Giant Spider

By Snak, in Battlelore

I have 3 questions about this creature. Hope you can help me.

On Creature Compendium it says:
"If your Giant Spider rolls 2 Lore outright, her Poison glands are now full and ready. To show this, place 2 lore tokens at her side.T he next time the Giant Spider hits a unit, place a poison token next to the hapless victim, who is now poisoned. All future Lore rolled (by the Spider or any other attacker) against this unit will cause the unit to lose a figure! "

Then it says:
"If the Giant Spider already has a lore token at her side, the next time she rolls a Lore in battle, she can add this Lore token to the one she already had (and possibly immediately poison her victim , if she also managed to hit her victim with this same dice roll)."

#1- Am I forced to poison a unit the next time I hit it if my 2 stored Lore came from the same dice roll? Or am I also able to choose if I poison the victim or not, even if I have 2 stored Lore, from previous same dice roll, or different rolls?


In the Compendium you can read:
"You can choose either to hit the poisoned unit with the rolled Lore or store the Lore in your Goblet or for Power Ups."

#2- If you roll for example 2 Lore, can you choose to use 1 of them to hit the poisoned unit, and another to do other things (use Web, Power Up, store in Goblet)?

In Compendium:
"Webbed units neither give NOR receive support from other units."

#3- In the Rule Book, I only read that webbed units can't give support. Where does it say they can't receive it?

A general response to your first two questions, one can always choose to do one of three things with lore rolled during a creature's battle:

1) Store the lore in ones goblet

2) Store the lore upon the creature (the usefulness of this depends upon the creatures lore abilities)

3) Activate a lore ability

If more lore are rolled than can be used, or are chosen to be used for a lore ability, they can be stored as 1) or 2). If rolling lore against a poisoned unit, those can be used as hits instead of any of the other three options.

I haven't read the rules directly from the rulebook in quite sometime, but I would be surprised if they didn't mention both that webbed units do not provide nor receive support. Because those are the rules :)

EDIT: so, after actually reading the rules, they do not explicitly say that webbed units do not receive support, but since it does say that they may not battle back and take a hit for flags rolled against them, they might as well not be receiving support ;) I do find it odd that units such as Dwarven foot soldiers and other creatures still ignore the first Flag rolled against them when webbed.

So, in the case of the Spider.

#1- If I have 2 stored Lore (maximum) and roll 2 more, instead of putting those extra ones in the Goblet, I can for example:

- Cast a web spending 1 rolled Lore;

- Poison the target with the 2 Lore I have stored (if I also rolled a hit);

- And store the last rolled Lore in the Goblet/Power-Ups.

#2- Or if the unit I was attacking is already poisoned, in the same case as above, I can for example:

- Remove 1 figure from 1 Lore I rolled;

- Cast a web with 1 stored Lore;

- And store the last Lore rolled in the Goblet (1 Lore would remain in the Creature Power-Ups, since I only spent 1 for Web).

Q: Are these 2 situations correct?

Snak said:

So, in the case of the Spider.

#1- If I have 2 stored Lore (maximum) and roll 2 more, instead of putting those extra ones in the Goblet, I can for example:

- Cast a web spending 1 rolled Lore;

- Poison the target with the 2 Lore I have stored (if I also rolled a hit);

- And store the last rolled Lore in the Goblet/Power-Ups

#2- Or if the unit I was attacking is already poisoned, in the same case as above, I can for example:

- Remove 1 figure from 1 Lore I rolled;

- Cast a web with 1 stored Lore;

- And store the last Lore rolled in the Goblet (1 Lore would remain in the Creature Power-Ups, since I only spent 1 for Web).

Q: Are these 2 situations correct?

Well the spider in the base game is Green so it'll only be rolling two dice without something boosting its dice so
assuming that it isn't being buffed
there is only one enemy unit adjacent

#1 The Dice are rolled, you get 2 Lore and have 2 Lore stored (4 Lore) in the pot, you can Web an enemy unit (3 Lore), you can not Poison as you haven't scored a hit (3 Lore) the spider can only store 2 Lore so the last Lore is lost

#2 The Dice are rolled for 2 Lore nad have 2 Lore stored (2 Lore rolled, 2 Stored). 1 Rolled Lore takes a figure (1 Lore rolled, 2 Stored), Web the poor unit using 1 Lore from the Store (1 Lore rolled, 1 Stored). Rolled lore goes into Store. No problem, just make sure you do it a step at a time so its easily followable by your opponent and your good to canter

Chris

Elberon said:

Well the spider in the base game is Green so it'll only be rolling two dice without something boosting its dice

Well seen, forgot about that!

