Just made this today but I was quickly impressed by how amusing it was to play, and how powerful it is in both solo and multiplayer while using minimal uniques. I highly recommend giving it a spin!
Just made this today but I was quickly impressed by how amusing it was to play, and how powerful it is in both solo and multiplayer while using minimal uniques. I highly recommend giving it a spin!
I want a battle report against riddles in the dark NM. It should be amusing.
Can't look at your deck right now, but I made a 2s deck once as well. It was named Zigil's Zweis
Nice resource generation from Zigil Miner and it just spammed 2-cost cards. Unfortunately the first scenario I went up against with it was 4-player Hills of Emyn Muil and all my allies died
Eventually my heroes did too
But we (they) won, so it's ok
I want a battle report against riddles in the dark NM. It should be amusing.
Yeah it's perfect for that quest. The Downfall of Numenor on the other hand...
Can't look at your deck right now, but I made a 2s deck once as well. It was named Zigil's Zweis
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Nice resource generation from Zigil Miner and it just spammed 2-cost cards. Unfortunately the first scenario I went up against with it was 4-player Hills of Emyn Muil and all my allies died
Eventually my heroes did too
But we (they) won, so it's ok
![]()
Yeah the most frustrating part of the Zigil/Stargazer Combo is definitely the 1 hit point. It's really hard to be patient with them and wait until staging is over to exhaust them.
I want a battle report against riddles in the dark NM. It should be amusing.
Yeah it's perfect for that quest. The Downfall of Numenor on the other hand...
Can't look at your deck right now, but I made a 2s deck once as well. It was named Zigil's Zweis
![]()
Nice resource generation from Zigil Miner and it just spammed 2-cost cards. Unfortunately the first scenario I went up against with it was 4-player Hills of Emyn Muil and all my allies died
Eventually my heroes did too
But we (they) won, so it's ok
![]()
Yeah the most frustrating part of the Zigil/Stargazer Combo is definitely the 1 hit point. It's really hard to be patient with them and wait until staging is over to exhaust them.
Whoops, I was wrong about the scenario...it's been a long while. It was A Journey to Rhosgobel we were playing. I was thinking of the treachery (Swarming Insects) that deals 1 damage to each character without an attachment. Killed all my 1 HP people and left the allies with more than one hp wounded so they later died to the treachery (Festering Wounds) that deals 2 damage to each wounded character. Was a sad day
I want a battle report against riddles in the dark NM. It should be amusing.
Yeah it's perfect for that quest. The Downfall of Numenor on the other hand...
Can't look at your deck right now, but I made a 2s deck once as well. It was named Zigil's Zweis
![]()
Nice resource generation from Zigil Miner and it just spammed 2-cost cards. Unfortunately the first scenario I went up against with it was 4-player Hills of Emyn Muil and all my allies died
Eventually my heroes did too
But we (they) won, so it's ok
![]()
Yeah the most frustrating part of the Zigil/Stargazer Combo is definitely the 1 hit point. It's really hard to be patient with them and wait until staging is over to exhaust them.
Whoops, I was wrong about the scenario...it's been a long while. It was A Journey to Rhosgobel we were playing. I was thinking of the treachery (Swarming Insects) that deals 1 damage to each character without an attachment. Killed all my 1 HP people and left the allies with more than one hp wounded so they later died to the treachery (Festering Wounds) that deals 2 damage to each wounded character. Was a sad day
![]()
Well, I'm working on an Everything* Costs 1 deck that features a Test of Will, so that might solve the problem.
Everything costs one? Yep, there are a lot of powerful cards that cost 1 : Door is closed, Light of Valinor (wink, wink), a ton of attachments! It's just the allies that would worry me...
Well, the deck couldn't beat The Morgul Vale nightmare... after 8 tries, a hero dies quickly or you thread out.
But it's pretty coll to play, you can get resources on a hero of your choice with Ziggy to pay for a card you want.
Edited by LecitadinWell, the deck couldn't beat The Morgul Vale nightmare... after 8 tries, a hero dies quickly or you thread out.
But it's pretty coll to play, you can get resources on a hero of your choice with Ziggy to pay for a card you want.
Yes, well, the starting threat is 28 and there is no way to stop attacks. Not the best kind of deck for MV.
The sequel is here! Everything* Costs 1! Even better than the original, in my opinion.
http://ringsdb.com/decklist/view/1202/everything-costs-1-1.0