If a ship isn't making much of a blip on the list of players making a cut, then it isn't good.
Fallacious. To make this statement you must operate on the following assumptions:
- Every list is equally represented.
- List power is linear and therefore on average when two lists collide the "better" one will emerge victorious.
- Player skill is evenly distributed amongst players of a list.
None of these are true.
The high profile lists's numbers are heavily padded out by people who think they're an easy ticket to victory. If they win tournaments, then they'll be copied even more. Paul Heaver's list was a fairly normal mixed Rebel toolbox but even that's seen heavy duplication. When one list is entering itself into a tournament twelve times it has a much better chance of one coming out on top than a similarly powerful list that has two entries.
Ship and list power are not linear. How good a ship is is based on the context of what it's paired with and what it's facing. Lists have good matchups and bad matchups: a TIE phantom has a good chance of soloing three mid-PS X-wings but is screwed against a higher PS turret and must rely on the rest of its squad to take it down. A good list against a lot of bad matchups will appear worse, and a bad list against a lot of good matchups will appear better.
With all the extra actions and repositioning, the actual planning phase is slowly losing its importance.
I can sympathise with this statement. It's why I wonder if Boost and Barrel Roll should, much like Gonk, count as each other. That'd leave Corran, Vader, Soontir and the rest still very good at repositioning around their post maneuver position but unable to escape when caught dead in arc. That in turn would make the game much more friendly to mid-PS.
Edited by Blue Five