After my first estimated 10 games, I see a balance problem between Uthuk and Daqan. I think Daqan are way more flexible and have synergies in theyr units. Uthuk may have some dice-advantage for attacs, but in all other questions, Daqan feels to be in advantage:
- Movement (overall the Riverwatch Riders are able to cross the half battlefield, but also with Citadel Lancers and last but not least, the Roc Warrior). The movement of many of Daqan troops allows the D-Player to have a massive battlefield control. The Roc Warrior regularly is activated in every single turn, flying from one hotspot to the next one. Sometimes he gets killed, but so what...
- abilities: After several games now I am on the point that the Daqan abilities are way more generally usefull. In contrast almost all of the Uthuk abilities seem to be very situatives. Compared to poisoning or bleeding, the stun-effect of the Golems is just a powerhouse for example. Some exemples in the next point:
- There is no weak unit in the lines of Daqan... really all units are worth theyr points. Daqan Archers are the really shaming worst unit in the game with a ridiculous ability (poisoning on 6+ with two dices attac without any instant effect and after you have to pay 1 lore for each extra dammage? Seriously, what did the playtesters consider to this unit? Also Grotesques are just weak compared to other units and it's ability (ranged attac) is very situative. Less weak but the same problem with a situative ability have blood sisters (to heal both units have to be wounded yet) compared to the ability of greyhaven battlemages. If you look for effectivity you play 3 fleshripper brutes every single game, what's Kind of boring..
- Lore: Same thing, playing Daqan I feel like I can use the lore cards usefull in almost every single game. On the Uthuk side I feel very limited because the spells are to situative.
- Defensive abilities: You win this game by capturing the VP-Hexes. The defensiv abilities of Daqan units makes it extremly hard for Uthuk to gain this Hexes back. So is a Golem unit in a building hard to remove. Ironbounds are supported almost unbeatable. On the other side, there are only Obscenes with a (relativ) defensiv ability... an so to Keep your VP.
Not as imortant but to mention: diamond terrain is very usefull but the bloody terrain of Uthuk... sounds quite good but I NEVER used a such one: Uthuk has to move foreward... there is no sence to retreat a wounded unit back to my starting fields just to recover health...
Sure you can win with the Uthuk and strike hard. But I feel like the Daqan player has the advantage on his side...
Edited by phalgast