Elberon said:

(...) you can not Poison as you haven't scored a hit (3 Lore) the spider can only store 2 Lore so the last Lore is lost

What? Why can't I store it in the Goblet? I assume I can.

Re the excess lore going into your cup, yup it does, my bad memory ;-) The excess Lore has to go into your goblet...

Todd - how fast you forget about the web and support. I do believe this topic is covered in the FAQ since there was debate on a webbed dwarf and if it loses it's bold status, etc.

Just thought I put my 2 cents in before I retire for the night in chilly Colorado...Cab

What if I run out of Web/Poison tokens?

Does that mean I can't cast more of that Power? Or can I use another token (Status Token for example) to represent a used Power?

Snak said:

What if I run out of Web/Poison tokens?

Does that mean I can't cast more of that Power? Or can I use another token (Status Token for example) to represent a used Power?

It is not the intention of the game for the Spider's abilities to be limited by the number of tokens available. It would be some game for the Giant Spider that required more poison and web tokens than are available. If one does happen to run out, using some alternative marker would be the way to go, yes.

Ok. Just wondered because if Lore runs out, no more is available.

Caboose said:

Todd - how fast you forget about the web and support. I do believe this topic is covered in the FAQ since there was debate on a webbed dwarf and if it loses it's bold status, etc.

And, Cab, I haven't forgotten about anything ;) The Creature Compendium (and the "FAQ" threads on DoW that should be up on a FAQ on FFG at some point) does state that webbed units neither give nor receive support - but it seems as though the "receive" part of that is introduced there without much explanation, as it is not stated clearly in the original rules. Now, I believe that that was the intent of the web, that a webbed unit neither gives nor receives support, but it could have been more explicit in the rules if that was the intention. Because things get a little sticky rather quickly as units with differing abilities/combat statuses muddy things up when it isn't clearly stated.

I think the best rule for webs would be to follow the text as is: that units that are webbed do not give support, are not able to battle back, and take a single hit for each flag rolled against them. But, there have been some rulings from the answer/response rules threads on DoW and then following on the Creature Compendium that contradict the simplicity. Any unit that can ignore a flag on its own (ie, without support or from terrain/landmarks/etc), such as dwarf foot units and creatures, can still do so when webbed. Since this is the case and it is not clearly stated in the rules that a webbed unit cannot receive support from other units nor terrain, I really don't see why any webbed unit with those states could not continue to ignore flag(s). Why does the unit ability trump the web while the support and terrain conditions do not? Seems an arbitrary distinction to me, but if that was the designer's intention, great, just say so :) And, as always with me, the designer's intent is how I would like to play the game.

Snak said:

Ok. Just wondered because if Lore runs out, no more is available.

Right - and, I could be wrong, maybe the Spider's abilities are limited by token availability. There's nothing in the rules to suggest it is, as there is with the lore pool situation, and it would be exceedingly rare for it to happen in the game that the Poison and Web tokens get used up, but possible that the intention of the game is to limit those abilities through token availability. That is the problem with assuming intentions, room for interpretation :)

toddrew said:

Right - and, I could be wrong, maybe the Spider's abilities are limited by token availability. There's nothing in the rules to suggest it is, as there is with the lore pool situation, and it would be exceedingly rare for it to happen in the game that the Poison and Web tokens get used up, but possible that the intention of the game is to limit those abilities through token availability. That is the problem with assuming intentions, room for interpretation :)

So I guess there's nothing concrete about it.

In general with C&C games, if something is not explicit in the rules there is no reason to assume that is the rule. There is nothing in the rules limiting the number of webs nor poisons a spider can issue during a turn or game.

Yeah.. I guess that if this situation happens, I'll just use the Status Tokens (the ones with the eye)