDs. One a bit more damaged than the other. The MC80 obliterated one in one round of shooting. I was shocked.

I do that with my Rieekan list. Ram Defiance into any ISD's around. Its the one ship that has a shot at winning that fight, especially with Lando aboard and hopefully contribution from the rest of the fleet.

I second cutting off the MC80 with an ISD. Get in front of it, block its path so that it cannot get around you even at speed 2, but is instead forced to bump repeatedly. Meanwhile it is stuck in your front arc and hopefully you are out of its side arc. Using Motti works well with this too, as the extra hull can suck up some of the bump damage. Also, if you are flying gladiators, get Demolisher in there. It is brutal.

chasing the mc80 is death. death. you gotta head it off.

So I played with an MC80 last night. I had a round of shooting I don't think I will soon forget. I was bracketed by two ISDs. One a bit more damaged than the other. The MC80 obliterated one in one round of shooting. I was shocked.

It can happen. It does not happen often but it can. . .

I've never seen so many double results on red dice.