ISDx2 Build tweaking

By slimninj4, in Star Wars: Armada Fleet Builds

Faction: Galactic Empire
Points: 396/400

Precision Strike

Contested Outpost

Minefields

Commander: Admiral Motti

Assault Objective: Precision Strike
Defense Objective: Fleet Ambush
Navigation Objective: Minefields

[ flagship ] Imperial 2-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
-Gunnery Team (7 points)

-Electronic Countermeasures (7 points)

-XI-7 (6 points)

Imperial 2-Class Star Destroyer (120 points)

-Gunnery Team (7 points)

-Electronic Countermeasures (7 points)

-XI-7 (6 points)

1 Dengar ( 20 points)
1 Major Rhymer ( 16 points)
1 TIE Interceptor Squadrons ( 11 points)
1 TIE Bomber Squadrons ( 9 points)

2 Firespray-31 (36 points)

I like this build for the most part. Keep Motti on the outside corner speed 3 with the other ISD next to it at speed 2. Rhymer flanking the second ISD. Both doing hard turns to race straight down the mats with the squads doing damage. My play style I rely heavy on the squads The tie and Dengar will tie up the opposing squads so I can hammer on the ships.

Don't the Firesprays slow down your fighter wing if you're trying to "race down" the board?

And if you are going to rely so heavily on them wouldn't another TIE Bomber serve you better than the TIE Interceptor? Or are you relying on the them to tie up other squadrons in which case it's the other way round.

I play better with firesprays than with bombers. After rhymer is destroyed they can move and bomb ships. Maybe better to take more bombers instead but I cannot fly them as well as others so I have to build around that.

Well this is the list going to Stele so we will see.

Is it possible to take a Tie Advanced instead of interceptor so that it dies first with escort?