Squad & Squadron movement

By Arrakus, in Star Wars: Edge of the Empire RPG

Does the squad move at the same rate as the player or is there a fix rate? If a player has force leap/speed does the whole squad move at that speed? Does Field Commander effect the player or can it work for the squad? What about speed increases for ships? Does the Squadron move at the slowest or fastest ships speed? Does the speed boost talent work for whole squadron?

I want to say yes to whatever method works best for the player for all of these, but I would like to hear other people's thoughts.

Thanks in advance.

I would say Force Leap is the exception, everything else is based off the player, what ever effects them effects the Squad/Squadron, its about simplicity after all.

I would agree.

Another question. For squadrons, if the pc's ship has the advance targeting system, and gets a triumph using a weapon with sniper shot. Can the player still use the triumph to have the squadron shoot despite no other ship having the attachment or does, at a minimum, one of the minions have to have the attachment?

I guess the same scenerio could happen for squads if the pc has ranks in sniper shot.

Does the squad move at the same rate as the player or is there a fix rate?

Same rate as player.

If a player has force leap/speed does the whole squad move at that speed?

Technically... yes probably maybe? I'd make this situational. If the player is just hauling tail across open ground then I'd assume the Squad is sprinting to keep up. If the player is force-leaping over molten magma, unless the squad has a method of traversing it themselves (jet boots?) then the player leaves the squad.

Does Field Commander effect the player or can it work for the squad?

Well Field Commander (assuming you mean someone else "casting" it on the player leading a squad) would work on the player, but by extension work on the squad as well in the same way anything else that effects the leader would effect the squad. So if the player uses his Field Commandered Maneuver to say.. move, the squad comes along.

I don't think that a squad leader with Field Commander could use it on his squad though (not the only instance of such a thing).

What about speed increases for ships? Does the Squadron move at the slowest or fastest ships speed? Does the speed boost talent work for whole squadron?

The squadron moves at the speed of the Squadron leader. If the leader is going Speed 7, so is everyone else (somehow.. probably best not to overthink this one, remember that vehicle combat's abstract nature tends to be more about effects and conditions over actual measurable activities).

Another question. For squadrons, if the pc's ship has the advance targeting system, and gets a triumph using a weapon with sniper shot. Can the player still use the triumph to have the squadron shoot despite no other ship having the attachment or does, at a minimum, one of the minions have to have the attachment?

I guess the same scenerio could happen for squads if the pc has ranks in sniper shot.

Depends. The attack allowed by a triumph is for all intents and purposes a normal attack by the minion group.

So if you had a Carbine (medium range) and used sniper shot on a target at long range, but your squad had rifles (with Long Range) then they could fire at the same target no issue.

If you all had carbines however, then you could use Sniper Shot to reach long, but unless the squad also had access to sniper shot (either though gear or actually having the talent) then they would have no way of extending their range to Long. So no dice.

Edited by Ghostofman

Got it.

Another followup, going back to the triumph. If the pc in the squad is under the effect of battle meditation, would the same bonus apply to the minions attack too, or would they have to be under the effect as well? If the later, does the caster have to declare that they are effecting the minions group in additon to the player when initially cast?

Followup on space combay; if the pc leading the squadron succeeds at using Brilliant Evasion, I would think that the squad is immune as well and all the talked about mechanics apply. What if the pc uses one the pilots signature abilites, e.g. this one is mine, does the pc leave the squadron?

Thanks again for the responses.

Dang, you're really asking some good ones...

Another followup, going back to the triumph. If the pc in the squad is under the effect of battle meditation, would the same bonus apply to the minions attack too, or would they have to be under the effect as well? If the later, does the caster have to declare that they are effecting the minions group in additon to the player when initially cast?

OK... as far as I can tell....

Both the Leader, and the Minions would have to count separately in the same way that Sniper Shot didn't carry over. So the Leader would get the bonus, but the minons only if also under the effect of the power themselves.

Now... how they are counted is another matter. Offhand I'd assume the group would count as "one character" in the same way minions groups usually do.

I would say that, to avoid abuse like with all buffing Force Powers, you have to decide who you're effecting when you settle the pips, and can't just make it up as you go....

Followup on space combay; if the pc leading the squadron succeeds at using Brilliant Evasion, I would think that the squad is immune as well and all the talked about mechanics apply. What if the pc uses one the pilots signature abilites, e.g. this one is mine, does the pc leave the squadron?

I agree that Brilliant Evasion would carry over to the whole squadron.

The real question is: if using Brilliant Evasion against a squadron, could the leader perform some other action, and use his Triumph to allow his minions to ignore Brilliant Evasion. (Offhand I want to say no, but that's actually a tough one).

This One is Mine I'm also not so sure about. Kneejerk is it actually still works if you're squadroned, so you could use a formation benefit and pass off a hit, but if you get a triumph you can't use that to allow the Minions to attack.

Also how would Squadroning effect the Sil? Can you TOIM an unsquadroned Sil equivalent target if you're Squadroned yourself (and thus count as a Sil larger then you actually are)? (Assuming TOIM would apply to your unmodified Sil, but wow, you're really making me think on this one).

Edited by Ghostofman

Wow! I pretty much agree with all Ghost's replies here, though at the table, if there was a huge disparity in starship speed, I'd probably rule the max speed is equal to the slowest. But, you know, as stated, actual speed only comes into play in a few instances, and thematically, I think MOST squadrons built that way are going to be all of the same ship. However, another way to handle this is when threat gets generated to separate a ship from the squadron, you def make it separate those slower ships first, and narrate it as they overcharged everything but couldn't keep up. I might even just add setback dice when a squadron leader tries to do this, to increase the odds of some threat.